3,556 Commits over 3,256 Days - 0.05cph!
Added spawn effect for spawned SWEPs
GitSync - Fixed prop_effect dupe not retaining entity modifiers
Spawnmenu icon editor doesn't display an empty Bodygroups tab
Invisible children of DHorizontalScroller will no longer affect position of the visible panels
Added Entity.IsMarkedForDeletion
Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
GitHub:
* Added Blade Symphony map to its proper cateogry
* Fixed table.GetWinningKey with keys lower than -10000
* Fixes for toolgun Think not running in edge cases
Fixed localization breaking when the game has too many search paths
DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed
env_wind can no longer freeze the server when improperly configured
Invalid panels for tooltips will no longer create errors
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush
Fix duplicated effects not having model name in respective hooks
Fixed TurnOff and TurnOn on vehicles crashing the game server when used on prop_vehicle_prisoner_pod
Minor changes + Restored HL1Weapon_357.Reload soundscript
Updated TTT to its latest version
Fix HL1 NPCs crashing the game server in some cases
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Updated HL1 sound scripts, also includes music ones now
Removed hl2_game_sounds_header.txt
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Fixed EmitSentence not working on clients
Restored some func_door functionality from HL1
HL2 crossbow no longer tries to shoot HL1 bolts and crash the server
Updated Options menu keybinds to be more descriptive
Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer
Hl1 speaker compiles, item_longjump dummy
StaticPropLump V11 scale support (Visual only for now)
Remove 4wayblend materials with changed shaders
Translate lightmapped_4wayblend to LightmappedGeneric and grass to unlitgeneric for the time being
Cleaned up StaticPropLump stuff a bit
Added surface.Get(Text/Draw)Color
Add fixed up materials for the CS:GO Darkzone map
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load )
Added support for staticproplump v11, may be wrong
Unsupported staticproplump verseions will now exit the game with a neat-ish message
env_laserdot can now properly be invisible when it's supposed to (Fixes APC placing a red dot on players)
HL1 crowbar, snark, tripmine and rpg compile and work in multiplayer, and have their sounds fixed up
Prefix HL1 glock and mp5 sound scripts with HL1
Fix HL1 shotty right click sound
notarget and god console commands can now be used in multiplayer (Still require sv_cheats)
Houndeyes and Human Grunts no longer use same squad names
HL1 Shotgun, Apache and Osprey compile and work in multiplayer
Half Life 1 weapon FOV to 90 by default
weapon_satchel, hl1 crossbow and 357 compiles
Merge important crash fixes
Panel.IsEnabled now visibly affects DMenuOption
gmod_drawtooleffects now also hides the toolgun tracer effects
Wireframe and minecraftify now properly display their sv_cheats requirement
Translated context menu menubar
Sandbox notifications now support key binds
Translated most right click menus in sandbox
Improved x player(s) on y server(s) translation
Many minor changes to tool translations
Axis tool - Added help for No collide
Paint tool - Prevent duplicate entries
Last played map will now scroll into view when opening new game menu
Updated some TF2 map icons and added missing ones
Git: Added 4th argument to DComboBox.AddChoice - icon
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
Merge Lerp_Hermite change from source-sdk-2013/issues/404
Fixed physenv.AddSurfaceData crashing when not given elasticity key
Prevent SetParent on world
Deletion of orphaned entities no longer deletes world or players
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Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
Basic Steam Rich Presence support
Stop too many game.AddDecal calls from preventing being able to start a game
Fixed the decal index buffer crash
Fixed Player.Say appending a trainig space
Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
* Added surface.GetAlphaMultiplier()
* Improved the DModelPanel scrissor rect fix for drag'n'drop