userRubatcancel
repogarrysmod.maincancel

1,058 Commits over 823 Days - 0.05cph!

1 Year Ago
Fixed a race conditiony Lua error in properties.lua Fixed certain "Entity Get Count of X" functions returning nil * GetNumPoseParameters * GetBoneCount - used to return -1, now returns 0 * GetHitBoxGroupCount * GetHitBoxCount * GetBodygroupCount Return empty string on failure: * GetPoseParameterName * GetSequenceName * GetSequenceActivityName Minor cleanup More Entity no nil returns treatments Return 0 on failure: * GetSkin * GetSequence * GetNumBodyGroups * GetSequenceGroundSpeed * GetSequenceMoveDist * GetModelContents * GetLayerDuration * GetLayerWeight * GetPlaybackRate - returns 1 on failure * GetBoneName - returns __INVALIDBONE__ * GetSequenceActivity - returns -1 * GetSequenceVelocity - vector_origin * GetLayerPlaybackRate - returns 1 Adjustments to singleplayer clientside lua file stuff Hopefully fixes issues people are having Do not fallback PHONGBOOST and PHONGFRESNELRANGES Causes unexpected issues with existing content
1 Year Ago
Enable static prop lightmaps for VRAD.exe This increases the version of StaticPropLump_t to 10, so maps will no longer load in games with older engine versions.
1 Year Ago
██▄ ▊▌▌/▅▊▌▅█ ▋▄▍▄▋▋▍ ▄▅▍▆█▌
1 Year Ago
