userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

5 Years Ago
Restored close caption support
5 Years Ago
Added closecaptions and subtitles for languages supported by Half-Life 2 games
5 Years Ago
Added Panel.Set/GetMaximumCharCount, both of which work on TextEntry and RichText
5 Years Ago
Fixed a crash issue with prop_combine_ball when its missing its physics object
5 Years Ago
Fixed HSVToColor and HSLToColor freezeing the game with large Hue values Fixed Dedicated servers not being able to read unlisted collections
5 Years Ago
▆▆▅▆▊▄ ▌█ ▉▇▆▆▅▆ ▉▉▍ ▍▄▆▆▉ ▇▊▊█ ▆▉▍ ▄▄▊▌██▇▉▅▄▆▄.▋▇▇▉▋▊▇▇▊▍▄
5 Years Ago
Stack trace for "[ParticleEmitter:Add] Material Handle is invalid!" Added CLuaParticle.Set/GetMaterial Added File.EndOfFile Added Entity.RemoveInternalConstraint( num = -1 )
5 Years Ago
Vehicle.SetVehicleParams doesn't unexpectedly change maxSpeed, boostMaxSpeed and maxRevSpeed when not given new values for those fields
5 Years Ago
Fixed stepLeftSound and stepRightSound missiing from util.GetSurfaceData
5 Years Ago
DisableClipping now returns the previous state of Clipping Applied the above DFrame's Shadow, DNumberScratch's popup, Drag'n'drop rendering and Derma_DrawBackgroundBlur
5 Years Ago
buildcubemaps no longer crashes the game in main menu
5 Years Ago
Entity.StopSound now also sort of works with direct paths Move certain S_RegisterSound to developer 1
5 Years Ago
$decalfadeduration now works on world brushes & displacements
5 Years Ago
steamworks.DownloadUGC doesn't fail with 2 or more files downloading concurrently
5 Years Ago
Fixed faceposer tool forcing hidden "useless" flex controllers to 0 causing problems with other flexcontrollers, such as eyelid control on TF2 player models
5 Years Ago
Add devwarnings for trying to base createfont fonts off of game/existing fonts CTakeDamageInfo, __tostring now includes the damage value
5 Years Ago
merge navarea crash fix and workshopDL/subscription handling changes from main
5 Years Ago
steamworks.DownloadUGC's callback now has a second argument - a File object pointing to the .gma file
5 Years Ago
WorkshopDL: Do not try to mount files we failed to rename and mount the old file instead. WorkshopDL: Also try to mount the old steamworks.Download files
5 Years Ago
Updated language files
5 Years Ago
Add position printout to vrad's "Zero area child patch" message
5 Years Ago
Fixed RichText clickable panels never being clickable if the first character is a new line
5 Years Ago
Make Entity.SetLayerPlaybackRate and Entity.Set/GetLayerWeight shared (currently only intended to be used on players as a trial) Added Entity.GetLayerPlaybackRate (shared)
5 Years Ago
RichText: Default color to black, not 0, 0, 0, 0
5 Years Ago
Fixed CNavArea.ConnectTo crashing the game when we could not compute a direction between the 2 nav areas
5 Years Ago
RichText: Fixed clickable text becoming unclickable if the currently rendering text ranges start with a clickable text RichText: Use clickable text font height for clickable text overlay panels Added Panel.SetUnderlineFont( font ), sets the clickable text font for RichText panels
5 Years Ago
RichText: Fixed selection being offset from cursor with clickable text using a different font to the rest of the text RichText: Skip newline as first character when copying text (from GO branch)
5 Years Ago
Added a crappy replacement for missing font underline Update DefaultUnderline font to match Default's weight so that RichText URLs don't break text selection/look weird
5 Years Ago
Include WorkshopID for the "There is no file to mount" error message
5 Years Ago
Add errno printout to gmad.exe's 0 filesize error
5 Years Ago
Fixed Entity.TranslatePhysBoneToBone not working on ai_serverragdolls 1 ragdolls
5 Years Ago
Fixed DListView's non sortable columns creating duplicate panels
5 Years Ago
▇▆▊██ ▋▇▅▊▅▄ ▊▇█▆
5 Years Ago
gmad.exe will complain and bail if it fails to get file's size instead of writing 0 gmad.exe -nocrc will skip CRC calculations when creating addons largeaddressaware for gmad 32bit
5 Years Ago
merge the sourcescheme.res changes
5 Years Ago
Updated SourceScheme.res with fixes for x64 srcds UI
5 Years Ago
Added GM.PostEntityTakeDamage( ent, dmginfo, tookDamage )
5 Years Ago
Automatically remove FCVAR_ARCHIVE from replicated convars clientside
5 Years Ago
Added Entity.LookupPoseParameter( name ) = id
5 Years Ago
Added NPC.GetCurWaypointPos() Added NPC.GetNextWaypointPos() Added 3rd argument to Player.SetFOV - requester entity
5 Years Ago
Added Entity.GetHitBoxHitGroup( hotbox, set ) Added Player.SetLastHitGroup( group )
5 Years Ago
Only allow boost in forward direction and only if we are not recovering from previous boost
5 Years Ago
Undo ignoreZ and alphatest changes to Effect Rings as they cause unwanted behavior
5 Years Ago
Get rid of certain start up cvar console warnings to match main branch
5 Years Ago
Force lowercase map names on changelevel/map Do not add .sw.vtx files to download list
5 Years Ago
Do not complain about undefined water overlays in console
5 Years Ago
Improvements to SetCanZoom not blocking weapon fire when set to false
5 Years Ago
Fix crossbow zoom issue with recent +zoom changes
5 Years Ago
Minor changes to Workshop subscriptions
5 Years Ago
Do not reset angles/position/speed when unparentiing entities since it causes unexpected results