userRubatcancel

5,079 Commits over 4,018 Days - 0.05cph!

10 Years Ago
* Fixed lightprobe and jpeg being able to override any file in Steam directory * tonumber() no longer returns "NaN" and "inf" ( it returns nil instead ) - Thanks Willox * GitSync
10 Years Ago
Fixed VTF 7.5
10 Years Ago
Final GitSync
10 Years Ago
* Fixed random shitty sprite texture SWEP crosshair ( Thanks Jvs )
10 Years Ago
* Fixed 2 crash problems, 1 confirmed shadow related crash, one potential crash fix * Added CSEnt.__tostring() * Panel.OpenURL() no longer opens bad/blocked file extensions * Fixed dangerous .vtf exploit(s)
10 Years Ago
Even more blocked convars to prevent servers fucking with players
10 Years Ago
Break Panel:Paste until we figure out what to do with it.
10 Years Ago
* GitSync * Idiot proofed Vehicle.SetVehicleParams ( Removed stuff that would crash the server )
10 Years Ago
* Blocked one more malicous command ( Thanks Ley ) * Fixed FireBullets and Trace functions not erroring when not passed a table * Added experimental version of Vehicle.SetVehicleParams( table ) * Fixed a problem or two with Vehicle.GetVehicleParams() * GitSync
10 Years Ago
* Added hud_fastswitch & cl_downloadfilter to blocked convar list * Entity.SetSubMaterial now errors when given wrong arguments * Added Entity.GetEffects() * Added Entity.GetEFlags() * Added Entity.GetPredictable() - Clientside * Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder * Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward ) * Added CLuaLocomotion.SetVelocity( Vector vel ) * Added CLuaLocomotion.IsOnGround() * Added Player.GetTimeoutSeconds() - Serverside * Added Player.IsTimingOut() - Serverside * Added CRecipientFilter.__tostring * CreateSound's 3rd argument is now CRecipientFilter, only works serverside * Finalized Vehicle.GetVehicleParams() * Fixed a crash issue with Vehicle.SetSpringLength()
10 Years Ago
* GitSync * Added Weapon.GetMaxClip1() * Added Weapon.GetMaxClip2() * Added Weapon.GetSlot() * Added Weapon.GetSlotPos()
10 Years Ago
* Fixed some sounds PAKcked into the .bsp crashing when loading * Fixed some compressed sounds PAKcked into the .bsp failing to load * Fixed player_changename game event not working
10 Years Ago
Fixed gamemenucommand "engine" exploit.
10 Years Ago
* Fixed "point" scripted entities not returning correct class on client if transmitted * Added cl_mouseenable to blocked command list * Added a billion Vehicle functions ( About 35 )
10 Years Ago
Bootil PR #17
10 Years Ago
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Rollback Steamworks API update
10 Years Ago
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10 Years Ago
Attempted Linux build error fix
10 Years Ago
* Fixed buildcubemaps not writing built cubemaps to the .bsp
10 Years Ago
Bumped steam.inf Patch Version
10 Years Ago
* Fixed player poserparameters being desync on server after a model change
10 Years Ago
* Fixed player poserparameters being desync on server after a model change
10 Years Ago
* GitSync * Fixed OSX Build error * Removed 2 obsolete/no longer user Steamworks API files * Fixed util.KeyValuesToTable incorrectly interpreting keys starting with
10 Years Ago
* GitSync * Fixed Linux build error * Possible fix for Linux autorefresh
10 Years Ago
* Moved new ammo functions to "game" library * Fixed some content not being extracted from compressed PAK files * Fixed bullets and traces hitting non solid players * Added "maxcarry" and "flags" to game.AddAmmoType * Added missing TF2 map icons * GitSync
10 Years Ago
* Updated Bootil to latest version ( Attempted fix for autorefresh folder locking ) * GitSync * Added GetAmmoName( int id ) * Added GetAmmoID( string name ) * Added GetAmmoMax( int id ) - Returns real maximum value for given ammo type * Added CTakeDamageInfo:GetDamageBonus() * Added CTakeDamageInfo:SetDamageBonus( float bonus ) * Added CTakeDamageInfo:SetReportedPosition( Vector pos ) * Added CTakeDamageInfo:GetDamageCustom() * Added CTakeDamageInfo:SetDamageCustom( float custom ) * Added CRecipientFilter:RemovePAS() * Added CRecipientFilter:GetPlayers()
10 Years Ago
* Fixed TF2 compressed maps crashing on load
10 Years Ago
Adjusted the "unreasonable position/angle" thing,
10 Years Ago
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10 Years Ago
* Fixed unmounting addons not working * Fixed uninstalling addons not unmounting them * Fixed disabled addons still opening the .gma files * Fixed disabled addons still being mounted in offline mode
10 Years Ago
* Added Entity Class and Index to the "Ignoring unreasonable position" message ! Fixed server.cfg download exploit ! Fixed 2 exploits that allowed to circumvent RunConscoleCommand blocked commands
10 Years Ago
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10 Years Ago
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10 Years Ago
Oops, forgot to add this file
10 Years Ago
* Fixed some TF2 maps crashing the game on load ( Not all of them though ) * Fixed util.Decal not working in multiplayer * Added "filter" scripted entity type * GitSync
10 Years Ago
* GitSync * Added Entity.AddToMotionController * Added Entity.RemoveFromMotionController
10 Years Ago
* Fixed SetPos and SetAngles crashinh with math.huge and tonumber("nan") * GitSync
10 Years Ago
* Fixed SWEPs not being fried by some NPCs * Fixed the "Setting Holdtype to empty string" problem * Added 3 new backgrounds from the last 3 update posts
10 Years Ago
* GitSync * Fixed Custom Bullet Tracers not applying in some cases * Fixed collision box for all weapons not being rotated properly * Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained * Fixed debugoverlay.BoxAngles 6th parameter (color)
10 Years Ago
* Updated language files * GitSync * util.TraceLine now hits player hitboxes outside of collision bounds * NPCs now use the ai_weapon_* counterparts when given HL2 weapons with NPC:Give()
10 Years Ago
* Fixed a crash problem with NPC player companions * Fixed func_tank custom ammo types ( Fixes Episode 2 Auto Turret ) * Fixed npc_strider not dealing damage with his fast minigun attack * Fixed server workshop downloads persisting after disconnecting from a server while downloading server workshop addons and connecting to another
10 Years Ago
* GitSync * Added Player.SetLaggedMovementValue * Added Player.GetLaggedMovementValue
10 Years Ago
Fixed a crash problem with all PhysObj functions when called on invalid PhysObj
10 Years Ago
* Possibly fixed a physics crash * Fixed glass PHX panels igniting when shot * Fixed a PHX material (zc_tube.vmt) having bad symbols * Fixed models/noesis/donut.mdl erroring to console when spawned