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61 Commits over 1,157 Days - 0.00cph!

3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
3 Years Ago
merge from main
3 Years Ago
merge to 7794
3 Years Ago
Fixed Bootil's memory formatting taking a signed integer
3 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
i was on the wrong branch again ffs
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
4 Years Ago
Lambdas not allowed either
4 Years Ago
Try to appease Apple gods
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Use a faster method of ignoring newlines in Base64decode
4 Years Ago
merge from pre release
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Final merge from main
4 Years Ago
merge 1
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Try _stat64 if we get EOVERFLOW in bootil
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from prerelease
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from prerelease
4 Years Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
4 Years Ago
booltil's base64 also catches stlencoders::invalid_length
4 Years Ago
Cherry pick fixes
4 Years Ago
cherry pick fixes
4 Years Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main/
4 Years Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
4 Years Ago
merge from main
4 Years Ago
merge from PR
4 Years Ago
Do not read JSON nulls as empty strings
4 Years Ago
merge from main
4 Years Ago
merrrrrrge from main
4 Years Ago
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions util.TableToJSON now properly writes boolean keys