userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

7 Years Ago
7 Years Ago
Added GM.PlayerDroppedWeapon( ply, wep ) Potential vrad.exe performance improvements
7 Years Ago
GitSync: numpad library bugfix, TTT updated to latest version, UTF8 library fix
7 Years Ago
Better "Error loading gamemode:" errors that actually describe what's wrong.
7 Years Ago
Properly shutdown thirdperson on level shutdown
7 Years Ago
Added File.ReadUShort Added File.ReadULong Added File.WriteUShort Added File.WriteULong
7 Years Ago
7 Years Ago
Fixed hammer_update_entity crashing the game cam.Start() will now error when given no arguments
7 Years Ago
Increased offset for rollermine to prevent it from spawning below ground Fixed deriving from DDragBase requiring to define OnModified Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int Git: Fixed the link on the version button in main menu. Git: Updated TTT to the latest version
7 Years Ago
Fixed support for Zombie Panic! Source mounting
7 Years Ago
Updated language files
7 Years Ago
Added mask as a 5th argument to ENT:TestCollision
7 Years Ago
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7 Years Ago
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7 Years Ago
Removed the limit of Panel.GetText for TextEntry element
7 Years Ago
Entity.SetMoveCollide is now shared.
7 Years Ago
* Added L4D2 spawnpoint entity * Implemeneted DHorizontalScroller.Clear * GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
7 Years Ago
Tool tips for spawnmenu editing
7 Years Ago
Added map icons for new TF2 Jungle Update maps
7 Years Ago
Fixed CS:GO maps having broken inputs/outputs
7 Years Ago
Added a second argument to search.GetResults (optional) Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser DIconBrowser now also includes game icons (materials/games/16/) Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab Improved Spawnmenu search to search classname AND the display name, instead of one or the other Non spawnable weapons will no longer appear in the Spawnmenu Search results
7 Years Ago
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
7 Years Ago
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7 Years Ago
Updated TTT gamemode to the latest version.
7 Years Ago
* GitSync ** Added info of mount.cfg into gameinfo.txt ** Fixed DFrame buttons being higher than the header * Added INFRA spawnmenu icon and map category * Updated INCOMPATIBLE map definitions * Changed "quick search" to "quick filter" to better represent what it is
7 Years Ago
* DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs * DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases * Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
7 Years Ago
Make DLabelEditable.OnLabelTextChanged's return value optional
7 Years Ago
Fixed DGrid.SortByMember's second parameter being forced to true
7 Years Ago
Fixed DColorCombo.GetColor returning nil
7 Years Ago
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
7 Years Ago
Fixed a client crash related to clientside bone manipulations
7 Years Ago
Fixed a small issue with updating user names on workshop in spawnmenu
7 Years Ago
Increased the size of DMX memory buffer to fix particle crash
7 Years Ago
Added INFRA mounting support ( No map support )
7 Years Ago
DTree_Node.Clear no longer errors before any sub-elements are added
7 Years Ago
Fixed soundscapes on custom maps not working in multiplayer
7 Years Ago
Certain HL2 weapons ( pistol, smg1 ) now also set the attacker EntityTakeDamage like some others ( shotguns, 357 )
7 Years Ago
* Implemented DTree:Clear() * Added DTree_Node:Clear() * Added DPropertySheet:OnActiveTabChanged( old, new ) * Better error checking for DPropertySheet
7 Years Ago
Fixed DFileBrowser not working with root/empty base directory.
7 Years Ago
Updated TTT to latest version
7 Years Ago
Added some code to prevent crazy physics with welding world to certain props
7 Years Ago
Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
7 Years Ago
Changed the default value for tv_maxclients from 128 to 64
7 Years Ago
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given * Moved player/footsteps/snow*.wav to fallbacks/
7 Years Ago
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7 Years Ago
Fixed crash issues with vehicle radars
7 Years Ago
Fixed kickid with SteamIDs appending a space to kick reason
7 Years Ago
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame * Fixed workshop UI displaying [unknown] for most user names * Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
7 Years Ago
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7 Years Ago
Added missing background from the background competition winners