Write depth for rope SSAO pass This is far from perfect, but helps Bokeh DOF. Pull requests * Minor tweaks to cvars library internals (Community Contribution) * dlistview_column:SetFixedWidth sets the column width immediately (Community Contribution)
1 Year Ago
Deploy to x86-64 beta
1 Year Ago
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1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution) Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly. Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator) Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server Hackaround for static prop support for util.DecalEx Probably fixed a (linux only?) srcds crash with debugoverlay library Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
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▍▌▋▅ ▄▌▄▄▋▊▅▄() ▊▍▉▊▇▋▉▉ ▅▍█ ▆▊▄ ▆▆▄▍▍▊▍▍▄▆ ▇▋█ ▍▌▍▇▆▄▍▄() █▌▊▆▉▇▌ ▊▍▇█ ▉▄▉▌ ▄▋▋▉▄▋ ▌▆▆ ▊▆▊▊▆▊ ▆▆▋▍▌▇█ ▊█▆▄▆▅▌▌▆█ "../▇▍▌▉/▉█▌▇▊▊▇▊" ▆▋▅▇▇▅▆▌() ▄▊█▊▅ ▆▇▄ █▋▇██▌▆ ▊▇ ▄▊▌▌▉ ▆▋▄▍ ▅█▌▌▋▋▊▇▇/▋▉▆▇▆▄▌▌▍/ ▆▌▆██▉ ▄▆ ▉█▍██▊▉ ▅▅▌▅▊▍ ▊▌▄█▉▅▅▋█ /▋▄▋ ▇█▆▊▊▄/ ▇▌▉▅ ▅▇▌▆▍▊▅ ▄▆ ▋▆▍▊▄▆/▄▍▇▌▉▄▋▍ ▋▅▅▇▉ ▉▌▋▋██.▊▊▊▇▆█▉▇▉▇█▇▌▅█▊▄ ▍▄▍ ▄██▄ ▅▋▇▊█▇▍█▉▅█() ▉█▊▅▇▄ ! ▋▆▊▇ ▌ ▇▆▄▍▋▋ ▋█ ▇▅▆▉+▅ !█▅▌▌▅▇ ▍▋▊▊▍▅ █▋▊▍▇▆▌ ▋▆▇▄ ▊▉▉▆▋ ▅▌▆▇ ▌█▊ ▆▅▌▄▆▇ .▄▋▉▅▋▆▍▄█ ▍▍▇▋▍▅ ▄▆▇▉▅▆ .▊▌▇ ▉▆▄▅█ ▋▉▆▉▇▅ ▊▉▉▋▆▆▊▊▌ ▇▍▅▉▉▅ ▍██▄▅█ '▌▆▉█▆▌▊▊█▋▌▇▋█▉' ▊▉▆▍▉▍ ▍▍▊▅▉▉▆▌▄▋█▆.▋▋▆ ▄▆▄ ▇▍▍█▊▅▋▌▄▊▆▍▅ ▅▊▉▍▆▌▇ $▋▆█▌▇▍▇▅▄▋▆▊ ▆▆▉ ▉▄▉▇▉█▋▉▉▉▅▉▇▊▅▌ ▄▅▍▇▅█▄▄ ▊▋▊▌ ▇█▊-▊▍ ▊▄▉▇▍ $▇▍_▍▋▍▇▆█_▄█▌ ▌▆ █_▆▌█▅▍█▊▋▌▍▅▅ (▌█▊▊▊▊█▄▌ ▄▇▇▉▋▌▆▋) ▅▍▉▅▅ $█▄▆▍▊▍▇▉▄▄▊▌█▋▋▇▌▅▇▅▊▆▉ ▄▉ ▅▉▇▍/▊▍▊▍▊ ▄▉▇▊▄▉ ▋▆▍▆▋▋▆▄ █▇▆▋▅▍ ▉▅▉▅▇ █▇▍ ▉█▅▍▌▋▋▆▍▆▅▌█ █▆▆▇▌ $▍▉▌▉█▅▉▍▅▌▄▅▇▉▆▋ ▊▉▅▋▌▉▇▆▇ ▄▊ ▇▉▅▍▇▌█▉▌▄▍▍▍█▌▉ ▍▅▋▌▉▉ ▊▋▊▄▊▄ █▅▊▆ █▉▅█▄▌▋▇▌ ▄█▊▊▊▅▆ ▍▍█ ▄▊▅▄▋▌ ▇▆▆▅█▅▊█ ▋██▇ ▇▉▄-██ ▍▉▅ ▄▅▄▌█▄█ ▋▉▉▆██ ▊▋▉█▅█ ▍▋▆ ▌_▅▋▍▉▇█▊▅▆▉▊ ▌▆▆▇ ▋▇▊▌ ▍▅ ▆▍▌▋▌█▍ ▆█▉▇▋ ▆▍▅█_█▅▇▍█▄_▍▌▌█_▇▅▇▅▇, ▍▇▊▍▋▄▌▉ ▍▊ ▍ ▋▍▆▄▄ ▇ ▅▆▌ █▉▍▋ ▅▄▄▌▇▅▌▌▇▆ ██▉▍██▊ ▊▇ ▆█▇▄▉▌█▍▄ ▄▆ ▌▇▇ ▌▋▋▍ ▍▅ ▌▌▄ ▇▊▌▉█▇▊ "▌▆▌▅▋▆.▋▍▉" ▄▍ ▅▋▋▄█▄▅ ▊▆▋▉▊███ █▍▇▋ ▇▍▊▇.▆▄▍▅▊▊ ▍▋▇▍▅▋ ▄▆▇▆▋▇▋ ▅▍▆▉█▊ ▆▌▌ ▊▋▋▍██▉ ▍▉ ▍▉▄ ▆▍▅▋▇ ▋▇▆▉ ▅▄▍▆▉▇▍▉ ▉█▇▋▅▅ ▊▆▅ ▇▉▊▇▋▋▋ ▊▍▄▅▌ ▄▍▍▊▆ █▋▋▋▍() ▅▉█▍█▆▇, ▄▋▉ █▅█▋▉▆ █▆▅▉▉▆▌▊█ ▉█▅▌▊ (▌██▇█▅▍▋▇ ▉▇▌▆▊▇▍) ▉▅▄▄▄ █▉▅▇▌▋▋ (▉▍▋▅_▆▅▊_▄▋▄▇▇▆) ▋▍▉▆ ▋▄▆▇ █▍▇▄▌▊ ▇▍▆▄ ▉▇▅▅▇ $▌▆▉▅▍ ▇▆█ $▋▊▋▇▉▍▍▉▌▉█▅▍█▄▇ █▇▄█▄▌▍ ▅▉▊ ▋▍▅▌▆▄▆█▉▇▄▆▌▍▇█▊▌ $▋▄▇▇▆▅▊▊▆▌█▌▋▊▋▍▅▍█▍▆█ ▍█▌▊▇▆█▅ !▄▊▅ ▅▇ ▉▆█ ▋▍▆▊▋▇ ▄▊▊█ ▉▌▋ █▄▋ ▊▇▄▌█▉▌█ ▅_▄▋▌▋▉▆▅▋▋▅█▋▊▊ ▉█▅▍▌ ▊▊▇▊ ▉█:▉▄ ▉▇▍▅▄▌▉▊▉▅ ▍▅▆█▅ ▍▆_▉▍▄▊▉█▇▊_▄▌▉▋▅▆▆▄▅▊▇▌ ▍▇▍ ▄▄_▍▆▆▌▊▆██_▇▄█▉█▍▌▉▉▄▄▄ ▍█▍▋▄▅ ▋▌▅▇▆▄▍▊ ▉▆▅ ▌ █▉▄▆▌ ▆▋▉▊▊█ ▆█▇▌▄▄ ▉▆█▋ ██▊▆▄▌▇▉▌ █▊█▊▊█ ▍▊▊▋▍▉ █▅▇▌▌▌ ▅▌▉▄▍ ▊▅▍ ▅█▄▋▇▇▍ ▌▆▌▋▋▊ █▅▇▌▉▉▅ ▄▆ ▇▇▅▍▆▋▆▇▋ (▌▉▊▆█▊▌▇▉ ▉▉▍█▄▄▆▋▋▆▅▇) ▄▍▌▍▅▊ "▊█▅ ▆ ▊▌▄▍▆ ▍▆▋▋▄▆ ▍▊▉▇▌▇ ▄▋█▄ ▍▆▇▋▉▌▇▆▄ ▅▌▇▇▌▅ ▇▅▌▆█▍" ▉▄▅▄▇▇▉ $▇▇▊▋▊▆▊▉▊▅▋▅▍█▋▌ ▇▊ ▇ ▊▆ █▅▆▉▄ ▄█▅▆▊▆ █▋▍▋ ▉▅▊▄▆▉▋▍ ▄▄▉▉▌▅ ▋█▄▋▇ ▍▅█▆▊▅▅▇█▉█▋ ▅▉▍ ▇▆▍▆ ▇▊▋▆▅██▉▊ ▍▉ ▅▆▋█ ▍▉▅▌▍▌▄▅▆█▉▇ █▍▌ ▌█▉▋▇▊ ▅▍▆ ▋▆▊▉ ▇▌ ▇ ▆▄▋▉█▆▇▍▇▇ ██▌ ▉▅▄ ▉▌ ▅▄▊ █▇▋▌▊▌▄▋▆█ ▌▇▄▇ ▇▊▇█▊ ▅▊ █▍▅▋▄▋▊▆▄▊▆▌. ▋▌▊▄▋▋ ▇▆▆▅▌▊ ▄▋▆▌ ▇▆ █▉ ▍▄▍▇ ▉▄▉/▅██▅.▌▊▉ ▇▉ ▊▊▊ ▊▆▌ █▇ ▄▉▊▇ ▉▌▌▌▆ ▋▍▊▌▆█ ▊▅ ▆▌▋▍▄▄▉ ▇▊▅▋▉ ▋▆▅▊ ▊▆▄█▆▉▊▉ * ▇▉▍▉▊ ▋█▅▍▉ ▍▍ ▊█▄ █▅▄▌▊ ▅▆ ██▌▄▅▍█▆▍▊▆▅ (▉█▅▍▊▍▋▉▉ ▆▆▅▍▆▆▉▇▅▋▍█) * ▄▅ █▋▊ ▉█▋ ▋▉▇▋▉.▌▉▇▅▇▌▍▊▊ ▆▆ ▊▅▍▋.▌▍▋▍▆▋▉▇▊▆▄█▇▋▌ ▊▍ ▇ █▇▊▅▅▋▌ ▄▌▇▍▆▅▉▉ (▊▍▋▋▇▉▋▆▆ ▊▍▇█▉▌▋▉▆▆▊▉) ▅▊▋▍▄ ▆▍▅▇█▅.▉▌▊▌▅▌▉▌▊▄██▆███▍ ▉▇▍▌ ▌▄ ▉▆▍▌▇ ▇▌ ▅▌▆▌▌▉▍▄▊▊ ▋█▄█▊▆▉▉▊ ▋▍▉▍█▆.▊▌▅▊/▅▄▆▉▋▍▉▆█▊▌▉▍▍▋▆▇ ▋▉▌ ▄█▆▋▉▌ ▉▌ ▋▉▅▋▋█ █▉█▍▇█▅▍▄▍▋ ▆▄ ▊▆ ▆▍▍▆▆ ▉▋▋▉▍▌█▊█. ▍█▄▋█ ▉▅▋█ █▄▋▄▇▇▍▇ ▌▌▉▉▊▆▉▉ ▌▊▌▍▍█▄█▉▅█▊ █▉▅▅ ▉█:█▅ * ▉▉██▉▊▄▉ ▄▍▆▆▉ ▆▊▌▇ * ▋█▄▄▆█▅▌ ▆▌▆▋█ ▄▅▋█▍▆▆▇█▇█ * ▉▇▊▍▆▅▆▍ ▆▋▋▄█▅ ▇▄▇▉▆ ▋▌ ▋▊▍▅▉▅ * ▇▇▊▍▇▄▉▉ ▌▌▆▊ ▅▉▆█▋▆▅ ▆▇▊▆▌▋▅▉▊ ▋▋▊▋ ▊▄▍▊▊▋█▍ ▌▉█▅▄▍▅▅▉ & ▇▍▊▍▆▌▋ ▅▋▆ ▅▉▍▌▅▆█▍▄▊▊▌: * ▍▌▆█▋▅ ▄▌▌▄▇▄ * ▇▌▄▋█▆ ▆█▍▉▇█ * ▌▋▇▍▊▍ ▄▉▌▉▍▌▋▌▄ ▉▄▍▇▄▅ * ▍█▆ ▅▊▉▌█▅ ▍▇ █▋▉▍▌▅▅ ▍▄▌▅▌▌ * ▅▍▉ ▅▊█▍▆▆ ▇▍▇▄▋▍▇▆ ▄▋ ▉▊▇▄▇ * ▅▊▍▋▇▄▆▋ ▉█▄ ▊▄▊▋ ▋▍▄▅█▉▊ ▌▇▆▊▋ "▋█▆▆▋▍" ▆▄▄ "█▆▍▆▄▅ ▋▊▋" ▆▇▉▆▍▊▉▆▉▋ █▌▊█▋ ▆█: * ▇▇▅▆▋▋▊▋ ▆▊ ▅▍█▇▌ ▅▉▄▇▆▉ (█▊▊▉██▉▅▌▋▅) - ▍▉▌█ `█▉▉▉▍▉ ▋▄█▆▅` █▉ ▊▄█ `▇▄▍▌▋ ▉▊▇▇▄▊ █▌▍▄▌` * ▉█▋▄█▌▇▍ ▋▊▆▇ ▇▄ ▍█▋▇ (▌▌▊▍▋▌▌▆) * ▆▌▌▆ ▅█▆▆▍▅▌▍ ▍▉ ▋▍▅▅▇ (▇▄▆▅▅▊▉▅) ▅▆▉▋▌ ▆▆▉█ ▄██▋▅▄▅▌ ▉▋▇▆▅▊▌▊▉ * █▆▍▋▋ ▊▉▆▄▄▇█▄ ▋▊▍▆▌ ▋▊ ▉▆▍▅▆▉ ▌▅▌▍ * ▉▋▄▇▌ ▄▊▋▇▌▌█▄▍ ▋█ ▉▄ ▊▆ ▍▋▄▄▍▅ ▆▌ █▅▋ ██▅ ▉▊▇▊▍ ▊▇█▉▌▋ ▄▆▄ ▇▌▍▌█▊ ▄▋▊▄█▊▌ ▌▆▅▅█ ▄▌▇▅▅▍▅▄▍█ ▆▅▆▍▍ ▅█▊▆▌▍▌ ▄▋▄▆▆▆▋▉ ▆▇▋▆▍▇▊ ▆▋ ▄▋█▊▊██▌ █▋▊▇▊▍ ▆▉▆▌▊ ▄ ▌▋▌ ▇█▆▍ █▍▍▉▉▆▍▅ ▅█▅█▆▉█▋▉▄ * ▆▉█▉▋▊ ▉▄▅▌▇ ▌▄▆█▉▄ * ▌▉▆▅▄▊ * ▋▅▄▅▇▇▉█▍▇ ▆▆▊█▌ ▅▆▍ * █▅▄▌▆█▍▄▋▉ ▉▅▆▌▅ ▌▊▇▋▉▆▋▊ █▇█▌▍ "▋▄▅▊▇ ▆▋▍▉▌▌" ▊▅▇▊▍▌▌▄ █▄▋▌██▊▋ ▋▉▊▉▌▉ ▍_▆▊▇▌▌▄▅▆▆▋▉▄▇▍▅▊▉▉▇ ▇▌▄▆▊▅ ▊█▍ ▇▍▇▄ ▄▅▄▍ ▊▍▍▄ ▆▌█▄▍▇ ▆▌▊▌▅▄█▆ ▄▆▇▋▋▆▉▅ ▌▇█▉ ▄▅ ▌▅▄ ▉▉▇▅▄▉ ▅▋▋▇▊ ▇▉▋▆▉▌▅ ▌▊▌▆ & ▋█▄▍▄▊▇▇▅▍ █▌▊█▄▅▄ ▊▆▍▍▌▍▌▇▊▅▍▆ ▄▄▉▅ ▆▌ ▍▄▄█▉▇ █▆▊▌▊ ▅▋▉▋▅ ▅▇▍▇▌▉_▆▊███▅▄▍▍_▋▇▊▅▄▍▅ ▋▊█ ▊▆▍▊▉▇_██▍▌▅▅▍▄▇_▋█▄▄▌ ▇▆▋▌▍ ▋▅▇ ▊▅▍▊▇▌/▆▇▇▍▍▄▄ ▊▄ ▅▌▉█_▊▋▇█▅▊▋▅██ ▄▋▋ ▆▄▌▋▌▉: * ▌▄▋▄██▅▍▌▊▅ * ▊▄█▇▉▊▆▋▌▍▊▋▋▌ * ▆▆▅▌▄▌▆▆▆▊█▌▊▌▍▄▋▌ * █▇▌▍▇█▊▇▉▄▄▊▆▆▄ * ▆▆▆▍▄▌▌▌▇▌▋▍▋▄█▋▋ ▅▋▆█▍▆▍: * ▋▆▊▆▆▆▊█▅▋▇▊▋▅▊▄▊█▉▅▉█▌▇▅▇ ▆██▄▉ ▆ ▍▇▆ ▌▅▉▊▄▅ ▇▌ ▍▊▋ ▍▊▉▋▊▍█▄ * ▇▆▇▇▅▌▄▆▍▅▆▅▋█ * ▌▋▍▄▌█▄▆▊▌▋█▇▉ * ▌▋▇▉▌▌▍▍█▋█ * ▋▄▌▇▋▋▉▄▉▋ * ▌▌▉▅▄▄▅▉█▊▋▉██▆▋▊▆▌█▍▆▅▉▅█ * ▅▍▍▅▆█▋▋▄▍▋█▌▌▌█▄▅▋▆▉█▄▍▅ ▆▅▄▌ * ▉▊▄▄▉▍▆ ▉▇▇▆▋▊▇▇▍▅ █▍▊█▆▍▌▌ * ▌▊_▌▄▍▍▆▋▍▉▆▋█▆ ▍▉▌ ▊▌█▉ ▌▅▊ ▄▍▌▆█/▇▆▊▅▅▋ ▆▇▉▇▇▄▄▋▌▄▅ ▋▅ ▄▄▊▉▅▇ ▇▄▉▆▍▍▅▄▆▉ ▆▉▊▆▉▊ ▆▆▇██://▉▅▆▉▌.▆▊▆▇▋▋▉▌▌.▋▋▅/▊▇▅▄▋/▆▊▉▉█▊▇▌/█▆▋▍▋▌▆▊▅▊.▉▌▍ ▌▉▄▌█▌▍▅▊▍▆ ▇▌▌▊▄▇▌▍▌ ▉▇█▋▌▄▌█▉▉▊ ▊▆▌ '█▄█▋▍▌▇' ▊▋▇█ ▉▍▄▉▉▋▌▊ ▍▇█▄▇▍ ▇▍▉▊ ▅▆▊▅▍█▉ ▊ ▉▌▄▉▌▉ ▄▆▆▅▋▌▍▋▌▍ ▆█▍ ▍▄▋▊▌▋ ▄▊▅▌ ▇▍▉▄▍▅▍ ▉▇▉ ▍▍▄▊.