userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

9 Years Ago
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9 Years Ago
Added ACT_HL2MP_SWIM_IDLE & ACT_HL2MP_SWIM to Lua Updated bone_setup.cpp
9 Years Ago
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9 Years Ago
* GitSync * Added menu_cleanupgmas
9 Years Ago
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9 Years Ago
* GitSync * Added new TF2 map icons and a few L4D1 map icons
9 Years Ago
Removed the 20 character addon name limit
9 Years Ago
* Fixed RPG sound spam #2 * Added input.LookupKeyBinding ( int key_enum ) - clientside * input.LookupBinding() now has a second parameter - exact * net.ReadData no longer tries to read 0-length or negative length data * Added system.IsWindowed() - clientside * Updated the "No DirectX redistrib" message * Added maps/*_particles.txt for HL2:EP2 maps
9 Years Ago
* Added CNavArea.SetAttributes( int atts ) * Added CNavArea.GetCostSoFar() * Added CNavArea.ComputeAdjacentConnectionHeightChange( CNavArea ) * Added CNavLadder.GetLength() * Added navmesh.IsLoaded() * Added navmesh.SetMarkedArea( CNavArea ) * Added navmesh.GetMarkedArea() * Added navmesh.SetMarkedLadder( CNavLadder ) * Added navmesh.GetMarkedLadder() * Added navmesh.GetEditCursorPosition() * Added navmesh.Reset() * Added navmesh.Load() * Added navmesh.Save() * Added CLuaLocomotion.IsAreaTraversable( CNavArea ) * Added CLuaLocomotion.GetMaxJumpHeight() * Added PathFollower.ResetAge() * Added PathFollower.MoveCursorToClosestPosition( Vector pos ) * Added PathFollower.GetHindrance() * Added PathFollower.GetCursorData() * Added PathFollower.GetCurrentGoal() * Added PathFollower.FirstSegment() * Added PathFollower.LastSegment() * PathFollower.Compute( pos, nextbot, function ) now has a third paramter - function( area, areafrom, ladder, elevator, length )
9 Years Ago
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9 Years Ago
Updated UA string returned by awesomium
9 Years Ago
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9 Years Ago
Updated Hammer and HLFacePoser to latest versions
9 Years Ago
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9 Years Ago
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9 Years Ago
Updated Awesomium to 1.7.5.1
9 Years Ago
* Fixed TF2 .nav files crashing the game on load * Fixed GetSaveTable() not properly handling some entities * Made the "DirectX Out of Date" message open the Support webpage
9 Years Ago
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9 Years Ago
* Removed RawConsoleCommand * Added buildcubemaps, voice_ and some snd_ commands to blocked cvar list * Removed the 8192 .lua file limit for singleplayer. ( The limit still exists for multiplayer ) * Updated net_graph to latest version * Updated sv_log(sdir) to the latest version ( Thanks Ley ) * file.Remove no longer can delete any file on your PC in menu state ( Thanks Ley ) * Fixed physenv.AddSurfaceData only working once per map * Added ENT:FireAnimationEvent( origin, angles, int event, string options ) for "anim" type entities - return true to prevent the event from being handled by engine * Added ENT:HandleAnimEvent( event, eventtime, cycle, type, options ) for "anim" type entities
9 Years Ago
* Fixed Vehicle.IsBoosting crashing the game when used on a seat * Removed Panel.OnMousePressed method, no idea why it exists, was alias of Panel.GotoTextStart * Updated Orange Box .pcf particle system to the latest version
9 Years Ago
* Blocked gameui_show_dialog just in case * Added support for L4D1 maps * Added support for Static Prop Lumps v7, v8 ( L4D1 ) and v9 ( Portal 2 )
9 Years Ago
* Fixed lightprobe and jpeg being able to override any file in Steam directory * tonumber() no longer returns "NaN" and "inf" ( it returns nil instead ) - Thanks Willox * GitSync
9 Years Ago
Fixed VTF 7.5
9 Years Ago
Final GitSync
9 Years Ago
* Fixed random shitty sprite texture SWEP crosshair ( Thanks Jvs )
9 Years Ago
* Fixed 2 crash problems, 1 confirmed shadow related crash, one potential crash fix * Added CSEnt.__tostring() * Panel.OpenURL() no longer opens bad/blocked file extensions * Fixed dangerous .vtf exploit(s)
9 Years Ago
Even more blocked convars to prevent servers fucking with players
9 Years Ago
Break Panel:Paste until we figure out what to do with it.
9 Years Ago
* GitSync * Idiot proofed Vehicle.SetVehicleParams ( Removed stuff that would crash the server )
9 Years Ago
* Blocked one more malicous command ( Thanks Ley ) * Fixed FireBullets and Trace functions not erroring when not passed a table * Added experimental version of Vehicle.SetVehicleParams( table ) * Fixed a problem or two with Vehicle.GetVehicleParams() * GitSync
9 Years Ago
* Added hud_fastswitch & cl_downloadfilter to blocked convar list * Entity.SetSubMaterial now errors when given wrong arguments * Added Entity.GetEffects() * Added Entity.GetEFlags() * Added Entity.GetPredictable() - Clientside * Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder * Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward ) * Added CLuaLocomotion.SetVelocity( Vector vel ) * Added CLuaLocomotion.IsOnGround() * Added Player.GetTimeoutSeconds() - Serverside * Added Player.IsTimingOut() - Serverside * Added CRecipientFilter.__tostring * CreateSound's 3rd argument is now CRecipientFilter, only works serverside * Finalized Vehicle.GetVehicleParams() * Fixed a crash issue with Vehicle.SetSpringLength()
9 Years Ago
* GitSync * Added Weapon.GetMaxClip1() * Added Weapon.GetMaxClip2() * Added Weapon.GetSlot() * Added Weapon.GetSlotPos()
9 Years Ago
* Fixed some sounds PAKcked into the .bsp crashing when loading * Fixed some compressed sounds PAKcked into the .bsp failing to load * Fixed player_changename game event not working
9 Years Ago
Fixed gamemenucommand "engine" exploit.
9 Years Ago
* Fixed "point" scripted entities not returning correct class on client if transmitted * Added cl_mouseenable to blocked command list * Added a billion Vehicle functions ( About 35 )
9 Years Ago
Bootil PR #17
9 Years Ago
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Rollback Steamworks API update
9 Years Ago
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