userRubatcancel

6,195 Commits over 3,867 Days - 0.07cph!

4 Years Ago
Fixed prop_* entities resetting their render mode when they have fading enabled (now resets to transcolor only if set to normal render mode)
4 Years Ago
env_sprite_clientside now can be animated
4 Years Ago
More anti lag safe guards for ArmDupe net message net.WriteData doesn't complain about size = 0, just sends nothing net.ReadData errorNoHalts about invalid length (<0, or above 64k)
4 Years Ago
merge from main
4 Years Ago
Fixed crashing issue when trying to pick up an entity without a physics object, or when the physics object of currently carried object somehow becomes invalid (+use pickup)
4 Years Ago
Applied bone setup crash fixes to Hammer too Changed "Model Warning: [%s] might be invalid! " warning to a more descriptive "Warning! '%s' animation requested bone %i, but model only has %i!"
4 Years Ago
Fixed a crash when clearing the console while it is being excessively spammed
4 Years Ago
Fixed timers erroring causing a Lua stack leak
4 Years Ago
merge from main
4 Years Ago
Probably fixed Keyvalues loading integer values incorrectly on 64bit linux/osx
4 Years Ago
trigger_push additions: (fgd included) Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects Added "SetPushDirection" input Added "Only falling players" keyvalues
4 Years Ago
get rid of added code, it was a compiler bug after all as suspected
4 Years Ago
Touch VPCs for server/client, maybe the crashes will make more sense
4 Years Ago
Added input.GetAnalogValue( AnalogAxis ) Added ANALOG_* enums
4 Years Ago
Fixed Lua stack leak with non string errors in ProtectedCall()
4 Years Ago
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4 Years Ago
ProtectedCall() now fills g_LastError on error like expected
4 Years Ago
Addendum to PR#1745 PlayerSpawn* hooks should consistently no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console Fixed serverside console spam with Paint tool Added current map/server name/gamemode to loading screen Followed and Favorite sectiosn to Dupes/Saves/Demos Fixes for -noworkshop message in main menus Workshop addon filesizes in Addons menu Also replace "local floating" with a more clear "non workshop .gma addon" Followed/Favorite sections to spawnmenu Dupes/Saves too Unreachable Servers sections in server list some feedback for players, instead of just a blank screen gui.OpenURL/askconnect confimration dialog changes DComboBox updates its color properly SetEnabled was one of the issues
4 Years Ago
Community: Fixed an issue with Vehicle duplication when there is no associated player PlayerSpawn* hooks should no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console
4 Years Ago
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4 Years Ago
Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
4 Years Ago
Added an errorNoHalt when giving net.WriteData not enough data Automatically remove extra newlines for ErrorNoHalt with stack calls
4 Years Ago
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
4 Years Ago
DComboBox properly updates its text color (for example when using SetEnabled() on it)
4 Years Ago
Roll back changes to IsFirstTimePredicted (causes issues with many addons)
4 Years Ago
Added "Where Is" button to mat_texture_list to help debug addons overwriting materials/textures
4 Years Ago
Update bass.dll (mp3free) to 2.4.15
4 Years Ago
Update bass.dll (mp3free) to 2.4.15
4 Years Ago
Added mat_dumpmaterials for debugging purposes
4 Years Ago
Reduced wait time in the confirmation dialogs from 2s to 1s Connect confirmation dialog now pings the server and displays info about it Added serverlist.PingServer Fixed potential issues with serverlist.PlayerList (not canceling the request when destroyed too soon, trying to call nil objects)
4 Years Ago
Undo unintended changes to the example nextbot npc
4 Years Ago
Fixed inconsistent NEXTBOT:OnEntity(Lost)Sight behavior
4 Years Ago
Do not try to precache HL1 models/materials on map load, for cases when HL1 is not even mounted Do not force precache HL2:Lost Coast harpoon either Fixed HL1 scientists screaming non-stop after getting damaged
4 Years Ago
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4 Years Ago
ErrorNoHalt when file.Open is given incorrect read/write mode (used to silently fail)
4 Years Ago
serverside gibs inherit rendermode/fx
4 Years Ago
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4 Years Ago
Fix mounting support for G String game
4 Years Ago
Added ITexture.GetNumAnimationFrames() Added ENTITY:GetPreferredCarryAngles( ply ) ("anim" type SENTS only) Added Player argument to GM:GetPreferredCarryAngles
4 Years Ago
merge from main
4 Years Ago
Fixed weird freeze in the server browser due to SteamAPI Load size for floating .gma addons
4 Years Ago
Added "Size" display to every addon in the Addons menu
4 Years Ago
merge from main
4 Years Ago
Fixed crashing when unsubbing from addons while in game
4 Years Ago
NextBot NPCs are actually considered NextBots on client
4 Years Ago
merge from main
4 Years Ago
Added missing decals/playerlogo files (for all 128 player slots)
4 Years Ago
More strict type checking for Entity.SetMaterial
4 Years Ago
You can now CTRL+A in console (or any other RichText) to select all text Pressing CTRL while a RichText element is focused will no longer reset selection, and neither will copying the text