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repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

6 Years Ago
Vector.WithinAABox now orders vectors on its own
6 Years Ago
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6 Years Ago
Don't allow DoModal without cursor visible for all panels, not just "Frame"
6 Years Ago
Added voice_overdrive, volume and _restart on client to the blocked command list
6 Years Ago
Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first slot
6 Years Ago
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6 Years Ago
Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor
6 Years Ago
Updated collisionutils, fixes trigger_changelevels not working
6 Years Ago
Downloading workshop items when joining servers now deletes the useless .compressed files that waste space
6 Years Ago
Fixed sentences*.txt including mismatch between clients and server
6 Years Ago
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6 Years Ago
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct) IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does Most IGModAudioChannel now also check for channel validity
6 Years Ago
Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have Added a potential fix for AI pathfinding crash
6 Years Ago
Bump maxiumum key length of key values in bsp to 64 (from 32)
6 Years Ago
Reenable monster_bigmomma hp recovery system
6 Years Ago
Update surfaceproperites.txt to remove some entries to fit the 128 entry limit Added a fixed version of materials/models/v_gauss/glovechrome.vmt
6 Years Ago
Fix compile error TTT GetClassHints change
6 Years Ago
NavMesh places support in Lua Added CNavArea.GetPlace() = string Added CNavArea.SetPlace( string ) = bool
6 Years Ago
Nav file errors now properly display the actual error by name, not error ID Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date.
6 Years Ago
Changed capitalization for 2 keys in util.GetSurfaceData
6 Years Ago
util.GetSurfacePropName now returns "" for out of bounds inputs (Like it does now for non existent 0-127 input values) Added util.GetSurfaceData() = table Removed textures from the models/ folder in the .vpk
6 Years Ago
Added SetQuadraticAttenuation, SetLinearAttenuation, SetConstantAttenuation, and their getters
6 Years Ago
CLuaEmitter.Add will now also initallize startSize You can now ignite ragdolls Updated TTT to its latest version
6 Years Ago
Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities.
6 Years Ago
Added input.GetKeyCode, works opposite of input.GetKeyName
6 Years Ago
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it
7 Years Ago
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
7 Years Ago
Added Half Life Source CLASS_ enums
7 Years Ago
Subtle TreeSway for gm_construct skybox trees
7 Years Ago
Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions when they were used with NULL owners
7 Years Ago
"anim" type SENTS now are properly credited as inclictor and not attacker when thrown into a player with a gravity gun Added quick search to Material tool Added translations for sky/fog/sun editors and bouncy ball and fixed translation for gmod_light
7 Years Ago
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
7 Years Ago
Added PhysObj.GetPositionMatrix() Added Entity.GetWorldTransformMatrix() Entity.GetSaveTable now works properly with most array fields ( Will show up as 1-based table in Lua )
7 Years Ago
JSON functions now can handle \0 properly
7 Years Ago
Fixed HTTP() cutting off post body at the \0
7 Years Ago
Added proper distance check and entity validity check for all properties
7 Years Ago
Refix treesway to use actually unused register in vertexlitgeneric
7 Years Ago
prop_vehicle and prop_vehicle_driveable are now considered Vehicles by Lua
7 Years Ago
NEWLINE for CEngineSoundServer::PrecacheSound warning
7 Years Ago
Fixed weird fog issues with recent shader changes
7 Years Ago
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7 Years Ago
Updated all shaders (recompiled) and added support for $treesway (cl_tree_sway_dir only for now, Alien Swarm version)
7 Years Ago
Fixed some shaders not compiling due to missing dll
7 Years Ago
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7 Years Ago
Updated shader build scripts to work without source sdk
7 Years Ago
Added CTakeDamageInfo.__tostring CTakeDamageInfo.GetDamageType now properly returns an unsigned int Added DMG_SNIPER and DMG_MISSILEDEFENSE
7 Years Ago
Blind attempt to find a crash in CCollisionEvent::ShouldCollide Fixed FL_ANIMDUCKING not resetting when entering a vehicle Fixed the custom use button trace to not hit the player Restored Gib Model functionality of func_breakable from HL1 GitHub: Added player.GetByAccountID( id ) Updated language files
7 Years Ago
Added 12mmRound ammo type from HL:S Houndeye changes from upstream - auto squads on spawn, better solo houndeye behavior? Fixed purple blood color on HL1 aliens Resolved soundscript conflict with HL2 and HL1 turrets Changed translations for turret classnames to better differentiate which is which
7 Years Ago
Fixed HL2 barney appearing on HL1 map c1a1 Fixed HL1 and HL2 episodes not displaying their chapter titles and other on screen text GitHub: skill.cfg minor changes to match HL2 more language entries for entities
7 Years Ago
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs Fixed model of monster_hevsuit_dead