userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

4 Years Ago
Do not save ERROR spawnicons to disk when rendering manually, unless of course we are rendering models/error.mdl itself
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed a memory "leak" when building cubemaps
4 Years Ago
Prevent crashing when the BoneToWorld matrix is null Added position to buildcubemaps console messages Added additional info to "MaterialSystem: Out of memory in render data!" warning
4 Years Ago
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
4 Years Ago
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
4 Years Ago
Added basic support for bone followers on "anim" type SENTs - Entity.CreateBoneFollowers, Entity.UpdateBoneFollowers, Entity.DestroyBoneFollowers (All serverside only) "anim" type sents will render their physics object with vcollide_wireframe if there exists one clientside (yellow for clientside physobj, green for model index vcollide)
4 Years Ago
renderfx is copied to clientside ragdolls like it is for serverside ragdolls
4 Years Ago
Fixed console spam from the Paint tool
4 Years Ago
IsFirstTimePredicted now returns true out of prediction
4 Years Ago
forgot to add the new images
4 Years Ago
Show the map & the server you are joining on the loading screen
4 Years Ago
Sprays now kinda work in singleplayer
4 Years Ago
Cleaned up duplicate collisiongroup rules
4 Years Ago
merge from main
4 Years Ago
Lua created materials ( CreateMaterial ) are now cleaned up on map shutdown
4 Years Ago
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4 Years Ago
▇▇▊▆▌ ▌▌▉▊▇ █▉█▋▅ & ▆▍▉▋▋ ▇▇▌▉▆ ▅█▋▍▇▍▊▌ █▉ <▌▋▍▇>
4 Years Ago
Prevent potential crashes in CShaderAPIDx8::CopyRenderTargetToTextureEx DMenu.Open now checks for existence of Panel.IsModal to prevent errors on servers running beta branches while clients do not Fixed a minor copy paste error with the addons menu
4 Years Ago
ENT.Initialize for clientside only entities now acts similarly to networked entities
4 Years Ago
Fixed addons not being able to update after they have been already loaded by the game (during loading to a server)
4 Years Ago
▄▆▄▌ ▊▅▌█ ▉▍▋▆▊▉▉ * ▄▉▊▆▆ ▊▅▄▆▉ ▌▉▌▌▉▉█▉▍▆ ▇▊ ██▇ █▄▇▌▍▍ ▆▆▅ ▊▊ ▆▅▄▋▍▆▌▇▌▉ ▄▉ ▍▇▇▋▊▇▆█, ▄▅▌ * ▌▊▋▅▇ ▉▊▆ ▊▆▌▆▆█▆▆ ▅▌▄▊▋▇█ █▉ ▉▆▉▍▍▅ ▊▄▆▆▅▆▄█▋▅ ▆█▆ ▄▅▄ <▇▇▄▅> ▉▄▉▄▉ * <▅▇▊▋▇▄▇▊> ▄▆▅▍ ▆▅ "▄▄▇▆██▌▆█" ▇▉▍▅ ▌▌▊▉ ▉▆ ▊▍▌▇▋█▄ ▍▌ "▅▋▍▄▄▆▄▄▆" ▋▄▊▊ ▌▍▆▅▇ ▌▉ ▌█▊▊▋ ▉▅ <▅▊▉▌> ▇▉▄▅ * ▊██▌▍ ▌▋▇▌ ▉▉▄▄▍▄ ▉▄▅█▍ ▊▄ ▇▆▉ ▄▌▇▊▌▊▄ ▉▋▆▌ ▋▉ ▍▊▄ ▄▌▅▅█▅▆
4 Years Ago
Cherrypick voice delay fix
4 Years Ago
steamworks.GetList will always return a table, even on failure. (Fixes infinite loading when loading published items but there are none) -noworkshop message in mainmenu only appears on Subscribed categories Added Followed and Favorites categories to dupes/saves/demos pages
