6,015 Commits over 3,745 Days - 0.07cph!
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Lambdas not allowed either
Lambdas not allowed either
Try to appease Apple gods
Try to appease Apple gods
Added render.GetHDREnabled() - returns true if the current map has HDR enabled
Added Player.Set/GetViewPunchVelocity
Fixed spawnmenu not properly loading addon sub spawnlists
Addon preset resub option
Also aligned checkbox labels in New game
Fixed DNumberScratch's OnValueChanged being fired when value wasn't changed
Combined two loops in weapons.Register into one
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
Added an option to re subscribe to missing addons in an Addon Preset
The game no longer loads "Do not mount" state for unsubscribed addons
Fixed Hammer .fgd flag/array values inheritance
trigger_teleport ejects player from a vehicle when teleporting like expected
Added 4 map icons from the TF2 Halloween 2020 update
Fixed addon spawnlists not supporting subcategories
Added list.GetTable() (Community)
npc_combinegunship's ground attack spawnflag and inputs work now
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
Added maps/*.lmp to workshop whitelist
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
Added support for the new L4D2 DLC
Properly align checkbox labels in New Game settings
Fixed DTree_Node:ExpandRecurse erroring
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
Added CTakeDamageInfo.SetBaseDamage
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
Fixed DTree_Node.ExpandRecurse producing Lua errors
Updated Portuguese translation for TTT (Community)
Fixed a crash with npc_alyx shooting on a server with no players
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
Fixed HLS satchel not exploding
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Better error handling for compressed lump handling
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Delete media folder
There's nothing in here useful
Updated language files
Undo ClearDepth from modelpanel
Removed debug stuff from command.lua
oops
DrawModel( flags ) stuff
Fixed hoverball/light/lamp/thruster effects
Also removed a bunch of unused variables, etc, shuffled code around, fixed a potential error with thruster effects
IconEditor Lua error fix
spawnmenu_reload
Changing skins/BGs of a spawnicon triggers spawnlist change
Fingerposer improvements
New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
Localizations for workshop downloads
Addon presets, sorting, invalid addons in the list, and child addon popup
Hide news in main menu
Light tool rope attachment position adjustment
Fixed workshop gamemode download buttons not appearing in serverbrowser
Remove unnecessary ":" for "Save currently disabled addons" line
Localized Workshop subscription Download/Extraction window
Do not display servercontent addons in Latest/Popular/Trending categories in-game
Player.PrintMessage serverside now translates messages like expected
language.GetPhrase now translates strings starting with #
Fixed HUD_PRINTCENTER not working clientside with Player.PrintMessage
Force disconnecting players to leave their current vehicle.
Use a faster method of ignoring newlines in Base64decode