branchgarrysmod.main/maincancel
681 Commits over 823 Days - 0.03cph!
Nullchecks for barnacle m_hTongueTip's m_pSpring
Throttle CreateFragmentsFromFile messages to 1 a second
Expand the 'Your map differs from the servers' kick reason with more info
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Rework how GetItemInfo timeout works for WorkshopDL
Should be less error prone with huge addon amounts
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Update TTT
Refresh language on gamemode change
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Renormalize vcs files so git would stfu
Fixed shadercompile crashing when copying files
This is a REALLY strange issue and I do not fully understand
Fixed an infinite loop with util.TableToJSON when a table has __index that always gives non-nil output
Fixed ToolGun:GetToolObject returning local players values for other players clientside
Remove *.inc files from LFS
PropSpawn effect safeguards
Make debug builds compile
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Fixed some issues with large textures
Fixed textures of size
32768 trying to allocate way too much memory
Disallow loading of textures above 64k on any side (with a warning)
Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens)
Simplify gmod_tool code
Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't
TGA loading: do not try to read data if overflowed
Simply displays better warning, it wasn't actually reading any data
Make string.ToTable work with numbers again
Fixed auto refresh on effects causing errors
Fixed potential error in base_gmodentity:GetOverlayText
(Community Contribution)
Remove spawnicons that do not belong in the base game
(they are from one of my addons, oops)
Updated language files
Fix eye poser slider going outside of its bounds
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Minor changes to internals of Derma_Install_Convar_Functions
DSlider ConVar support, added OnValueChanged( x, y )
Fix race condition in eyeposer when resetting a selected entity
Also use new DSlider features
TTT: Update Ukrainian localization
Simplify string.Interpolate implementation (Community)
Update language files
Added ToolObj:GetClientBool
Improved Eye Poser (Community Contribution)
Improve TOOL.Information display
Should be tiny bit faster and doesn't modify TOOL.Information
Added ToolObj:RebuildControlPanel( ... )
Easy way to rebuild control panel, no need to hardcode tool class
Cache convars created by tools and use them in GetInfo funcs
Use the cache in ToolObj:GetClientInfo/ToolObj:GetClientNumber/ToolObj:GetServerInfo in appropriate realms
Faceposer uses new function
Improved DAdjustableModelPanel movement (Community)
Removal of hard-coded keys
The cursor is no longer displayed when moving
Fixed a bug where the pitch did not stay between -90 and 90 degrees, which resulted in an inverted yaw
Space and control keys are no longer relative to viewing angle
Replace a few other instances of string concat with format
For where SendLua is used
Get rid of the "Sorry! You can't spawn that NPC!" message
NPCs spawning is the only thing that does this, and it doesn't make sense
Toolgun improvements (Community)
toolmode_allow_ convars are now properly replicated to clients
Fixed Holster being called twice in the name of releasing ghost entities
Fixed a bug where the toolgun does not call Deploy on the first tool that is selected
Added EP2 vehicle radar material fallbacks
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Fix Lua error from a Pull Request
String extension optimizations (Community Contribution)
Added string.Interpolate (Community Contribution)
Faster string path extension methods
Do not use string metatable methods in string extensions
Apparently its faster this way
Make sure Panel:GetChildren table is always sequential
Minor improvements to ents library internals
Update language files
Simplify GM:OnUndo implentation
Remove .res from LFS
pairs => ipairs
Updated TTT: Fixed zoom keybind handling (Community)
Optimize some Lua code (Community)
Remove .gwen files from LFS
Implement automatic cleanup & limit translations (Community)
Automatically try to translate missing Sandbox cleanup & limit translations
Don't re-register net receiver for editvariable multiple times (Community)
Added links to Server and Modding guidelines to Legal tab in Options
(Community Contribution)
Allow weapons and entities to set their own classname
(Community Contribution)
Fix addon size display when its over 2.1GB
Added second argument to string.Comma (Community)
Added physenv.GetLastSimulationTime
String error for "Error getting subcriptions list!"
nullptr check in BlitSurfaceBits
givecurrentammo always give secondary ammo
Added Player:DisableWorldClicking & IsWorldClickingDisabled
Fix a crash with DListView fractional column width
garrysmod-issues/issues/5334
Fixed a bug with SCHED_HOLD_RALLY_POINT
Fix potential crashes to do with sounds
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Prop Spawn effect doesn't break other RenderOverrides
Clean up game .vpc scripts
Folder placement fixes
Added Panel:SetTextSelectionColors for RichText panels
Also made Panel:SelectAll/SelectNone/CutSelected/CopySelected work on RichText
Also rearranged panel-specific functions to be closer together (should probably be separate file)
Do not reset lua_error_url to empty string anymore
Default scr_centertime to 5
Fixed certain old addons failing to extract with steamworks.DownloadUGC
Should also improve memory usage during extraction.
Fixed a crash on malformed maps to do with overlays on displacements
remove .md from LFS
Update TTT
Language files
Remove non existent arguments from SetNWInt
Fix VMatrix:GetTransposed implementation
Update .gitignore
Fix deploy command
Make ents.FindByModel support wildcards, and work better clientside
CI name, gmod tag for runners
Update build scripts, run builds on prerelease
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Don't be a dummy and format yaml correctly
Exit SteamCMD after uploading to steam
Make appframework depend on togl on macOS properly actually
Make appframework depend on togl on macOS properly
Download artifacts to correct path
Fix flags for chmod on osx
Merge chmod steps to 1
Update buildserver_info.txt
macOS compile fixes
Improve linux builds when cleaned up
Add instructions about how to set up build server
Ship premake5 for win/linux builds too
macOS build process fixes
Undo macos target OS changes