▆▅▊▊▇▇▊ ▌▉▉▊▉▌▆▅ ▋▋▌▍█ ▍ (▅▆▌▄▉ ▍▇▍▍?) ▍▍▄▅▇ ▊▄▇▆▋ ▅██▄ █▇▇▊█▊▋▄▄▊▋▄ ▍▌▊▌█▇▍ ▉▉▊▉▊ ▍█▊▇_▊▅▆█▋▅ █▊ ▅▆▍ ▆▅▍ ▍▇▇▆▋ '▆▋█▇▌▉' ▌▉▋▌▊▋▍▍ ▇█▌█▇▇▋█ ▍▊▆▇▊█ ▊▊▅▇▊ ▋█▊▆▌▇▍▌ ▊▊▌ ██▄▇▋█ ▅▍▄▌▍▋▋ ▋▅█ ▌█▌▅▊ ▇▄▅█▋▆.▍▄▇/▉▄▋▄▆▋▇▇▊▅▉▅▆▋ ▋▊ ▌▉▋ ▌▅█▋█▆▄ ▇▌▍▄▆ ▅▍▊▇▌▍ '▋█▇▅' █▌▋▊ ▉▅▇▇▋▍▋▆▅▆
1 Year Ago
Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too
1 Year Ago
Probably fixed a (linux only?) srcds crash with debugoverlay library
1 Year Ago
Hackaround for static prop support for util.DecalEx
1 Year Ago
Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server
1 Year Ago
Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode
1 Year Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header
1 Year Ago
Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator)
1 Year Ago
Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution)
1 Year Ago
Revert "Fix a small visual glitch with DListView column layout"
1 Year Ago
merge shader changes Fix shader compile related script Update .gitignore
1 Year Ago
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1 Year Ago
