6,270 Commits over 3,898 Days - 0.07cph!
TTT: Updated language files
Stop the crosshair color going white if the player's FOV is < 90
Completely remove CHudDeathNotice as it does nothing in GMod
Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself
Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod
FIxed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90
Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext
Potential crash fix in CMatQueuedRenderContext::Bind
Really take care of npc_barnacle crashes when something deletes its internal physics objects
FIxed Hammer crashing when Path Tool tries to place non existent entities
Added SetColor input to all modelentities
OnDamaged output for func_physbox and prop_physics
Move Game title/author to the left
So create game/join game buttons don't change position when the title/author load from server and change size
Update base.fgd
Merge branch 'master' of sbox-game
Remove non functioning "disableshadows" from Hammer.Model
Added Output.FireWithParam
Basic Hammer input parameter support in C#
Give info_particle_system an editor model
Do not allow ResetDelay -1 buttons to reset via the Press input
minimum speed for doors
Deleted func_door_rotating
func_button now can rotate, and has visualization
(I meant func_rot_button in previous commit)
Adjust mapIO max visible distance for text
Adjusted doorhelper visualization for local dir moving doors
Also adds "not moving" type to hide the visualization for non moving buttons
Update some compiled resources
ent_door moves (moving door) correctly when parented
Autodoc for Easing.Function delegate
minor change to doorhelper.cpp
Default explosion sound/effect if one isn't set by the prop
Added KeyframeEntity.LocalRotateKeyframeTo
ent_door rotates correctly when parented
Also added a public property for ease function to ent_door, no Hammer support just yet
ent_door's MoveDirIsLocal works correctly for rotating doors
More consistent speed for rotating doors with different angles of rotation
Better rotation axis visualization for rotating doors
Remove necessity for @EntityGroup for custom categories
Disallow spaces in hammer input names
Add DebugOverlay.Text overload with offset argument
Minor change to DefaultValue generator
Added Hammer.Particle attribute
Make use of Hammer.Particle
Bring back outline to debugoverlay text
Update MapIO visualization colors
Nuke HL2/NPC/AI stuff from core FGDs, cleanup s&box.fgd
Fixed OOB $frame on render targets crashing the game
This time it will work - disable some other stuff regarding material unloading that I missed
Kinda fixed crashes when bootil reallocates huge chunks of memory
Kinda fixed crashes when bootil reallocates huge chunks of memory
Add sv_no_ain_files, defaults to 0
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
DComboBox works better on modal panels
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
Fixed a potential crash with func_clip_vphysics
Fixed a crash when particles are attached to the world entity and the map is reloaded
Disable model/material/addon unloading/reloading stuff
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
Use the new DoorHelper helper for ent_door
Added doorhelper() FGD helper
Adds [Hammer.DoorHelper( ... )]
Revert changes to drawangles()
https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
Fix errors when Color.Parse is called with invalid format