userRubatcancel

6,144 Commits over 3,806 Days - 0.07cph!

6 Years Ago
Add MarkupObject metatable to the registry (#1541) Co-Authored-By: Collin (code_gs) <collings509@gmail.com>
6 Years Ago
Applied Detail Brush smoothing change from Source SDK 2013 Pull Request
6 Years Ago
Adjusted colors of Source checkbox for better contrast
6 Years Ago
table.IsEmpty
6 Years Ago
Spawnmenu editing hints Halo.add with no entities silently fails ImageCheckBox.Set/GetChecked
6 Years Ago
Hints for spawnmenu editing features
6 Years Ago
OnFlashlightOn/Off works for logic_playerproxy again
6 Years Ago
Automatically enable and disable hl2_episoding on map load depending on map prefix
6 Years Ago
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
6 Years Ago
fix forum link
6 Years Ago
Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9
6 Years Ago
Middle Mouse Click on Hammer 3D view now acts as mouse look
6 Years Ago
Prisoner Pods/Chairs and Airboats update water level of their drivers just like Jeeps do
6 Years Ago
Aitboat without a physics object doesn't crash either
6 Years Ago
Panel.SizeToChildren() and Panel.ChildrenSize() no longer count panels marked for deletion
6 Years Ago
Updated some missed default spawnicons
6 Years Ago
PlayerSilentDeath is called at a time which is more consistent with PlayerDeath hook
6 Years Ago
Nextbot.BecomeRagdoll returns the ragdoll it created, if any
6 Years Ago
Removing physics object of a Jeep will no longer crash the game server, but you still shouldn't do it.
6 Years Ago
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6 Years Ago
halo.Add with no entities will no longer try to draw empty halo
6 Years Ago
Added ImageCheckBox.Set/GetChecked
6 Years Ago
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6 Years Ago
Added net.BytesLeft
6 Years Ago
Fixed particles with mat proxies crashing the game
6 Years Ago
HL1 NPCs no longer can talk to acting NPCs
6 Years Ago
Flechette effects iin Mp fixed
6 Years Ago
Fix flechette gun in MP
6 Years Ago
L4D1 cables ( and probably other L4D1 maps too ) cables/ropes are no longer invisible, SplineRope fallbacks to Cable shader.
6 Years Ago
L4D1 maps no longer flicker mad (Unsupported $detailblendmode modes fallback to 0)
6 Years Ago
World Lights loading uses version number, and displays version mismatch message
6 Years Ago
Fixed faceposer UI bug was hiding last flex accidentally Icons for spawnlist rightclicks lower screen res css fixes Language files Fix flechette console spam
6 Years Ago
Fix flechette gun console spam
6 Years Ago
Added DISPSURF_ enums Added SurfaceFlags and DispFlags to TraceResult
6 Years Ago
Honestly just disable this weird behavior for now
6 Years Ago
error() no longer crashes with certain inputs and no longer cuts off text weirdly before and after symbol "]"
6 Years Ago
Added SURF_SKY2D
6 Years Ago
Updated BASS.DLL to 2.4.14-mp3free
6 Years Ago
Do not filter point_viewcontrol from game clean up map
6 Years Ago
Better multiplayer support env_zoom and point_viewcontrol env_screenoverlay will now disable its overlay if it was enabled when it is removed
6 Years Ago
$treeswaystatic 1/0
6 Years Ago
Fix flashlight + treesway
6 Years Ago
Fix HL2 barnacle puttiing players into an invalid state if they are being eaten and the barancle gets removed
6 Years Ago
Entity.GetBrushPlane no longer returns garbage for non brush models
6 Years Ago
Special case for studio models in Entity.GetModelContents
6 Years Ago
Added Entity.GetModelContents() = int
6 Years Ago
Switch LagCompensation back to LocalAngles/Origin
6 Years Ago
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6 Years Ago
Some minor changes to triggers from tf2 repo CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
6 Years Ago
Spawnlist right cliick menu icons