userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

6 Years Ago
HL1 Scientists will talk more with each other
6 Years Ago
One more weird sound filtered out from HL1 maps
6 Years Ago
SLAM + HL1 weapon translations
6 Years Ago
HL1 weapon scripts (probably should move them to a subdirectory)
6 Years Ago
Restored more HL1 npc convars (Duplicates got HL1 in their name) HL1 barnacle reacts to ignore players HL1 weapon/ammo convars (Duplicates not added yet) Added HL1 ammo types (Duplicates have HL1 suffix) Restored hl1 headcrab sounds
6 Years Ago
Restored HL1 NPC convars and given them defaults from skill2.cfg
6 Years Ago
Do not play default locked sounds for touch doors Restored HL1 fix for when the locked sound is an ID rather than a soundscript
6 Years Ago
Fix NPC accuracy with HL2 Pistol
6 Years Ago
Updated TTT
6 Years Ago
Fix Lua errors with player classes when class is not set
6 Years Ago
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6 Years Ago
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6 Years Ago
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
6 Years Ago
Fixed CFileSystem_Stdio::FS_stat on Windows
6 Years Ago
Added NextBot:HandleAnimEvent
6 Years Ago
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6 Years Ago
even more temporary debug output during loading
6 Years Ago
Display a message when an entity was refused to be loaded due to them missing Base and Type keys Dispaly a console warning when scripted_ents library was overridden and is now not a table instead of silently doing nothing
6 Years Ago
Added missing materials to fallbacks that cause console warnings/errors with no mounted games
6 Years Ago
Fix some HL:S weapons failing to load their scripts on client
6 Years Ago
Player classes are set on all clients automatically clientside Added hook GM:PlayerClassChanged Player classes are initialized as soon as they are set, instead of on first hook call
6 Years Ago
Added NextBot.FireAnimationEvent clientside hook
6 Years Ago
Git: Fixed tool ghosts being still left behind on tool holster in certain cases
6 Years Ago
Entity.Fire and Input also support booleans just like GM:AcceptInput Added SetMaxLookDistance (float) input to all NPCs (Is also added to the .fgd) npc_sniper's laser will properly represent the maximum distance the sniper can see for
6 Years Ago
Panel.GetTextSize actually works now
6 Years Ago
Do not rehash clientside Lua files unless it is actually needed
6 Years Ago
Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc) Double the amount of servers shown per gamemode Do not hide "Stop refreshing" button while browsing servers of a gamemode Reduced rankiing impact of empty servers, increased ranking impact of full servers Server ranking based on player count now starts earlier
6 Years Ago
Do not load new backgrounds while in the loading screen
6 Years Ago
Added fallback textures for "painted" skybox to prevent console errors and allow cubemaps to be built with the painted skybox
6 Years Ago
Added GameData key to gameinfo.txt Added proper $tooltexture to gm_construct/water_13 Middle Mouse Click to pan in Hammer
6 Years Ago
Client precipitation never tries to bind a NULL material
6 Years Ago
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6 Years Ago
Borderless Windowed setting in Options
6 Years Ago
Temporary: Added more steps to the loading screen around Sending Client Info
6 Years Ago
Fix small Lua error in weapons module
6 Years Ago
Fixed Entity.GetTable being recreated upon loading the entity table from .lua file when one already exists
6 Years Ago
Shorter Rich Presence and better _modded handling
6 Years Ago
Steam Rich Presense: Display "Nice" gamemode name if possible, and don't include _modded part for internal gamemode names
6 Years Ago
Fixed prediction errors when noclipping and changing underwater state
6 Years Ago
Blood decals from shooting NPCs and Players can now be stuck to props too, not just world.
6 Years Ago
Port infinite bodygroups for studiomdl.exe from csgo
6 Years Ago
HL1 human grunts no longer spam console about forming squads Removed rendermode hack for transparent entities which didn't even work properly
6 Years Ago
Fixed engine.ActiveGamemode() not returning current gamemode in clientside autorun scripts
6 Years Ago
Increase MAX_NODES to 4096
6 Years Ago
Added support for -allowdynamicpropsasstatic to vbsp
6 Years Ago
Added func_detail_blocker support MAX_MAP_BRUSHES increased to 16384
6 Years Ago
Increased limits: Entities - 8k to 20k Displacements - 4.5k to 5.5k MAX_MAP_AREAS - 256 to 1024
6 Years Ago
Move default spawnlists to settings/spawnlist_default/
6 Years Ago
Change HL1 leech to use its HL1 model HTTPS for API Manifest
6 Years Ago
Fix prop_effect bodygroups on spawn for real