userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

4 Years Ago
TTT: Updated language files
4 Years Ago
Stop the crosshair color going white if the player's FOV is < 90 Completely remove CHudDeathNotice as it does nothing in GMod Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself
4 Years Ago
Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod
4 Years Ago
FIxed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90
4 Years Ago
Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext
4 Years Ago
merge from main
4 Years Ago
Potential crash fix in CMatQueuedRenderContext::Bind
4 Years Ago
Really take care of npc_barnacle crashes when something deletes its internal physics objects
4 Years Ago
FIxed Hammer crashing when Path Tool tries to place non existent entities
4 Years Ago
Added SetColor input to all modelentities
4 Years Ago
OnDamaged output for func_physbox and prop_physics
4 Years Ago
Move Game title/author to the left So create game/join game buttons don't change position when the title/author load from server and change size Update base.fgd Merge branch 'master' of sbox-game
4 Years Ago
Remove non functioning "disableshadows" from Hammer.Model
4 Years Ago
Added Output.FireWithParam Basic Hammer input parameter support in C#
4 Years Ago
Give info_particle_system an editor model Do not allow ResetDelay -1 buttons to reset via the Press input
4 Years Ago
minimum speed for doors Deleted func_door_rotating func_button now can rotate, and has visualization (I meant func_rot_button in previous commit)
4 Years Ago
Adjust mapIO max visible distance for text
4 Years Ago
Adjusted doorhelper visualization for local dir moving doors Also adds "not moving" type to hide the visualization for non moving buttons
4 Years Ago
Update some compiled resources
4 Years Ago
ent_door moves (moving door) correctly when parented
4 Years Ago
Autodoc for Easing.Function delegate minor change to doorhelper.cpp
4 Years Ago
Default explosion sound/effect if one isn't set by the prop Added KeyframeEntity.LocalRotateKeyframeTo ent_door rotates correctly when parented Also added a public property for ease function to ent_door, no Hammer support just yet
4 Years Ago
ent_door's MoveDirIsLocal works correctly for rotating doors More consistent speed for rotating doors with different angles of rotation
4 Years Ago
Better rotation axis visualization for rotating doors
4 Years Ago
Remove necessity for @EntityGroup for custom categories
4 Years Ago
Disallow spaces in hammer input names
4 Years Ago
Add DebugOverlay.Text overload with offset argument Minor change to DefaultValue generator
4 Years Ago
Added Hammer.Particle attribute
4 Years Ago
Make use of Hammer.Particle
4 Years Ago
Bring back outline to debugoverlay text Update MapIO visualization colors
4 Years Ago
Nuke HL2/NPC/AI stuff from core FGDs, cleanup s&box.fgd
4 Years Ago
Fixed OOB $frame on render targets crashing the game
4 Years Ago
merge from main
4 Years Ago
This time it will work - disable some other stuff regarding material unloading that I missed
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
4 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
4 Years Ago
Add sv_no_ain_files, defaults to 0
4 Years Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
4 Years Ago
DComboBox works better on modal panels
4 Years Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
4 Years Ago
merge from main
4 Years Ago
Fixed a potential crash with func_clip_vphysics
4 Years Ago
Fixed a crash when particles are attached to the world entity and the map is reloaded
4 Years Ago
Disable model/material/addon unloading/reloading stuff
4 Years Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
4 Years Ago
Use the new DoorHelper helper for ent_door
4 Years Ago
Added doorhelper() FGD helper Adds [Hammer.DoorHelper( ... )] Revert changes to drawangles() https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
4 Years Ago
Fix errors when Color.Parse is called with invalid format