userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

5 Years Ago
Re add the combiine heli bomb files
5 Years Ago
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects Fixed some models flickering on L4D/CS:GO Maps
5 Years Ago
Fixed HL1 ammo pickups giving wrong ammo types
5 Years Ago
linux too
5 Years Ago
Update steam libraries
5 Years Ago
Added dz_ maps into Counter-Strike cateogory Added CS:GO map icons
5 Years Ago
Actually add a safeguard for lightmapped shaders too
5 Years Ago
Fixed CS:GO maps and props being uber shiny due to unsupported shader parameters (temporary hack fix)
5 Years Ago
prop_door_rotating will use its .qc surfaceprop if no override specificed
5 Years Ago
Added beam_spotlight entity Networking for colored gibs enabled Prop_dynamic additions from CS:GO - new HoldAnimation & AnimateEveryFrame keyvalues, new SetAnimationNoReset, BecomeRagdoll and FadeAndKill inputs prop_door_rotating supports breakable models like L4D/CS:GO do prop_door_rotating will automatically block nav areas when its locked prop_door_rotating new input: MoveToRotationDistance, new output: OnRotationDone, new spawnflag: 524288 - Start breakable (unset by default)
5 Years Ago
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
5 Years Ago
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
5 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
Block only gamemenucommand quitnoconfirm
6 Years Ago
Unblock gamemenucommand as it breaks custom server pause menus until we find a better solution for those.
6 Years Ago
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6 Years Ago
Don't crash the game if we don't have a matrix to render a model with Lua functions that load keyvalue input now have the full function name in error
6 Years Ago
Block running "gamemenucommand" from non menu state
6 Years Ago
Fixed HL1 Barnacle, Leech and Cockroach not showing up in kill feed when killed Fixed Manhacks and Scanners killed by physics objects (props, ar2 altfire) not being credited to the player Breakable prop gibs also inherit the prop material overridee in singleplayer
6 Years Ago
Fixed console errors related to saving of weapon_gauss
6 Years Ago
Added translation for weapon_oldmanharpoon Updated icon for d2_lostcoast.bsp Added icons for NPC only weapons Added icons for some missing HL1 NPCs Updated many spawnmenu NPC icons to be brighter
6 Years Ago
No more first person HL1 shells for third person players
6 Years Ago
Fixed HL1 gargantua making sounds when removed (including when changing relationship) Fixed HL1 snark and turrets as well as HL2 ceiling turret not respecting relationship changes while attacking Fixed HL1 Nihilanth's energy ball attacks not being credited to the NPC Fixed HL1 Bullsquid's projectile kills not being credited to the NPC Added 262144 spawnflag to Nihilant to automatically enable his attacks
6 Years Ago
Added util.GetModelMeshes( strModel, lod = 0, bodygroupMask = 0 ) (Community Contribution)
6 Years Ago
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6 Years Ago
Entity.RemoveAllDecals works on brush entities too now (Community Contribution)
6 Years Ago
Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
6 Years Ago
Added missing Lost Coast scenes so its actually playable now
6 Years Ago
Giving Matrix() another matrix will now copy its values, instead of erroring
6 Years Ago
Disable SHIFT+F2 opening demoui in multiplayer
6 Years Ago
Restored Combine Soldier pain sounds
6 Years Ago
Entity.Remove() will no longer try to make crazy physics objects non solid and crash trying
6 Years Ago
Better physenv.AddSurfaceData, util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder errors in console on failure
6 Years Ago
Move where DTextEntry.AllowInput is called from so it also catches pasted text
6 Years Ago
Fixed HL1 NPC muzzleflashes
6 Years Ago
Performing an undo with certain ID properly tells the client to remove that undo from the UI The undo system will no longer add empty undos onto its list
6 Years Ago
Fixed Lua errors in main menu addons caused by the steamworks.FileInfo changes
6 Years Ago
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6 Years Ago
RunString will display a better stack trace on error
6 Years Ago
Restored SetNWVarProxy working (both client and server) Moved previous SetNWVarProxy stuff to SetNW2VarProxy, etc
6 Years Ago
Updated Gluon Gun world model to better align it with aim angle and add a muzzleflash attachment to fix the effects Gluon Gun's sprite effect works in not multiplayer too
6 Years Ago
Move hr_massive overrides to correct folder
6 Years Ago
HL1 first person muzzleflashes work Fixes for missing legacy muzzleflashes Newlines for some sent_manager warnings/errors
6 Years Ago
Fixed NPCs not being able to shoot weapons with recently changed world models
6 Years Ago
Fixed HL1 RPG laser positioning in 3rd person view
6 Years Ago
Updated the following world models: 357 and Pistol from HL2; 357, AR, glock and shotgun from HL1 - Improves muzzleflash reliability
6 Years Ago
Removed redundant AddCSLuaFile() call in duplicator.lua Fixed yet another issue with cvars.lua
6 Years Ago
Fixed a few main menu problems - server settings "not saving" and a JS error
6 Years Ago
Added SF_LUA_RUN_ON_SPAWN global for addons
6 Years Ago
Restore MAX_DOWNLOADABLE_FILES to 8192, even if for nothing else but to figure out why this was reduced to 4096 by GMod (Hopefully doesn't break net compability)