userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

6 Years Ago
npc_sniper no longer becomes pacifist after one player kill
6 Years Ago
Fix a crash issue with monster_flyer
6 Years Ago
full merge from main/
6 Years Ago
player model icons
6 Years Ago
new spawnicons 2/2
6 Years Ago
Removed some 128px unused by default spawnicons, and adding new spawnicons for the new spawnlists. (1/2)
6 Years Ago
Updated TTT to its latest version ( Ironsights on reload changes )
6 Years Ago
Updated localization files
6 Years Ago
monster_tentacle better fix
6 Years Ago
Better monster_tentacle fix
6 Years Ago
full merge from main/
6 Years Ago
Fixed monster_tentacle not dealing damage properly
6 Years Ago
Updated particles_manifest to include ALL default shipped particles Moved "mod_studio: MOVETYPE_FOLLOW with no model." warning to developer level 1
6 Years Ago
Reverse changes to NPC.GetTarget and NPC.GetEnemy return values as it causes unforeseen problems with existing mods
6 Years Ago
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6 Years Ago
Git: * Better/Faster implementations of SortedPairs and similar functions * weapon_medkit now heals up to max health properly, and lag compensates when used by players
6 Years Ago
Git: * TTT: Spectator HUD changes * DNumberScratch: decimal changes for the pop up window + shift to freeze zoom * PrintTable wil no longer try to print the table its currently printing
6 Years Ago
Return type consistency for Entity.GetRagdollOwner
6 Years Ago
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
6 Years Ago
Stop resetting player gravity when using ladders
6 Years Ago
Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType()
6 Years Ago
Fix GetAnimInfo bailing on valid entities
6 Years Ago
Only try to stop multiplayer spam with duplicator saves
6 Years Ago
Minor duplicator improvements * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
6 Years Ago
Fixed prediction errors caused by using Player.SetHull(Ducked).
6 Years Ago
Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
6 Years Ago
Removed non functioning code related to trigger_changelevel player position fixes Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where no NPCs can see them (fix for transitions in a vehicle in HL2 campaign)
6 Years Ago
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6 Years Ago
Entity.GetSequenceMovement Is now also shared
6 Years Ago
Internal SetModel changes clientside to do with automatic SetCollisionBounds call
6 Years Ago
Fixed monster_scientists always having random skins in all cases
6 Years Ago
Added ents.FindAlongRay( vecStart, VecEnd, vecMins=nil, vecMaxs=nil ) = table Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon Git: Slightly improved performace of player animations
6 Years Ago
HL1 headcrab no longer breaks HL2 headcrab and vice versa
6 Years Ago
Player.SetAmmo actually uses the new method with bounds checking
6 Years Ago
Added game.GetAmmoNPCDamage() Added game.GetAmmoPlayerDamage() Added game.GetAmmoForce() Added game.GetAmmoDamageType()
6 Years Ago
Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999) FL_ANIMDUCKING is now set automatically and is used for crouching animations
6 Years Ago
Added /LARGEADDRESSAWARE to GMPublish (for now)
6 Years Ago
CreatePhysCollidesFromModel no longer crashes with models without physics meshes or with bad input strings Added PhysCollide.__tostring
6 Years Ago
Updated language files
6 Years Ago
Added PhysObj.ApplyTorqueCenter( Vector/AngularImpulse ) Added PhysObj.GetShadowPos() = Vector Added PhysObj.GetShadowAngles() = Angle Added PhysObj.GetVelocityAtPoint( Vector ) = Vector Added PhysObj.SetContents( uint ) Added PhysObj.GetContents() = uint
6 Years Ago
game.CleanUpMap() will no longer crash on LZMA compressed maps
6 Years Ago
Fixed entities inside player clip brushes not being usable by +use (Fix for Half Life Source map(s))
6 Years Ago
Fixed util.DecalEx not working on entities with brush models.
6 Years Ago
Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
6 Years Ago
Fixed util.DecalEx's scale arguments not working Fixed util.DecalEx using inverted normal for non brush entities
6 Years Ago
ScriptedEntityType will now work equally on all entity types
6 Years Ago
Added navmesh.GetGroundHeight( pos ) = float height, Vector normal Added engine.TickCount() GitSync: * Fixed Paint tool's reload not removing the duplicator entity modifiers * IsValid micro optimisation
6 Years Ago
6 Years Ago
Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players Updating some existing spawnicons
6 Years Ago
(Experimental) Updated BASS.DLL for windows to yet unreleased version to fix crash regressions introduced by latest public release of BASS.DLL