3,055 Commits over 2,983 Days - 0.04cph!
Updated TTT to its latest version
Switched base_anim to CBaseAnimatingOverlay
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Updated BASS.DLL to 2.4.13.8-mp3free
Fixed util.GetModelInfo crashing with empty string.
GitSync:
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just black screen
* Prevent potential stack overflows in scripted_ents.Get
Added type error to render.Capture
Updated most render library functions to not lock up when a Lua type error occurs during function execution
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
Updated BASS.DLL to 2.4.13.2-mp3free
Added NPC.GetCurrentSchedule
GitSync:
* Fixed Panel.InvalidateChildren being always recursive
* Fixed Panel.NewAnimation ease values 0-1 being weird
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
GitSync:
* string.Comma imporvement
* Made NeedsDepthPass work for addons
* Added env_fire and npc_fisherman translations for killfeed
NextBot class:
* Added type checking and errors for self ( argument 1 )
* NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning square range
* Added better type checking and error output to NextBot.GetRange(Squared)To()
Added GM.PlayerDroppedWeapon( ply, wep )
Potential vrad.exe performance improvements
GitSync: numpad library bugfix, TTT updated to latest version, UTF8 library fix
Better "Error loading gamemode:" errors that actually describe what's wrong.
Properly shutdown thirdperson on level shutdown
Added File.ReadUShort
Added File.ReadULong
Added File.WriteUShort
Added File.WriteULong
Fixed hammer_update_entity crashing the game
cam.Start() will now error when given no arguments
Increased offset for rollermine to prevent it from spawning below ground
Fixed deriving from DDragBase requiring to define OnModified
Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
Git: Fixed the link on the version button in main menu.
Git: Updated TTT to the latest version
Fixed support for Zombie Panic! Source mounting
Added mask as a 5th argument to ENT:TestCollision
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Removed the limit of Panel.GetText for TextEntry element
Entity.SetMoveCollide is now shared.
* Added L4D2 spawnpoint entity
* Implemeneted DHorizontalScroller.Clear
* GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
Tool tips for spawnmenu editing
Added map icons for new TF2 Jungle Update maps
Fixed CS:GO maps having broken inputs/outputs
Added a second argument to search.GetResults (optional)
Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser
DIconBrowser now also includes game icons (materials/games/16/)
Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab
Improved Spawnmenu search to search classname AND the display name, instead of one or the other
Non spawnable weapons will no longer appear in the Spawnmenu Search results
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
Updated TTT gamemode to the latest version.
* GitSync
** Added info of mount.cfg into gameinfo.txt
** Fixed DFrame buttons being higher than the header
* Added INFRA spawnmenu icon and map category
* Updated INCOMPATIBLE map definitions
* Changed "quick search" to "quick filter" to better represent what it is
* DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs
* DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases
* Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
Make DLabelEditable.OnLabelTextChanged's return value optional
Fixed DGrid.SortByMember's second parameter being forced to true
Fixed DColorCombo.GetColor returning nil
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash