3,556 Commits over 3,256 Days - 0.05cph!
Eyeposer and Fingerposer can now be used on Effects
Added DNumSlider.GetText, Set/GetDefaultValue, ResetToDefaultValue
Faceposer changes:
* Context panel now properly clears itself when targeted entity becomes invalid
* Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx
* Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken
* Faceposer now supports 128 flexes not just 64
* Flex names are now prettier
* The secondary presets (pictures) no longer occupy 3 rows even if 2 or even 1 row is populated
* Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models
* You can now middle mouse click on a slider's knob to reset the slider to its default value
* Faceposer now has a quick filter feature, allowing to quickly search through flexes by name
* Improved the flex list so that the text is now cut off on the bottom
Fixed pickup HUD ( ammo, weapons, etc ) not working properly for some time after changelevels
Restored functinality of monster_mortar to fix a crash issue on c1a3b
Added support for BodyGroups in Sandbox NPC list
Updated some HL2 map icons to be more recognizable
Added CNavLadder.GetTop(),GetBottom(),GetWidth()
Added serverlist.AddCurrentServerToFavorites(), CanAddServerToFavorites(), menustate only
Added Favorite this server button to the bottom bar of the main menu when you are on a server
Slightly adjusted alignment of text and icons on the bottom bar of the main menu
Added entity and entindex to the "Changing collision rules within a callback is likely to cause crashes!" error message
Restore g_FailedSounds on OSX
Change PLAYERANIMEVENT_CANCEL_RELOAD's value to be closer to the rest pf Lua exposed PLAYERANIMEVENTs
Changed the default value of r_hunkalloclightmaps to 0
* Added PLAYERANIMEVENT_CANCEL_RELOAD enum
* Automatically fire PLAYERANIMEVENT_CANCEL_RELOAD on weapon switch
* Moved the Map and Source Engine version text when console is open a bit down so it can be read
Better npc_barnacle behavior with ai_ignoreplayers
Entity.AddCallback will now error instead of silently failing when given not a function on its 2nd argument
render.DrawSphere will no longer draw one less longitude step than specified
GitHub:
* Changed Toolgun's holdtype from pistol to revolver to match the view model
* GetCreator now returns NULL for no creator, instead of nil
* Updated gm_video with console output on start/end, added vid_sound 1/0 to control sound recording, added console command help text
Added a bunch of new entity translations that might show up in the kill feed
Restore functionality of env_wind for now
file.Exists and file.IsDir will return false instead of nil when used on invalid files or files Lua has no access to.
Added file.Rename( oldFileName, newFileName ), same restrictions as file.Write/file.Open apply.
Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities
Updated .fgd files (for Hammer) to include GMod specific Sandbox key values.
Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion.
Vector/Angle.Mul and Div methods now have correct type checking and errors
Added Vector.Div( number )
Added Angle.__div, Angle.Div, Angle.Mul, Angle.Add, Angle.Sub
Added better bounds checking to CBaseAnimating::GetSequenceActivity (Entity:GetSequenceActivity)
Added Entity.GetSequenceMovement( int, float, float ) = bool, vec, ang
Fixed a stack overflow in DListView
Entity.DeleteOnRemove() can no longer remove players or the world
Added TYPE_PHYSCOLLIDE enum (OOPS)
Clientside ragdolls of NPCs will properly inherit material override
Serverside ragdolls of NPCs will now properly inherit color and material override
Added CNavArea.SetCostSoFar( num )
Updated kb_act.lst
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged )
Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
Updated TTT to its latest version
Switched base_anim to CBaseAnimatingOverlay
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Updated BASS.DLL to 2.4.13.8-mp3free
Fixed util.GetModelInfo crashing with empty string.
GitSync:
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just black screen
* Prevent potential stack overflows in scripted_ents.Get
Added type error to render.Capture
Updated most render library functions to not lock up when a Lua type error occurs during function execution
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
Updated BASS.DLL to 2.4.13.2-mp3free
Added NPC.GetCurrentSchedule
GitSync:
* Fixed Panel.InvalidateChildren being always recursive
* Fixed Panel.NewAnimation ease values 0-1 being weird
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
GitSync:
* string.Comma imporvement
* Made NeedsDepthPass work for addons
* Added env_fire and npc_fisherman translations for killfeed
NextBot class:
* Added type checking and errors for self ( argument 1 )
* NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning square range
* Added better type checking and error output to NextBot.GetRange(Squared)To()