userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

4 Years Ago
sv_gravity updates live for physics on client too Fixed ability to crash the game when the dying player receives damage while in a death related hook. This results in Player.Alive returning false ( used to return true ) in PlayerDeath and DoPlayerDeath hooks for the dying player
4 Years Ago
Fixed the broken Gunship patrol pathing code (without hl2_episodic 1) reaching infinite loops and hanging the game
4 Years Ago
Hammer: Increased amount of recent files to 10, from 4
4 Years Ago
Added debug output for a potential memory related crash when loading textures from disk Doors will no longer try to "Loop" sounds which report their length as 0 by playing them every frame, causing massive performance issues when having a lot of games mounted
4 Years Ago
Fixed maps and addons trying to spawn NPCs non weapon entities (like a prop_physics) as weapons crashing the game. Now displays a warning.
4 Years Ago
Adjusted server info text on the loading screen to not wrap and to be centered better
4 Years Ago
Replaced http://wiki.garrysmod.com/changelist/ link
4 Years Ago
Dock openUrl/askconnect dialog's Disconnect button to the left, away from Yes/No buttons (Community Contribution)
4 Years Ago
Spawnmenu handles screen resolution changes better
4 Years Ago
Fixed include() no longer having returns after recent changes
4 Years Ago
Loading screen displays "gamemode title" and not the folder name if it's installed locally
4 Years Ago
Spawnicon properly initializes self.OverlayFade, and doesn't spawn errors when mods override its PANEL.Paint
4 Years Ago
Better argument type checking for Compile/RunString(Ex) Display a nicer message when the above functions are trying to run bytecode
4 Years Ago
Replaced the wiki link in the "Calling net.Start with unpooled message name!" error with "(Did you forget to call util.AddNetworkString serverside?)"
4 Years Ago
Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning Hammer: Adjusted visgroup validation to allow solids be a child of a object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup.
4 Years Ago
Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
4 Years Ago
Added ErrorNoHaltWithStack( ... ) Fixed autorefresh not working when include is called from a C function Added "volume_sfx" and "snd_musicvolume" to convar blacklist
4 Years Ago
Added sound effect slider to Audio menu
4 Years Ago
Added "volume_sfx" console variable - Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music, both of which have their own console variables.
4 Years Ago
Improved error handling of dedicated server workshop support
4 Years Ago
Fixed force ladder move not resetting without an active ladder on player death
4 Years Ago
Fixed gmpublish.exe's "Can't edit workshop id X! (are you the author?)" message interpreting the ID as a 32bit integer
4 Years Ago
Sandbox entities no longer draw their world tip/outline when the entity is set to not draw (Community Contrib)
4 Years Ago
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4 Years Ago
Added better gm_construct sources (to the repo, not into game files)
4 Years Ago
delete unintended FOV experiment from gmod_cameraprop
4 Years Ago
Ported more episodic behavior for the gravity gun - including being able to pickup props behind a grate-type props Fixed gravity gun sounds only being audible for its owner Fixed weapons sometimes trying to play their sounds from underground, resulting them in not playing any sounds
4 Years Ago
Fixed Lua errors when settings/users.txt is somehow missing
4 Years Ago
Updated loading screen to be dark around Halloween and during night time (idk)
4 Years Ago
Sandbox Camera entity now also uses "noclip"/first person drive type, like Lamp Removed the strange 10 unit distance 3rd person view from "noclip" drive type, now is true first person Crouch and Jump button now have an effect in "noclip" and "sandbox" drive types, effect similar to normal player noclip
4 Years Ago
sv_gravity updates the physics gravity without needing a map restart.
4 Years Ago
Fixed too many NPCs in a squad making new NPCs unable to shoot, which happens when spawning over 16 enemies through the Spawnmenu at the same time
4 Years Ago
Removed max value from steam stats
4 Years Ago
Added map icons for new maps of Team Fortress 2, CS:GO and Fistful of Frags Increased brightness of some Halloween themed map icons
4 Years Ago
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (Community)
4 Years Ago
halo library no longer tries to render entities that are set to not to draw
4 Years Ago
Fixed a crashing issue with Linux due to recent language system changes Added .xml, .csv, .jpeg, .mp3, .wav and .ogg file formats to file.Write whitelist
4 Years Ago
Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error
4 Years Ago
Fixed IMesh.BuildFromTriangles always counting one too many vertices Fixed a crash issue with Global.Mesh when given a material with vertex format 0, now prints a warning and assumes no material set
4 Years Ago
Fixed stack traces missing in protected calls
4 Years Ago
Remove the "PID" text from window title with -multirun so the PID number fits in the task bar
4 Years Ago
Added slots7-0 to Options menu
4 Years Ago
Fixed compile errors & a warning
4 Years Ago
updated language files
4 Years Ago
Added support for \ and \n to .properties Added ProcessID to game's title if -multirun is set (windows only)
4 Years Ago
Added `OnRequestFullUpdate` game event ( has all the same data as `player_connect_client` event, save for `bot` field. )
4 Years Ago
Fixed func_tracktrain's outputs in Hammer
4 Years Ago
"Fixed" mouse wheel events not being picked up by PlayerButtonDown/Up
4 Years Ago
Fixed prop_* entities resetting their render mode when they have fading enabled (now resets to transcolor only if set to normal render mode)
4 Years Ago
env_sprite_clientside now can be animated