6,139 Commits over 3,806 Days - 0.07cph!
Fixed a crash when clearing the console while it is being excessively spammed
Fixed timers erroring causing a Lua stack leak
Probably fixed Keyvalues loading integer values incorrectly on 64bit linux/osx
trigger_push additions: (fgd included)
Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects
Added "SetPushDirection" input
Added "Only falling players" keyvalues
get rid of added code, it was a compiler bug after all as suspected
Touch VPCs for server/client, maybe the crashes will make more sense
Added input.GetAnalogValue( AnalogAxis )
Added ANALOG_* enums
Fixed Lua stack leak with non string errors in ProtectedCall()
ProtectedCall() now fills g_LastError on error like expected
Addendum to PR#1745
PlayerSpawn* hooks should consistently no longer receive NULL players
gm_spawnvehicle no longer errors when used in srcds console
Fixed serverside console spam with Paint tool
Added current map/server name/gamemode to loading screen
Followed and Favorite sectiosn to Dupes/Saves/Demos
Fixes for -noworkshop message in main menus
Workshop addon filesizes in Addons menu
Also replace "local floating" with a more clear "non workshop .gma addon"
Followed/Favorite sections to spawnmenu Dupes/Saves too
Unreachable Servers sections in server list
some feedback for players, instead of just a blank screen
gui.OpenURL/askconnect confimration dialog changes
DComboBox updates its color properly
SetEnabled was one of the issues
Community: Fixed an issue with Vehicle duplication when there is no associated player
PlayerSpawn* hooks should no longer receive NULL players
gm_spawnvehicle no longer errors when used in srcds console
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Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
Added an errorNoHalt when giving net.WriteData not enough data
Automatically remove extra newlines for ErrorNoHalt with stack calls
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
DComboBox properly updates its text color (for example when using SetEnabled() on it)
Roll back changes to IsFirstTimePredicted (causes issues with many addons)
Added "Where Is" button to mat_texture_list to help debug addons overwriting materials/textures
Update bass.dll (mp3free) to 2.4.15
Update bass.dll (mp3free) to 2.4.15
Added mat_dumpmaterials for debugging purposes
Reduced wait time in the confirmation dialogs from 2s to 1s
Connect confirmation dialog now pings the server and displays info about it
Added serverlist.PingServer
Fixed potential issues with serverlist.PlayerList (not canceling the request when destroyed too soon, trying to call nil objects)
Undo unintended changes to the example nextbot npc
Fixed inconsistent NEXTBOT:OnEntity(Lost)Sight behavior
Do not try to precache HL1 models/materials on map load, for cases when HL1 is not even mounted
Do not force precache HL2:Lost Coast harpoon either
Fixed HL1 scientists screaming non-stop after getting damaged
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ErrorNoHalt when file.Open is given incorrect read/write mode (used to silently fail)
serverside gibs inherit rendermode/fx
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Fix mounting support for G String game
Added ITexture.GetNumAnimationFrames()
Added ENTITY:GetPreferredCarryAngles( ply ) ("anim" type SENTS only)
Added Player argument to GM:GetPreferredCarryAngles
Fixed weird freeze in the server browser due to SteamAPI
Load size for floating .gma addons
Added "Size" display to every addon in the Addons menu
Fixed crashing when unsubbing from addons while in game
NextBot NPCs are actually considered NextBots on client
Added missing decals/playerlogo files (for all 128 player slots)
More strict type checking for Entity.SetMaterial
You can now CTRL+A in console (or any other RichText) to select all text
Pressing CTRL while a RichText element is focused will no longer reset selection, and neither will copying the text
Lua created materials are actually properly being released now, with safeguards against recreating materials with same name and proper refcounts
Fixed Entity.Set(Sub)Material leaking material reference count on entity removal
Added "Disconnect" button to the openurl/connect confirmation dialogs
openurl/connect confirmation dialog is more resistive to spam, the "Yes" button is initially disabled for 2 seconds
Servers that failed to respond to the info request/ping are now shown in the server browser under "Unreachable Servers" section
Added "Disable Sprays" checkbox to the Options menu
Fixed not being able to see updated spray image of a player that rejoins the server after changing their spray image until the game is restarted (Also fixes their old spray image becoming error texture)