6,139 Commits over 3,806 Days - 0.07cph!
Make sound.Add soundscripts treated as overrides so they are cleaned up/restored on disconnect
Forcibly disallow the resource library from adding .xbox.vtx and .sw.vtx files to the server's downloadables list
Quickfix for menu_cleanupgmas problem now also clears the problem itself
Unmount addons mounted by server on map shutdown
Added Entity.SpawnFlags.Add
Reimplemented basic prop_door_rotating in C#
Increased "tickrate" for trigger_hurt
Implement C# door Open/Close inputs, implement TimeBeforeReset for rotating door
Make C# map IO case insensitive, fixes trigger_hurt not being targetable
Fixed Hammer crashing when pressing CTRL+S without a map open
Merge branch 'master' of sbox
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Added a visual bounding box of the current dupe to the duplicator tool
Fixed some entities (such as props) reporting "tookdamage" as false in PostEntityTakeDamage when they are killed
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
More responsive controls for drive_noclip for "Drive" property
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)
Micro optimization to player:__index (Community Contribution)
Change EyeAngles() back to what it was, but keep GetAimVector correct to the vehicle view so SWEPs shoot where expected while in a vehicle
Fixed the half life 2 shotgun hack affecting SWEPs
Fixed a regression with hlmv.exe's texture list
"Select All" button now selects all addons within current search/filter, not all subscriptions
Added addon count and selected count to the addon menu (in the popup menu with filters/etc)
Removed selection checkboxes for floating .gma addons
Made the background of a disabled addon darker so its more obvious when an addon is disabled
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon)
Nicer error message for FastDL download errors in console
Added filesize/total file count to FastDL downloads
Move default spawnicons to fallbacks.vpk so user changes can take precedence over the default icons
Added fallbacks.vpk to "MOD" search path
cherry pick displacement fix
Fixed displacements not having collisions with vphysics on certain maps
Fixed crashes/stuck "Downloading Files" message when disconnecting too early
cherrypick the vehicle camera eyeangle fix
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Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
Fixed performance discrepancy of Entity:GetMaterials() between different models
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Remove localplayer local angles hack from Entity.EyeAngles()
Added Player.LocalEyeAngles(), which returns the unmodified by vehicle view/being parented eye angles.
Do not disable collisions when parenting brushes to one another (Experimental)
Prevent weld constraint assigning a global variable with the last created weld (Community Contrib)
Fix vulnerability typo
Merge pull request #83 from Cheatoid/patch-1
Fix vulnerability typo
Map icons for new CSGO maps
Added "menu_cleanupgmas", "mat_specular 0" and "Addon missing file, nothing to mount" issues to Problems panel
Fixed file.Find not working for some addons
Apply PhysObj.EnableMotion to all PhysObjects of a Jeep, and enable it in multiplayer
Added description to local saves/dupes/demos, and fixed a minor visual issue with their titles in spawnmenu
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Fixed crashing issues with trying to set/get flags on invalid physics objects
killfeed translation for cycler_actor