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681 Commits over 823 Days - 0.03cph!

1 Year Ago
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
1 Year Ago
Apply seamless cubemap hack from VDC
1 Year Ago
Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option
1 Year Ago
Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines
1 Year Ago
Make ents.GetMapCreatedEntity shared
1 Year Ago
Backport crash fix for DMX unserializer
1 Year Ago
Fix my oopsie
1 Year Ago
Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver
1 Year Ago
Make Combine Gunship aim at player's center so it can actually hit players
1 Year Ago
Fixed a server crash when maxplayers is in server.cfg and the cmdline
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside
1 Year Ago
Restore static prop lightmaps
1 Year Ago
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1 Year Ago
disable static prop lightmaps for now
1 Year Ago
Potential crash fix to do with rendering static props
1 Year Ago
Update .gitattributes
1 Year Ago
Fix base.fgd
1 Year Ago
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1 Year Ago
Limit networking of m_iGModPlayerFlags to useful bits Added func_friction to the FGD Minor change to net.lua Fixup toggle_duck in multiplayer Increase networked bits for player flags so HasGodMode is networked Entity:SetFriction affects players Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
1 Year Ago
Clean ups Reduce network size of m_iGModFlags to useful bits Double particle precache limit Network creation and map creation IDs of entities to client Clean ups
1 Year Ago
Update prop_static key-values in Hammer to be shorter (Visual Change) Increase network version Network Player:IsWorldClickingDisabled Remove "Bonus Challenge" stuff (Unused stuff that was networked) Clean ups GetDeploySpeed defaults to sv_defaultdeployspeed when no lua table Remove networking limits for player score and deaths Bump view model networking limitations Merge Pull Requests * Reduced net.Write/ReadEntity from 16 bits to 13 bits (Community Contribution) * Editable Entity editing now uses net.WriteEntity, not a 32bit unsigned integer (Community Contribution)
1 Year Ago
Fixed a potential crash with particles
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed a race conditiony Lua error in properties.lua Fixed certain "Entity Get Count of X" functions returning nil * GetNumPoseParameters * GetBoneCount - used to return -1, now returns 0 * GetHitBoxGroupCount * GetHitBoxCount * GetBodygroupCount Return empty string on failure: * GetPoseParameterName * GetSequenceName * GetSequenceActivityName Minor cleanup More Entity no nil returns treatments Return 0 on failure: * GetSkin * GetSequence * GetNumBodyGroups * GetSequenceGroundSpeed * GetSequenceMoveDist * GetModelContents * GetLayerDuration * GetLayerWeight * GetPlaybackRate - returns 1 on failure * GetBoneName - returns __INVALIDBONE__ * GetSequenceActivity - returns -1 * GetSequenceVelocity - vector_origin * GetLayerPlaybackRate - returns 1 Adjustments to singleplayer clientside lua file stuff Hopefully fixes issues people are having Do not fallback PHONGBOOST and PHONGFRESNELRANGES Causes unexpected issues with existing content
1 Year Ago
Enable static prop lightmaps for VRAD.exe This increases the version of StaticPropLump_t to 10, so maps will no longer load in games with older engine versions.
1 Year Ago
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1 Year Ago
Write depth for rope SSAO pass This is far from perfect, but helps Bokeh DOF. Pull requests * Minor tweaks to cvars library internals (Community Contribution) * dlistview_column:SetFixedWidth sets the column width immediately (Community Contribution)
1 Year Ago
Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too
1 Year Ago
Probably fixed a (linux only?) srcds crash with debugoverlay library
1 Year Ago
Hackaround for static prop support for util.DecalEx
1 Year Ago
Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server
1 Year Ago
Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode
1 Year Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header
1 Year Ago
Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator)
1 Year Ago
Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution)
1 Year Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
1 Year Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
1 Year Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
1 Year Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
1 Year Ago
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1 Year Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
1 Year Ago
Make file.Exists return correct values for folders in Lua paths More validity checks for Sandbox tools
1 Year Ago
Added gmod_delete_temp_files, defaults to 1 Fixed a bug with WorkshopDL causing it sometimes to not work at all Prevent "skill0.cfg" is missing warnings
1 Year Ago
Use correct vertex shader for g_screenspace Sign dlls on windows
1 Year Ago
Static Prop lightmaps loading and render backport from x86-64
1 Year Ago
Increase thread count for shadercompile Added $PHONGALBEDOBOOST parameter to vertexlitgeneric shader