userRubatcancel

5,847 Commits over 3,622 Days - 0.07cph!

5 Years Ago
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
5 Years Ago
Added a second argument to PlayerSelectSpawn, PlayerSpawn and PlayerInitialSpawn - transition - equals to true if the spawn was from a transition. This is used to not reset player poistion and weapons on HL campaign map transitions by default Fixed player_speedmod not working in singleplayer when it should be (HL2 teleporter sequence for example)
5 Years Ago
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)
5 Years Ago
Merge fix for env_fade from source-sdk-2013/issues/479
5 Years Ago
Added the missing ACT_HL2MP_SIT_KNIFE/MELEE2 Lua enums
5 Years Ago
Gravity Gun no longer updates its effects and poseparameters when not held
5 Years Ago
Player.GetWeapons() ensures the output table is sequential and now starts with 1 instead of 0.
5 Years Ago
Added ENT_AI.IsJumpLegal()
5 Years Ago
Do not save selected gamemode across sessions
5 Years Ago
Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
5 Years Ago
Added EnabledOnly and DisabledOnly filters to Subscriptions menu
5 Years Ago
Fixed clientside HL1 gibs not despawniing Fixed certain HL1 NPCs spawning HL2 gibs
5 Years Ago
Added NPC.DropWeapon( wep = currentWep, vecTarget=null, vecVelocity = null ) and added same features to Player.DropNamedWeapon and Player.DropWeapon
5 Years Ago
save only pred vars for GetSaveTable are included without the argument
5 Years Ago
GetInternalVariable, GetSaveTable, SetSaveValue now can read and write clientside prediction table, GetSaveTable() requires the optional parameter to be set to true
5 Years Ago
gm_load nicer missing map error Derma_DrawBackgroundBlur fix for menu state Context menu slider default MMC thing Middle Mouse Click to reset slider to default value feature gets autoset for all tools in spawnmenu NPC SWEP related fixes/improvements manhack welder doesnt error when given to NPCs flechettegun can be picked up by NPCs and fired Updated SWEP animation translations for NPCs
5 Years Ago
Fixed using any NWvar functions on game.GetWorld() resetting its NWVars/GlobalNWVars
5 Years Ago
Make NPCs more accurate with the HL2 crossbow
5 Years Ago
Fixed NPCs firing SWEPs twice a frame Fixed NPC support for manhack_welder (doesnt error now, not allowing pickup from ground) Flechette Gun can be picked up and used by NPCs Fixed NPCs using an HL2 crossbow crashing the game on reload (possibly fixes more than 1 instance of this) HL2 crossbow uses Shotgun NPC animations over SMG1/AR2 ones
5 Years Ago
HL1 throwables are not pickupable by NPCs ( Satchel, hand grenade, tripmine, snark ) HL2 NPCs can use HL1 shotgun Filled NPC animation translations for weapon_base
5 Years Ago
Added SWEP:CanBePickedUpByNPCs() hook, fallbacks to return false cuz pmuch any SWEP is unusable by NPCs HL2 NPCs can use HL1 357 NPCs can pick up SWEPs if SWEP:CanBePickedUpByNPCs returns true.
5 Years Ago
Disallow NPCs from picking up SLAM, HL2 frag nade, bugbait, phys and grav guns because they just can't use em.
5 Years Ago
Added missing L4D1 and CS:GO map icons
5 Years Ago
Trying to load a gmod save with missiing map will now display a more explicit/nicer error message
5 Years Ago
Automatically fill out the default value for middle mouse click reset feature on sliders for all tool context menus from the supplied convar, if any is given Mounting Left 4 Dead 1 will also mount its "The Sacrifice" DLC
5 Years Ago
Added RT_SIZE_REPLAY_SCREENSHOT, RT_SIZE_LITERAL, RT_SIZE_LITERAL_PICMIP Readded Zeno Clash mounting, apparently the model pack exists in Tools Fixed crashing issues with Entity.GetSequenceInfo and Entity.GetAnimInfo with out of bounds IDs (returns nil instead) Added "anims" field to Entity.GetSequenceInfo, contains all AnimationIDs associated with given SequenceID (awlays a table)
5 Years Ago
Allow writing of .json files to data/ folder using file.Write
5 Years Ago
Fix local dupe list not updating once it is active
5 Years Ago
Reenable cursor worldclicker fix for now because i can't make it break DNumberScratch which is why it was disabled
5 Years Ago
Updated TTT FGD Fixed saving a dupe not automatically updating the local dupe list
5 Years Ago
ENT:OnTraceAttack for nextbots
5 Years Ago
Added NEXTBOT:OnTraceAttack( dmginfo, dir, trace ) base_nextbot automatically calls GM:ScaleNPCDamage
5 Years Ago
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5 Years Ago
HL2 jeep gets its gun on HL2 maps automatically Moved dog footsteps clientside
5 Years Ago
Fixed killing yourself with the Jeep's Gauss Gun making the vehicle bugged, unenterable and sometimes driving forward endlessly Fixed Rollermine NPC on fire constantly jumping and not doing much else
5 Years Ago
Fixed Gravity Gun launching jeeps and airboats too hard Fixed Gravity Gun punting not having clamped force
5 Years Ago
Fixed Gravity Gun sounds in multiplayer
5 Years Ago
Fixed Gravity Gun visual effects
5 Years Ago
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment
5 Years Ago
Fixed stunstick first person effects not working in singleplayer firstperson
5 Years Ago
Removed unnecessary IsNPC/Weapon/Vehicle/etc function definitions from Weapon and Player, since they are inherited from Entity metatable Added Entity.IsNextBot
5 Years Ago
Added game.GetAmmoTypes() - returns table of ammoID = ammoName Added game.GetAmmoData( id ) - returns AmmoData struct of given ammoID
5 Years Ago
Added gmod_maxammo, defaulted to 9999, affects max carried ammo of players, values below 1 mean use the ammo type's maximum
5 Years Ago
Improved the "Warning: Tried to set missing key on Dynamic Light object" message to include stacktrace and proper newlines Added SetDamage input to crossbow_bolt (hl2)
5 Years Ago
Removed mounting support for Zeno Clash Model Pack as it no longer exists.
5 Years Ago
net message warnings now contain the net message name they belong to
5 Years Ago
Fixed first person crossbow sprite and fix 3rd person stunstick sprite
5 Years Ago
Fixed Ceiling Turret's shooting sounds and Muzzle Flash
5 Years Ago
Translate logic_choreographed_scene
5 Years Ago
Restore npc_dog footsteps