userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

4 Years Ago
4 Years Ago
Added Surface.FindByName
4 Years Ago
Make the UI test list scrollable
4 Years Ago
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
4 Years Ago
Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
4 Years Ago
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
4 Years Ago
Entity.PhysicsFromMesh can now also accept just a list of vectors
4 Years Ago
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0 Fixed vbsp crashing when loading materials due to recent changes
4 Years Ago
Fixed net library not resetting its internal variables on level change
4 Years Ago
Added more debug info to "Invalid HitboxSet on something" warning
4 Years Ago
Added spawnflags and parent fields to FGD autogen
4 Years Ago
Add .lnk to .gitignore
4 Years Ago
merge from main
4 Years Ago
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
4 Years Ago
backwards compatible version of the Set/GetColor changes
4 Years Ago
▊▊▊▌▍▅ ▋▋▋▌_▍▌'▄ ▌▅▌▆▋ ▇▋█▅█▌▍
4 Years Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
4 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
4 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
4 Years Ago
Apply stack overflow protection to util.TableToJSON
4 Years Ago
Fixed FGD double entity warnings
4 Years Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
4 Years Ago
Switch back to Wake()
4 Years Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
4 Years Ago
Wake() => Sleep = false Update sandbox.fgd
4 Years Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
█▍▅ ▌▋ ▉▌▊ ▊▊▋▇▊
4 Years Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
4 Years Ago
Reset entity FXBlend cache when the current view changes during a frame
4 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
4 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
4 Years Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
4 Years Ago
Reenable material cache clearing
4 Years Ago
Display a console message when ServerDL fails to download something
4 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
4 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
4 Years Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
4 Years Ago
Fixed serverside Lua errors when making 0 width ropes
4 Years Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
4 Years Ago
Undo player tag changes to triggers
4 Years Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
4 Years Ago
Update sandbox.fgd
4 Years Ago
Fixed Lua errors in scoreboard when a player leaves the server
4 Years Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
4 Years Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
4 Years Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
4 Years Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
4 Years Ago
Fixed missing localization / Updated language files