██▊▅██ ▌▊▇▋▅▇ ▊▌▌▄█▅▉ ▊█▄▊ ▆▅▉▅▌ ▉▆█▍ ▌▊▄ ▌▇▋▊▍▍ .▍▇▍▌▉▇▊▄▇ █▌▍█▆▇ ▌█▍▍▆▄▅▄▇▆█▄.▌▍▊ ▋█▊ ▊█▋▊█▊▅▉▋▅▌▊▄ █▇▊▄▍▋▋▊ ▍▌▆▊▉▄ ▇▌▅▊▊ ▇▇▋ ▋▊▅▍▇▌▋▆▍▆▊▆▄ ▊▅▍▋▍ ▋▍▋▊_█▄▌▉▋▊_▊█▅▆_▊▊▉▄▌, ▍▇▍▌▊▌▄▍ ▇▄ ▋ ▋▆▍▋▊ ▇ ▄▅▆ ▄▅▌▄ ▅▊█▄█▉▇▅▅▄ ▋▉▋▅▄▋▇ ▅█ ▉▄▍▇▉█▉▆▊ ▇▋ ▋▌▉ ▌▊▄▇ ▄█ ▌▋▉ ▊▅▆▅▍▆▄ "▇▌▌▊▇▄.▆▆▍" ▊▍ ▇▊▋▇▆▌▍ ▌█▍█▇▋▊▋ █▇▆▇ ▆▊▄▊.▄▍▌▆▆▌ █▌███▉ ▄▋▆▌▇▅▄ ▋▄▍▉▅▄ ▉▉▌ ▍▉▇▇▆▄▋ ██ ▊▋▄ ▍▅▍▍▆ ▅▋▊▄ ▇▍▄▉▆▉▅█ ▋▆▋▇▊▌ ▌▄▅ ▆▍▄▌█▋█ ▄▌▍▍▉ ▌▌▋▌▌ ▊▊▇▋▍() ▉▊▍▊█▄▊, ▇▆▄ ▌▅▌▌▊▅ ▍▆▉▉█▊▅▌▌ ▇▍▉▋▆ (▆▋▇▆██▌▋▇ █▇█▊▌▊▋) ▍▍▆▊▋ ▇▋▆▉▌█▅ (▌▄▄▅_▉▄▌_▅▋▊█▅▆) ▅▍▅▅ ▍▍▆▅ ▅▇▄▆▅█ ▍▄▄▋ ▉▄▋ ▍▆█▆▍▉▄▉ ▍_▇█▅▇▉█▉▅▉▍▅▄▋▊ ▍▌█▊▍ ▅▋▌▌ ▅▉:▆▋ ▋▌▄▇▆▊▅▄▉▅ ▋▍██▍ ▅▊_▌▊▆▉▉▇█▍_▅▇▆█▊▍▌▇▋▌▆█ ▉▍█ ▉▊_▇▊▊▊█▊▌▊_▆▆▌▄▅▅█▉█▄▆▍ ▉▍▅▍▉▋ ▉▊▋▅▌▆▊▌ ▅▋▌ ▆ ▋▋▇▋▇ ▋▍▇▉▊▌ ▍▄▍▆▉▅ ▇█▋▅ ▊▅▆▍▅█▉▇▆ ▄▋▋▅▇█ ▉▋▉█▍▆ ▆▍▌▋▄▍ ▄▄▋▌▆ ▄▅▄ ▊▅▌▆▆▇▍ ▆▊▄▅▍▉ ▋▄▇▋▄▋▌ █▅ ▇▅▅▉▉▆▉▆▉ (▋▍▆▌▇▍▇▆▊ ▆▍▆▋▊▄▇▇▄█▄▅) ▆▆▊█▋ ▊▅▋▌▊▋███▍▇▌ ▊██ ▋▅▊█ ▍▊▉▄▅▅▅▅▅ ▇█ ▋▉█▉ ▇▅█▌▉▆▌▆▅▅▍▉ █▍▉ █▅▊▆█▅ ▄▅▉ ▊▉▊▆ ▅▄ ▆ ▌▇▄▄▆▆▆▄▅▄ ▇█▌ ▆▊▋ ▅▊ ▍▆▄ ▆▍█▆▄▍▆▄▊▉ ▅▄▍▅ ▅█▍▇▅ ▌▊ ▄█▌▊▆▇▍▋█▊▅▋. ▅▉▇▊▌▅ ▇▄▍▉█▅ ▇▍▅▉ ▇▆ ▆▌ ██▆▉ ▊▊▌/▊▆▇▅.▍▍▇ ▋▊▋▋ ▄▅▋▋ ▋█ ▍▊▆▆▅██
1 Year Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
1 Year Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
1 Year Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
1 Year Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
1 Year Ago
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1 Year Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
1 Year Ago
█▆▋▆ ▇▆ ▄▉█▍?
1 Year Ago
▍▍▄ ▄▍▇▉▄▇▊▆▊ ▇▅▌▋▋▉▆█ ▍▌ ▇█▌ ▅█▇
1 Year Ago
Sign & Notarize MacOS x86-64 builds
1 Year Ago
Make file.Exists return correct values for folders in Lua paths More validity checks for Sandbox tools
1 Year Ago
Added gmod_delete_temp_files, defaults to 1 Fixed a bug with WorkshopDL causing it sometimes to not work at all Prevent "skill0.cfg" is missing warnings
1 Year Ago
Use correct vertex shader for g_screenspace Sign dlls on windows
1 Year Ago
Static Prop lightmaps loading and render backport from x86-64
1 Year Ago
Increase thread count for shadercompile Added $PHONGALBEDOBOOST parameter to vertexlitgeneric shader
1 Year Ago
Restore $envmapsphere for vertexlitgeneric backport from x86-64 Added $pp_colour_inv to g_colourmodify (spawnmenu included) Added $phongdisablehalflambert to skin/phong shader
1 Year Ago
▊▅▍▄██ ▄▄▉▉▉▋ ▊▄▆█▇▋█ ▆▅█▋ ▄▅▊▆▌ ▅▍▌▉ ▊▇▄ ▊▊▇▋▍▉ .▅█▌▉▆▊▅█▊ ▉▉▉▇█▆ █▍▌▌▅▆ .▍▊▋ ▍▅▇▄▉ ▌▄▄█▋▄ ▍▌▉▍▍▅██▇ ▆▍▇▌▋▆ ▋█▍▌▇▆ '▋▅▉▅▇▄▌▌▉▉▅▊█▆▉' █▍▌▍▋█ ▇█▍▋█▆▇▅▉▄▉█.▋▆▊ ▍▋▊ ▅▉▊▋▊▌▋█▉▋▇█▄
1 Year Ago
merge from main
1 Year Ago
▋▅▄█ ▌ ▊█▉█▆▍ ▉▍ ▆▇▌▆+▆
1 Year Ago
Delete materials /and sounds/ temp folders on launch/shutdown Added engine.AbsoluteFrameTime and made FrameNumber() shared
1 Year Ago
Workaround for Material() loading from data folder not always working Workaround "../data/whatever" Material() paths not working on linux when garrysmod/materials/ folder is missing
1 Year Ago
▇██▇ ▌▊▇▊▅▅▉▅() █▆▉▊▉▅▆▊ ▆▄▆ ▍▇▇
1 Year Ago
Refresh menu subscribed lists if they are open when subs change Spawnmenu search handle errors on invalid output from addons Restore sorting of Lua files by name
1 Year Ago
▅▅▌▊▆▊ ▋▊▅▅▊▍▍▄▍▊▅.▅▄ ▉▅ ▄▌▅▉ ▆▌ ▋▄▉▍▆▊▆▇ █▉█▆▍▋▅▇▋█▊ ▇▍▅ ▉▍▆▆▆█ ▄▆▊▄▄▋▄ ▉▊▅ ! ▇▇▊▋▉▄ ▋▍ ▅▋▄▋▅▊▍ ▌ ▌▉▉▉▋ ▄▇▌▆ ▆▌▇▆▅
1 Year Ago
Remove redundant code from workshopDL Update TTT
1 Year Ago
Add controller cfgs So that they are not ran from mounted games util.GetModelMeshes now accept "00000" format bodygroups Batch WorkshopDL queries to 50 addons at a time Should help with Steam seemingly rate limiting us. Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
1 Year Ago
Reduce build fragment/artifact sizes Added surface.Get* * TextPos
1 Year Ago
Update build scripts Delete CleanSpawnIcons.bat backport memory crash fix from x86-64 for vpk/shadercompile backport gmpublish_linux fix
1 Year Ago
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