3,055 Commits over 2,983 Days - 0.04cph!
Forgot to include the .fgd
Community Contributions:
* Vector/AngleRand() now have optional min/max arguments
* nano optiosation for math.Clamp
* Added spawnflag 1 to lua_run - Run code on Spawn (added to .fgd, defaults to not set)
Cleaned up undo library file
Increased undo limit in UI from 32 to 100
DListBoxItem now properly checks its IsSelected() state for drawing selected state rather than relying on DListBox not having mutliple selections and testing whether the selected item has the same text as its own text
Community Contributions:
* math.Clamp nano optimisation
* VectorRand and AngleRand now have optional min and max arguments
Community Contributions:
* Spawnmenu and Contextmenu hook fixes
* table.ToString handles colors nicer
* also fix lua error from the previous commit
Community Contributions:
* Replaced usage of type( var ) == "type" with is<type>( var )
* NPC.NoDrop fixes and improvements in Sandbox
* Added list.HasEntry
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
Move "Attempted to use an unsupported muzzle flash type" to DevWarning
Gib transparency works
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)
You can now exit the noclip drive mode by pressing E
Entering a FULL model path will find it properly in the Spawnmenu Search
Trails tool clamps its values in the Duplicator function, not in the tool (Also 0 start and end size trails will no longer be created either)
Some minor navmesh changes and additions from CS:GO branch
CNavArea.IsBlocked 1st argument is optional
Added CNavArea.AddHidingSpot( pos, flags )
CNavArea.GetHidingSpots how has an optional 1st argument = flags
util.JSONToTable ignores the UTF-8 BOM
Fixed "BAD STATIC LUMP V101" error message on some CS:GO maps
spawnmenu.ActivateTool minor changes
Port from GO branch: Prop gibs now have the color of their parent entity (i.e. the entity that was broken) Networking disabled for the time being so singleplayer only for now
Entity.GibBreakClient now has an optional second argument, to OVERRIDE the gib color, otherwise the entity's color is used, note above for networking applies
Updated ignore.conf with some new stuff, including chromium branch stuff
dumpgamestringtable no longer crashes the game
Added point_spotlight features from Alien Swarm - SetColor and ForceUpdate inputs
Added info_target features from Alien Swarm - Spawnflag 2 - always transmit
All of the above is also added to the .fgd
Fixed file searches ignoring addons sometimes
Enable BASS_CONFIG_NET_PREBUF_WAIT
Update bass.dll again to a version that fixes the problem with the previous unreleased version
Update bass.dll to the unreleased version again, but this time don't try to play missing files
DynamicLight now as a second parameter to allocate ELights when set to true
The above is automaitcally used for Sandbox Light tool.
Try probing SteamUser() global when get-SteamUser() doesn't exist
Elite Combine soldiers will no longer try to fire their Energy Balls (and make the noise/stop shooting) if their currently equipped weapon does not have an alt fire (i.e. is not ar2)
Elite Combine soldiers can now use their Energy Balls aganst any NPC or player, not just player allies.
Fixed SMG1 and AR2 fired by NPCs cutting off previous firing sounds
Fixed SMG1 grenade smoke effect
Added CLuaLocomotion.GetNextBot, PathFollower.GetGoalTolerance and PathFollower.GetMinLookAheadDistance
Restore bass.dll error message corrections
Restore gamemode when disconnecting from a server more thoroughly
Automatically (re)build bspzip.exe
Added bunch of projects into the Tools group where they belong
Undo net message changes for now
DColorButton: Added ability to disable the tooltip (Community)
Fixed Citizens being unable to guide RPG rockets
You can now run over friendly NPCs with vehicles
NPCs can use HL2's weapon_357
Adjusted NPC support for HL1 glock (firerate)
Fixed HL1 weapon shell eject effect
Optimize minor table.Count comparisons in TTT and dupe icon generation
Added Player.GetAmmo, returns a table
net.BytesLeft and net.BytesWritten now accept an argument - if it equates to true, the functions will return bit values instead of bytes
net message buffers do not copy the data
net message reading gets its own buffer like user messages
Fixed Half-Life 1 weapon sounds
Given all Half-Life 1 weapons 3rd person animations
Given all Half-Life 1 weapons proper world models
Gauss Gun effects work properly in 1st and 3rd person
HL1 glock can be used by HL2 NPCs
Added Half-Life 1 weapons and ammo entities to the spawn menu + icons
Changed Physics Gun to be all caps in player's inventory like it used to be
hud_draw_fixed_reticle is no longer saved across sessions
Reset tickrate on client on disconnect
Added Panel:IsWorldClicker()
Sandbox Desktop Widgets feature (Context Menu icons like Player Model Selector) no longer prevents properties system from being able to target entities, and will automatically stretch to fit its contents with too many icons
Fixed prop_vehicle_crane's interference with vehicle 3rd person camera and properties system
Added safeguards for Player.GetVehicle not returning a vehicle in properties system (Community Contribution)
Limit blursize of surface.CreateFont to 0-80 inclusive to avoid crashes
Fixed progression stopper at c3a2d from half life source
Changes to Vehicle.CheckExitPoint to make it functional (docs on wiki)
Fixed ENT.Use not working for "ai" SENTs
ai.GetTaskID returns non global values