5,131 Commits over 4,048 Days - 0.05cph!
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
minor adjustments for news list hiding
Added ability to hide news in main menu
stop forgetting to add new files
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show
Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
Removed debugoverlay stuff from commands.lua
Fixed Thruster not working at all if it was turned on while frozen by the physgun
Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
Added DSP argument to entity.EmitSound and EmitSound global
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring
Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?
Properly pass STUDIO_ flags in sandbox entities/base_anim
Fixed Lamp/Light tool effects not rendering
Fixed Hoverball effects sometimes rendering twice
Fixed Lua errors when thrusters are trying to use NULL particle emitters
Removed some unused variables from Sandbox entities
Light tool rope attaches closer to the top of the model like expected
Added new optional argument to Entity.DrawModel() - flags (STUDIO_)
PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_)
DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_)
RenderOverride now also has 2nd argument - flags (STUDIO_)
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
fix error with missing addonpresets.txt
Added Addon Presets feature
Fix occasional JS error when running menu in a browser
further minor improvements to main menu UI on small screens
Minor under the hood changes for addons menu
Resizing spawnmenu Dupes/Saves tabs now properly updates the icons to fit within the new size
Players are no longer in the sit animation in 3rd person when exiting vehicles
Undo changes to SWEP spawning
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist
Added "size" and "updated" (date) keys to engine.GetAddons()
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32
Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
Added basic soundscript support for EmitSound global
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
undo clientside sound precache
re add sprite overwrites for addons
remove accidental debug changes
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
reuse existing translation for hoverball toggle key
Added default keybinds to Lamp and Light tools
Added "Toggle" keybind for Hoverball tool
Given Hoverball tool more sensible defaults
Revised Hoverball visuals and placement position
Hoverball now shows its "Strength" value in the tooltip
Dynamite now shows its "Delay" value in the tooltip
Lowercase "objects" in "Unfrozen %i Objects"
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community)
Removed usage of SendLua in the undo library
Minor improvements to PrintTable() (Community Contribution)
You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community)
Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents"
Improvements to prevent spawning props partially inside walls/ground
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI)
Translated "Unfrozen X objects" and "Undone X" (experimental) hints
Overflowing serverside sound precache no longer boots you to main menu/crashes the server
Clientside sound precache actually does something now
server related steam error code translations
Better Orbit camera for DAdjustableModelPanel
Playback rate for Icon editor
Added the new point_viewcontrol stuff to the .fgd
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag