userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

6 Years Ago
Internal SetModel changes clientside to do with automatic SetCollisionBounds call
6 Years Ago
Fixed monster_scientists always having random skins in all cases
6 Years Ago
Added ents.FindAlongRay( vecStart, VecEnd, vecMins=nil, vecMaxs=nil ) = table Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon Git: Slightly improved performace of player animations
6 Years Ago
HL1 headcrab no longer breaks HL2 headcrab and vice versa
6 Years Ago
Player.SetAmmo actually uses the new method with bounds checking
6 Years Ago
Added game.GetAmmoNPCDamage() Added game.GetAmmoPlayerDamage() Added game.GetAmmoForce() Added game.GetAmmoDamageType()
6 Years Ago
Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999) FL_ANIMDUCKING is now set automatically and is used for crouching animations
6 Years Ago
Added /LARGEADDRESSAWARE to GMPublish (for now)
6 Years Ago
CreatePhysCollidesFromModel no longer crashes with models without physics meshes or with bad input strings Added PhysCollide.__tostring
6 Years Ago
Updated language files
6 Years Ago
Added PhysObj.ApplyTorqueCenter( Vector/AngularImpulse ) Added PhysObj.GetShadowPos() = Vector Added PhysObj.GetShadowAngles() = Angle Added PhysObj.GetVelocityAtPoint( Vector ) = Vector Added PhysObj.SetContents( uint ) Added PhysObj.GetContents() = uint
6 Years Ago
game.CleanUpMap() will no longer crash on LZMA compressed maps
6 Years Ago
Fixed entities inside player clip brushes not being usable by +use (Fix for Half Life Source map(s))
6 Years Ago
Fixed util.DecalEx not working on entities with brush models.
6 Years Ago
Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
6 Years Ago
Fixed util.DecalEx's scale arguments not working Fixed util.DecalEx using inverted normal for non brush entities
6 Years Ago
ScriptedEntityType will now work equally on all entity types
6 Years Ago
Added navmesh.GetGroundHeight( pos ) = float height, Vector normal Added engine.TickCount() GitSync: * Fixed Paint tool's reload not removing the duplicator entity modifiers * IsValid micro optimisation
6 Years Ago
6 Years Ago
Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players Updating some existing spawnicons
6 Years Ago
(Experimental) Updated BASS.DLL for windows to yet unreleased version to fix crash regressions introduced by latest public release of BASS.DLL
6 Years Ago
Eyeposer and Fingerposer can now be used on Effects Added DNumSlider.GetText, Set/GetDefaultValue, ResetToDefaultValue Faceposer changes: * Context panel now properly clears itself when targeted entity becomes invalid * Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx * Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken * Faceposer now supports 128 flexes not just 64 * Flex names are now prettier * The secondary presets (pictures) no longer occupy 3 rows even if 2 or even 1 row is populated * Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models * You can now middle mouse click on a slider's knob to reset the slider to its default value * Faceposer now has a quick filter feature, allowing to quickly search through flexes by name * Improved the flex list so that the text is now cut off on the bottom
7 Years Ago
Fixed pickup HUD ( ammo, weapons, etc ) not working properly for some time after changelevels Restored functinality of monster_mortar to fix a crash issue on c1a3b
7 Years Ago
Added support for BodyGroups in Sandbox NPC list Updated some HL2 map icons to be more recognizable
7 Years Ago
Added CNavLadder.GetTop(),GetBottom(),GetWidth()
7 Years Ago
Added serverlist.AddCurrentServerToFavorites(), CanAddServerToFavorites(), menustate only Added Favorite this server button to the bottom bar of the main menu when you are on a server Slightly adjusted alignment of text and icons on the bottom bar of the main menu
7 Years Ago
Added entity and entindex to the "Changing collision rules within a callback is likely to cause crashes!" error message
7 Years Ago
Restore g_FailedSounds on OSX
7 Years Ago
Change PLAYERANIMEVENT_CANCEL_RELOAD's value to be closer to the rest pf Lua exposed PLAYERANIMEVENTs Changed the default value of r_hunkalloclightmaps to 0
7 Years Ago
* Added PLAYERANIMEVENT_CANCEL_RELOAD enum * Automatically fire PLAYERANIMEVENT_CANCEL_RELOAD on weapon switch * Moved the Map and Source Engine version text when console is open a bit down so it can be read
7 Years Ago
Better npc_barnacle behavior with ai_ignoreplayers Entity.AddCallback will now error instead of silently failing when given not a function on its 2nd argument
7 Years Ago
render.DrawSphere will no longer draw one less longitude step than specified
7 Years Ago
GitHub: * Changed Toolgun's holdtype from pistol to revolver to match the view model * GetCreator now returns NULL for no creator, instead of nil * Updated gm_video with console output on start/end, added vid_sound 1/0 to control sound recording, added console command help text
7 Years Ago
Cleaned up weapon_base
7 Years Ago
Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
Restore functionality of env_wind for now
7 Years Ago
file.Exists and file.IsDir will return false instead of nil when used on invalid files or files Lua has no access to. Added file.Rename( oldFileName, newFileName ), same restrictions as file.Write/file.Open apply.
7 Years Ago
Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities Updated .fgd files (for Hammer) to include GMod specific Sandbox key values.
7 Years Ago
Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion.
7 Years Ago
Vector/Angle.Mul and Div methods now have correct type checking and errors
7 Years Ago
Added Vector.Div( number ) Added Angle.__div, Angle.Div, Angle.Mul, Angle.Add, Angle.Sub
7 Years Ago
Added Player.IsSprinting
7 Years Ago
Added better bounds checking to CBaseAnimating::GetSequenceActivity (Entity:GetSequenceActivity)
7 Years Ago
Added Entity.GetSequenceMovement( int, float, float ) = bool, vec, ang
7 Years Ago
Fixed a stack overflow in DListView
7 Years Ago
Entity.DeleteOnRemove() can no longer remove players or the world
7 Years Ago
Updated language files
7 Years Ago
Added TYPE_PHYSCOLLIDE enum (OOPS)
7 Years Ago
Clientside ragdolls of NPCs will properly inherit material override Serverside ragdolls of NPCs will now properly inherit color and material override Added CNavArea.SetCostSoFar( num ) Updated kb_act.lst
7 Years Ago
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed