userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

9 Years Ago
* Fixed trace functions not being able to use MASK_ALL * Added CRecipientFilter.AddRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsNotOnTeam * Added bViewCheck to debugoverlay.Text (4th arg) * Added debugoverlay.Grid( Vector ) * Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 ) * Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez ) * Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr ) * Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr ) * Merged some minor hl2source stuff, its like really nothing
9 Years Ago
GitSync(tm)
9 Years Ago
Fixed a few missing/incorrect enums: TYPE_ and TEXT_ALIGN_
9 Years Ago
* Fixed some turret sounds not being cleaned up on remove
9 Years Ago
Fixed a multiplayer issue with CTriggerCamera
9 Years Ago
* GitSync
9 Years Ago
* Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09 * Limited engine.LightStyle to values that do not crash the game ( 0-63 )
9 Years Ago
More friendly Steam API failure error messages
9 Years Ago
* Make GMod repo use latest Bootil repo changeset * Updated the DirectX out of date popup to allow the user to try to launch the game anyway * Added "body" and "type" for HTTP() * Added PathFollower:GetAllSegments() * Added CNavArea.GetExtentInfo() * Added "AllSolid" to trace result
9 Years Ago
* Bumped Steam.inf version * Fixed model indices above 2048 not networking to clients properly
9 Years Ago
* GitSync
9 Years Ago
* Added Player.AnimSetGestureSequence( slot, seq ) * -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
9 Years Ago
* Fixed debugoverlay spamming dedicated server console to oblivion * Added CNavLadder.Get/SetBottomArea( CNavArea ) * Added CNavLadder.Get/SetTopBehindArea( CNavArea ) * Added CNavLadder.Get/SetTopForwardArea( CNavArea ) * Added CNavLadder.Get/SetTopLeftArea( CNavArea ) * Added CNavLadder.Get/SetTopRightArea( CNavArea )
9 Years Ago
* Fixed "destination group" problem in multiplayer with npc_template_maker * Added CNavArea.SetParent( CNavArea, type ) * Added CNavArea.GetParent() - returns CNavArea * Added CNavArea.GetParentHow() - returns NavTraverseType * Added CNavArea.ClearSearchLists() * Added CNavArea.SetTotalCost( float ) * Added CNavArea.AddToOpenList() * Added CNavArea.GetTotalCost() - returns float * Added CNavArea.IsOpenListEmpty() * Added CNavArea.PopOpenList() - returns CNavArea * Added CNavArea.IsBlocked() * Added CNavArea.IsOpen() * Added CNavArea.IsClosed() * Added CNavArea.RemoveFromClosedList() * Added CNavArea.UpdateOnOpenList() * Added CNavArea.AddToClosedList() * Added CNavLadder.ConnectTo( CNavArea )
9 Years Ago
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings * Addon extration is now properly displayed on the workshop downloader * Updated language files * Update Bootil to fix that one problem with addon folders locking up * GitSync
9 Years Ago
* Fixed Entity.IsRagdoll not working properly on client * Added extra debug output for BASS.DLL Initialization * Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases * Cleaned up some inconsistencies in lua_entity.cpp
9 Years Ago
* Bumped steam.inf version * Increased model precache limit to its TF2 4000 limit * Fixed buildcubemaps for real this time
9 Years Ago
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused * system.HasFocus now also works on Linux and OSX ( needs testing ) on client * GitSync
10 Years Ago
* Fixed a crash with trigger_hurt
10 Years Ago
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10 Years Ago
I guess fix potential netadr_t::IsReservedAdr() exploit/bug
10 Years Ago
* Fixed not being able to join a LAN server * Fixed npc_manhack not triggering npc_maker/npc_template_maker's OnAllSpawnedDead output * Fixed a server crash caused by combine_mine changes in last update * Restored CRecipientFilter.RemovePAS()
10 Years Ago
* Fixed clientside SteamID spoofing * Switched spammy serverside console output to DevWarnings * Attempted blind crash for for TestHitboxes crash
10 Years Ago
Fixed the "steam id 0 fake players inflate server player count" exploit
10 Years Ago
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10 Years Ago
* Added mat_viewportupscale to blocked convar list * Temporarily removed CRecipientFilter.RemovePAS
10 Years Ago
* Reduce worhless & confusing srcds console output for workshop * Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
10 Years Ago
10 Years Ago
Remove debug output
10 Years Ago
Remove old ip ban stuff
10 Years Ago
10 Years Ago
Attempt to fix OSX #2
10 Years Ago
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10 Years Ago
Try to fix Awesomium on OSX
10 Years Ago
*gitsync
10 Years Ago
* GitSync
10 Years Ago
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10 Years Ago
* Fixed Saves/Dupes exploit ( github ) * Fixed a crash on disconnect
10 Years Ago
test #2 - fix singleplayer potentially
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
* Fixed some NPCs not leaving bodies behind
10 Years Ago
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
10 Years Ago
Attempt fix Linux packaging issue
10 Years Ago
Uhh, try to fix the linux thing
10 Years Ago
* Removed steam_linux * Fixed crash issue with PathSegment functions * Fixed (Lua errors?) printing twice on Linux srcds * Added CNewParticleEffect.__tostring() and other methods * Added Entity.StopAndDestroyParticles() * Added Entity.StopParticlesNamed( string, bool removenow = false ) * Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false ) * Entity.CreateParticleEffect() now returns the particle object it creates
10 Years Ago
* Fixed a server crashing exploit * "Cannot update control point" is not DevWarning * Attempted fix for Linux/OSX checkboxes in Awesomium
10 Years Ago
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