userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

5 Years Ago
Allow writing of .json files to data/ folder using file.Write
5 Years Ago
Reenable cursor worldclicker fix for now because i can't make it break DNumberScratch which is why it was disabled
5 Years Ago
Updated TTT FGD Fixed saving a dupe not automatically updating the local dupe list
5 Years Ago
Added NEXTBOT:OnTraceAttack( dmginfo, dir, trace ) base_nextbot automatically calls GM:ScaleNPCDamage
5 Years Ago
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5 Years Ago
HL2 jeep gets its gun on HL2 maps automatically Moved dog footsteps clientside
5 Years Ago
Fixed killing yourself with the Jeep's Gauss Gun making the vehicle bugged, unenterable and sometimes driving forward endlessly Fixed Rollermine NPC on fire constantly jumping and not doing much else
5 Years Ago
Fixed Gravity Gun launching jeeps and airboats too hard Fixed Gravity Gun punting not having clamped force
5 Years Ago
Fixed Gravity Gun sounds in multiplayer
5 Years Ago
Fixed Gravity Gun visual effects
5 Years Ago
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment
5 Years Ago
Fixed stunstick first person effects not working in singleplayer firstperson
5 Years Ago
Removed unnecessary IsNPC/Weapon/Vehicle/etc function definitions from Weapon and Player, since they are inherited from Entity metatable Added Entity.IsNextBot
5 Years Ago
Added game.GetAmmoTypes() - returns table of ammoID = ammoName Added game.GetAmmoData( id ) - returns AmmoData struct of given ammoID
5 Years Ago
Added gmod_maxammo, defaulted to 9999, affects max carried ammo of players, values below 1 mean use the ammo type's maximum
5 Years Ago
Improved the "Warning: Tried to set missing key on Dynamic Light object" message to include stacktrace and proper newlines Added SetDamage input to crossbow_bolt (hl2)
5 Years Ago
Removed mounting support for Zeno Clash Model Pack as it no longer exists.
5 Years Ago
net message warnings now contain the net message name they belong to
5 Years Ago
Fixed first person crossbow sprite and fix 3rd person stunstick sprite
5 Years Ago
Fixed Ceiling Turret's shooting sounds and Muzzle Flash
5 Years Ago
Translate logic_choreographed_scene
5 Years Ago
Restore npc_dog footsteps
5 Years Ago
C_BaseFlex initializes its matrix on creation
5 Years Ago
Replace a bunch of internal ErrorNoHalt calls in Lua bindings to also include stack trace
5 Years Ago
Changed CLuaInterface::ErrorFromLua to be ErrorNoHalt with stack trace Use the above for "Trying to remove server entity from client" error
5 Years Ago
Server list changes: * Search bar for gamemode list * Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox") * Made the server list at least a bit usable on 800x600 and below * Search boxes got a border so they are visible on white backgrounds, and are a bit wider
5 Years Ago
func_breakable_surf break sounds are no longer played at the 0, 0, 0 position func_breakable_surf and other entity impact sounds are no longer played at 0,0,0 position
5 Years Ago
Don't try to set holdtype for the hl1 rockets
5 Years Ago
Fix grenade sprite to match hl2, fix hl2 rpg having an extra laser sprite in first person
5 Years Ago
Weapon selection properly ignores invalid weapon slot commands (slot0, slot7-10)
5 Years Ago
Picking up ammo no longer forces you to swtich away from your current weapon HL2 shotgun with no ammo no longer tries to force switch away Fixed spamming sounds with HL1 Glock with no ammo
5 Years Ago
Add a message to Addons menu if -noworkshop is active
5 Years Ago
Aded beam_spotlight.SetColor input
5 Years Ago
Added ModelKeyValues field to util.GetModelInfo
5 Years Ago
Fixed missing textures on HL1MP maps with only HL1MP installed Having HL1MP mounted now also adds the HL1 weapons, entities and NPCs into the spawnmenu
5 Years Ago
Monster Osprey doesn't create its looping sound after being deleted creating a console error
5 Years Ago
Reset NET_IsMultiplayer to false on disconnect
5 Years Ago
Fixed Player.Say not working sometimes
5 Years Ago
Fixed Osprey and Apache bleeding in multiplayer
5 Years Ago
fix base.fgd syntax
5 Years Ago
Undo changes to GetBoneName
5 Years Ago
More CS:GO map visual fixes (flickering)
5 Years Ago
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)
5 Years Ago
g_debug_ragdoll_visualize no longer crashes with ClientsideModel present Entity.TranslatePhysBoneToBone now works on entities from ClientsideRagdoll
5 Years Ago
Fix the bone surface prop fix
5 Years Ago
Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes Added "Contents" field to TraceResult
5 Years Ago
Added Entity.GetBoneContents( boneID ) = number Added Entity.GetBoneSurfaceProp( boneID ) = string Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
5 Years Ago
Add the non solid spawnflag of func_button to the .fgd
5 Years Ago
Ragdolls on client will set proper surface property for traces
5 Years Ago
Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO