userRubatcancel

5,131 Commits over 4,048 Days - 0.05cph!

5 Years Ago
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
5 Years Ago
minor adjustments for news list hiding
5 Years Ago
Added ability to hide news in main menu
5 Years Ago
stop forgetting to add new files
5 Years Ago
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
5 Years Ago
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
5 Years Ago
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
5 Years Ago
Removed debugoverlay stuff from commands.lua Fixed Thruster not working at all if it was turned on while frozen by the physgun Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
5 Years Ago
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
5 Years Ago
Added DSP argument to entity.EmitSound and EmitSound global
5 Years Ago
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
5 Years Ago
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?
5 Years Ago
Properly pass STUDIO_ flags in sandbox entities/base_anim Fixed Lamp/Light tool effects not rendering Fixed Hoverball effects sometimes rendering twice Fixed Lua errors when thrusters are trying to use NULL particle emitters Removed some unused variables from Sandbox entities Light tool rope attaches closer to the top of the model like expected
5 Years Ago
Added new optional argument to Entity.DrawModel() - flags (STUDIO_) PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_) DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_) RenderOverride now also has 2nd argument - flags (STUDIO_)
5 Years Ago
merge
5 Years Ago
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
5 Years Ago
merge
5 Years Ago
fix error with missing addonpresets.txt
5 Years Ago
merge from main
5 Years Ago
Added Addon Presets feature
5 Years Ago
Fix occasional JS error when running menu in a browser further minor improvements to main menu UI on small screens
5 Years Ago
Minor under the hood changes for addons menu
5 Years Ago
Resizing spawnmenu Dupes/Saves tabs now properly updates the icons to fit within the new size
5 Years Ago
Players are no longer in the sit animation in 3rd person when exiting vehicles
5 Years Ago
Undo changes to SWEP spawning
5 Years Ago
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist Added "size" and "updated" (date) keys to engine.GetAddons()
5 Years Ago
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32 Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
5 Years Ago
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
5 Years Ago
Added basic soundscript support for EmitSound global
5 Years Ago
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
5 Years Ago
merge from main
5 Years Ago
undo clientside sound precache
5 Years Ago
merge from main
5 Years Ago
re add sprite overwrites for addons
5 Years Ago
5 Years Ago
remove accidental debug changes
5 Years Ago
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
5 Years Ago
merge from main
5 Years Ago
reuse existing translation for hoverball toggle key
5 Years Ago
Added default keybinds to Lamp and Light tools Added "Toggle" keybind for Hoverball tool Given Hoverball tool more sensible defaults Revised Hoverball visuals and placement position Hoverball now shows its "Strength" value in the tooltip Dynamite now shows its "Delay" value in the tooltip
5 Years Ago
Lowercase "objects" in "Unfrozen %i Objects"
5 Years Ago
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community) Removed usage of SendLua in the undo library
5 Years Ago
Minor improvements to PrintTable() (Community Contribution) You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community) Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents" Improvements to prevent spawning props partially inside walls/ground
5 Years Ago
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI) Translated "Unfrozen X objects" and "Undone X" (experimental) hints
5 Years Ago
Overflowing serverside sound precache no longer boots you to main menu/crashes the server Clientside sound precache actually does something now
5 Years Ago
server related steam error code translations
5 Years Ago
Better Orbit camera for DAdjustableModelPanel
5 Years Ago
Playback rate for Icon editor
5 Years Ago
Added the new point_viewcontrol stuff to the .fgd
5 Years Ago
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag