userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

6 Years Ago
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
6 Years Ago
Added Half Life Source CLASS_ enums
6 Years Ago
Subtle TreeSway for gm_construct skybox trees
6 Years Ago
Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions when they were used with NULL owners
6 Years Ago
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun Added quick search to Material tool Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
6 Years Ago
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
6 Years Ago
Added PhysObj.GetPositionMatrix() Added Entity.GetWorldTransformMatrix() Entity.GetSaveTable now works properly with most array fields ( Will show up as 1-based table in Lua )
6 Years Ago
JSON functions now can handle \0 properly
6 Years Ago
Fixed HTTP() cutting off post body at the \0
6 Years Ago
Added proper distance check and entity validity check for all properties
6 Years Ago
Refix treesway to use actually unused register in vertexlitgeneric
6 Years Ago
prop_vehicle and prop_vehicle_driveable are now considered Vehicles by Lua
6 Years Ago
NEWLINE for CEngineSoundServer::PrecacheSound warning
6 Years Ago
Fixed weird fog issues with recent shader changes
6 Years Ago
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6 Years Ago
Updated all shaders (recompiled) and added support for $treesway (cl_tree_sway_dir only for now, Alien Swarm version)
6 Years Ago
Fixed some shaders not compiling due to missing dll
6 Years Ago
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6 Years Ago
Updated shader build scripts to work without source sdk
6 Years Ago
Added CTakeDamageInfo.__tostring CTakeDamageInfo.GetDamageType now properly returns an unsigned int Added DMG_SNIPER and DMG_MISSILEDEFENSE
6 Years Ago
Blind attempt to find a crash in CCollisionEvent::ShouldCollide Fixed FL_ANIMDUCKING not resetting when entering a vehicle Fixed the custom use button trace to not hit the player Restored Gib Model functionality of func_breakable from HL1 GitHub: Added player.GetByAccountID( id ) Updated language files
6 Years Ago
Added 12mmRound ammo type from HL:S Houndeye changes from upstream - auto squads on spawn, better solo houndeye behavior? Fixed purple blood color on HL1 aliens Resolved soundscript conflict with HL2 and HL1 turrets Changed translations for turret classnames to better differentiate which is which
6 Years Ago
Fixed HL2 barney appearing on HL1 map c1a1 Fixed HL1 and HL2 episodes not displaying their chapter titles and other on screen text GitHub: skill.cfg minor changes to match HL2 more language entries for entities
6 Years Ago
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs Fixed model of monster_hevsuit_dead
6 Years Ago
npc_sniper no longer becomes pacifist after one player kill
6 Years Ago
Fix a crash issue with monster_flyer
6 Years Ago
player model icons
6 Years Ago
new spawnicons 2/2
6 Years Ago
Removed some 128px unused by default spawnicons, and adding new spawnicons for the new spawnlists. (1/2)
6 Years Ago
Updated TTT to its latest version ( Ironsights on reload changes )
6 Years Ago
Updated localization files
6 Years Ago
monster_tentacle better fix
6 Years Ago
Fixed monster_tentacle not dealing damage properly
6 Years Ago
Updated particles_manifest to include ALL default shipped particles Moved "mod_studio: MOVETYPE_FOLLOW with no model." warning to developer level 1
6 Years Ago
Reverse changes to NPC.GetTarget and NPC.GetEnemy return values as it causes unforeseen problems with existing mods
6 Years Ago
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6 Years Ago
Git: * Better/Faster implementations of SortedPairs and similar functions * weapon_medkit now heals up to max health properly, and lag compensates when used by players
6 Years Ago
Git: * TTT: Spectator HUD changes * DNumberScratch: decimal changes for the pop up window + shift to freeze zoom * PrintTable wil no longer try to print the table its currently printing
6 Years Ago
Return type consistency for Entity.GetRagdollOwner
6 Years Ago
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
6 Years Ago
Stop resetting player gravity when using ladders
6 Years Ago
Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType()
6 Years Ago
Fix GetAnimInfo bailing on valid entities
6 Years Ago
Only try to stop multiplayer spam with duplicator saves
6 Years Ago
Minor duplicator improvements * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
6 Years Ago
Fixed prediction errors caused by using Player.SetHull(Ducked).
6 Years Ago
Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
6 Years Ago
Removed non functioning code related to trigger_changelevel player position fixes Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where no NPCs can see them (fix for transitions in a vehicle in HL2 campaign)
6 Years Ago
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6 Years Ago
Entity.GetSequenceMovement Is now also shared