userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
3 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
3 Years Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
3 Years Ago
Reenable material cache clearing
3 Years Ago
Display a console message when ServerDL fails to download something
3 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
3 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
3 Years Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
3 Years Ago
Fixed serverside Lua errors when making 0 width ropes
3 Years Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
3 Years Ago
Undo player tag changes to triggers
3 Years Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
3 Years Ago
Update sandbox.fgd
3 Years Ago
Fixed Lua errors in scoreboard when a player leaves the server
3 Years Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
3 Years Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
3 Years Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
3 Years Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
3 Years Ago
Fixed missing localization / Updated language files
3 Years Ago
func_button moves correctly when parented Also implemented movedir_islocal, and made internal variables not public
3 Years Ago
Implemented func_button's sounds & Press input Also some entity docs for fgd autogen
3 Years Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
3 Years Ago
3 Years Ago
Voice scale support for base/sandbox Improvement to dupe bounding box world constraints fix colored ropes support More accurate bounding box for dupes Permissions & "remember my choice"
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
3 Years Ago
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3 Years Ago
merge fix again
3 Years Ago
Get rid of leftover code from base scoreboard
3 Years Ago
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3 Years Ago
merge fix
3 Years Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Added basic func_physbox Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox Fixed some props not doing impact damage at all
3 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
3 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
3 Years Ago
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3 Years Ago
Fixed a typo in one of the translation strings
3 Years Ago
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3 Years Ago
Updated language files
3 Years Ago
merge from main
3 Years Ago
Colorable ropes TTT: Fix low-karma autokick evasion (Community Contribution) Bump steam.inf Double networkstring datatable limit
3 Years Ago
"time before reset" works for prop_door_rotating Keep velocity for trigger_teleport Also adjusted trigger_teleport "Teleport relatively" to not reset Z axis.
3 Years Ago
Make pressing Space in noclip work like it does in GMod Autodoc for some UserInput properties Fixed minor regression with door entities
3 Years Ago
Invert inventory scrolling
3 Years Ago
Remove VScript kvs/inputs from Hammer Added func_brush in C# with cleaned up hammer kvs
3 Years Ago
Make FuncDoor.Locked public
3 Years Ago
Fix missing ACT_FLINCH_SHOULDER_LEFT enum