userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

10 Years Ago
* Fixed Lua errors when printing invalid Panels and Physics objects * Added navmesh.GetAllNavAreas() * Added navmesh.GetNavLadderByID() * Added CNavLadder class ( experimental ) * Added CNavLadder.IsUsableByTeam( int team, int ladderDirection ) * Added CNavLadder.GetPosAtHeight( float height ) * Added CNavLadder.GetNormal() * Added CNavLadder.GetLadderEntity() * Added CNavLadder.IsValid() * Added CNavLadder.GetID() * Added CNavArea.IsValid() * Updated gm_construct nav file to be less shit
10 Years Ago
* Rolled back OSX Bootil ChangeMonitor * Updated a ton of more spawnicons * Rolled back "Out-of-range value (%f) in SendPropFloat" being restricted to developer 1 ( The actual issue that caused this is already fixed ) * GitSync
10 Years Ago
* GitSync * Updated a ton spawnicons for tool model selection
10 Years Ago
Fix Bootil not building on OS X
10 Years Ago
* GitSync * Updated Bootil to latest version once again
10 Years Ago
* Updated Bootil again
10 Years Ago
Rollback Changes.cpp for now
10 Years Ago
* GitSync * Updated Bootil to latest version: ** Fixes autorefresh not working with symbolic links ** Fixes GMad on Linux and OSX.
10 Years Ago
* Added CLuaLocomotion.GetMaxYawRate() & CLuaLocomotion.SetMaxYawRate( float ) * Added Entity.CollisionRulesChanged() * Added PhysObj.RecheckCollisionFilter() * Added CLuaEmitter.Is3D() & CLuaEmitter.GetPos() * Added navmesh.GetNearestNavArea( pos, anyZ = false, distance = 10000, checkLOS = false, checkGround = true, team = -2 ) * Added CNavArea.GetRandomPoint() & CNavArea.GetCenter() * Added CNavArea.GetAttributes() & CNavArea.HasAttributes( int ) * Added CNavArea.GetAdjacentCount( NavDirType ) & CNavArea.GetAdjacentArea( NavDirType, int ) & CNavArea.GetRandomAdjacentArea( NavDirType ) * Added CNavArea.GetAdjacentAreas( NavDirType ) & CNavArea.GetAllAdjacentAreas() * Added CNavArea.IsConnected( CNavArea ) & CNavArea.IsOverlappingArea( CNavArea ) * Added CNavArea.ComputeGroundHeightChange( CNavArea ) & CNavArea.ComputeDirection( Vector )
10 Years Ago
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer * Increased env_projectedtexture max distance to 32768 in MP * Fixed Stalkers leaving their beams after they are removed and not bleeding
10 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
10 Years Ago
* Added some sort of error to HTTP Download errors
10 Years Ago
* Fixed SetHullDuck not working properly
10 Years Ago
GitSync
10 Years Ago
* Fixed ambient_generic not working in some cases * Added Alyxgun sounds from EP1 ( How did they work in HL2? ) * Added materials for HL1 gibs
10 Years Ago
Fix another compile errar
10 Years Ago
GitSync
10 Years Ago
* Added HL:S gib models.
10 Years Ago
* Remove FCVAR_ARCHIVE flag from cl_thirdperson, sv_backspeed & hud_showemptyweaponslots * Added measures against fake servers. PLEASE TEST THIS. * Fixed "DataTable warning: player: Out-of-range value (x) in SendPropFloat"
10 Years Ago
* Got rid of "Lua JIT is DISABLED!" message * Fixed a problem with Entity.Weapon_SetActivity * Added w_bugbait with proper bones
10 Years Ago
* Fixed timer.Pause & timer.UnPause not check whether the timer is already paused or not * Fixed game.CleanUpMap() duplicating all decals created by infodecal entities * Added multvar and incrementvar to blocked convar list * GitSync
10 Years Ago
GitSync
10 Years Ago
* Fixed engine.WriteSave being able to write files outside of the save folder. * GitSync
10 Years Ago
GitSync
10 Years Ago
* Don't allow players to download banned addons via WorkshopDL * GitSync
10 Years Ago
Added Blade Symphony icon
10 Years Ago
Changed version format to YYYY.MM.DD instead of YY.MM.DD for VERSIONSTR
10 Years Ago
GitSync
10 Years Ago
* Fixed GMpublish.exe update -icon not working * Updated GMad.exe to latest version from GitHub * Fixed a few compile warnings
10 Years Ago
Fixed a crash with Entity:SetBodygroup
10 Years Ago
Fixed a crash with Player:ExitVehicle() being used in CPropVehicleDriveable::VPhysicsCollision Fixed PhysicsCollide for vehicles not being triggered without a driver
10 Years Ago
Merge some scripts from HL2 games.
10 Years Ago
* Removed $selfillum from weapon_frag worldmodel * GitSync
10 Years Ago
* Fixed JSONToTable duplicate values from arrays
10 Years Ago
Updated pistol and grenade world models
10 Years Ago
* Fixed GM:StartChat return value leaving chat visible on super widescreen resolutions. * Prevented people from putting fake servers to server list * GMPublish: Only try to remove icon from Steam Cloud if we tried to update it * GitSync
10 Years Ago
* Add materials for TOOL.Information stuff * GitSync
10 Years Ago
* Fixed physgun beam not removing on drop * Fixed server workshop addons redownloading even if we already have subscribed to that addon * Improved performance on server workshop addons when updating the timestamp ( Hopefully this will reduce amount of crashes caused when joining the server )
10 Years Ago
Improved serverside performance of Player.UniqueID Player.UniqueID now returns 1 in singleplayer on client too. GitSync
10 Years Ago
Fixed NWVars and GlobalVars default value not working
10 Years Ago
Recompiled hlfaceposer.exe so it works. Added english closecaptions for EP1, EP2, Portal Restored Closed Captions Missing closedcaption message is hidden by default ( cc_captiontrace ) Added \n to console prints that needed it Removed TEST[filename] console spam if workshop addon errors Fixed Combine Autogun on ep2_outland_09 not dealing damage Updated icons for PHX seats Automatically unsub from Demos, Saves & Dupes Attempt to fix Linux compile errors GitSync
10 Years Ago
Fix Legacy Addon gamemodes not loading if the addon doesn't have a lua/ folder.
10 Years Ago
Apparently I need to change it here too
10 Years Ago
Sync with GitHub
10 Years Ago
* Switch to concommand.Run and concommand.Autocomplete instead of the global functions that call functions mentioned before * Order convars in preset files consistently
10 Years Ago
* Removed FCVAR_CHEAT flag from cl_drawhud * Fixed SetupWorldFog & SetupSkyboxFog not being called if the fog was not enabled beforehand by console commands or the map * Fixed IsOnFire flag not resetting * Fixed FOV being stuck on some HL2 maps * Added Blade Symphony to the mountable game list ( Please test ) * Removed addons.txt and gamemodes.txt as they were not used
10 Years Ago
GitSync
10 Years Ago
* Fixed gamemodes not loading properly from legacy addons * Mount Games after addons, not before
10 Years Ago
Rollback displacement alpha changes
10 Years Ago
Fixed displacement alpha being inverted in Hammer Added Build_Tools.bat to build Mapping and Modelling tools Added detail.vbsp for hammer Updated garrysmod.fgd to use new icons Added icons for the fgd