4 Years Ago
Fixed voice chat delay on low tick servers
4 Years Ago
Player.ConCommand blocked message is now an ErrorNoHalt "connect" console command is now completely blocked on server realm Trying to run "connect" console command from Lua on client will now prompt the player if they wish to connect to the given server
4 Years Ago
Added support for "boolean" type in .fgd
4 Years Ago
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4 Years Ago
Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window) Added the func_instance_io_proxy entity (No hammer support yet, just the entity for existing maps)
4 Years Ago
Make sure contenticon.lua is identical on main compared to github
4 Years Ago
Fixed not being able to unfocus text entries Added PLAYER.MaxArmor to player class system More sane maximum value for thrusters Avoids crashing issues Added mp_falldamage to Sandbox start new game Fixed skins not updating when their parent changes skin Fixed gui.OpenURL's popup not working well with modal panels Fixed whereis for floating .gma files Improvements to DMenu while parented to modal panel DProperties better handles missing control types Fixed 2 bugs with ENT:TriggerOutput 1. It was ignoring the Source's internal IO queue 2. There was a bug where auto deleting any outputs due to limited amount of fires would cause certain outputs to no longer work
4 Years Ago
Remove the old Portuguese translation file (it was renamed)
4 Years Ago
Added the missing TTT translation file (Português (Brasil))
4 Years Ago
Updated TTT: Changed a bunch of default values for convars (Community)
4 Years Ago
▄▍█▆▅▄ ▌▅▍▉▄▊▉ ▌▋▇▅ ▉▉▇▌▆██▇▊▇▋▌ (▊▄▅▊) ▊█▉▊▅█ ▆▉▋▊ ▋▆ ▍▊▅▅▍▅ ▌▋▋▍▌▉ ▍▌▉▊▄▇ ▆█ ▌▍▌█▆▋▄▄▇▌▄ ▉▊ ▅█▄ ▅▊▍ ▉▅▇▌▋▊ ▍▊▆▍ ▉███▆ ▇▍▋▋▌▅▄▌ █▍▌▆ ▌▌██▉ ▇▇▋▆ ▉▅▅▋▆▄▌▄ ▋▇▉▅█▋ █▇█▌ ▌▉ ▇▍▍▌▇▅ ▌▋▉▄▄▅▋ ▄▌▌▉▍▉▅▅▌▋▉▆▅█ ▄▍ ▅▄▉ ▉▆▌▊ ▆▇█▅ ▅▄█▊ ▆██▇▍▊▋█▆▊▇▉ ▆▇▉▅▊▌ ▌█▍▉▊ █▅▆▉▆/██▍▅/▇▄▆ ▌▋▄▄▇█▉▇ ▌▌▇█▍ ▋▇ █▆▆ ▄▋▋▋ ▍▆▋ ▄█▄▌▋ ▆▆ ▅▄▋█▊▌█▄ ▇▆ ▌▊▌▌▊▉▅ ▍▊ ▌▆▇▉▄ ▋▌▇ ▆▍▉█▅▊▄▆ ▌▍▌▌█▋▄ ▇▉▍▇█▍█ ▌▌▍▄▇ ▍▌▉▋▊▋▉▆ ▄▋▋▊▍ ▋▉ ▌▊▇ ▄▅▄▅▄▄▄ ██▇▋▄▋ ▉▅▇▄ ▇▇ ▆▆ ~▄▍▉▄▉▋:
4 Years Ago
merge from main
4 Years Ago
Fixed yet another issue with Entity.Fire Fixed a bug with ENT:TriggerOutput when deleting single fire outputs
4 Years Ago
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4 Years Ago
Implemented material conditional tests for GPU level from L4D+ games, assuming GPU level 3, reduces console spam and should fix certain materials looking wrong Added !player_blue and !player_orange procedural entity names (equal to !player) Made the 2 Portal 2 DLCs also mount with Portal 2
4 Years Ago
You can no longer shoot when clicking on empty space around a modal panel
4 Years Ago
Fixed calling gui.OpenURL from a modal panel preventing player from interacting with the gui.OpenURL confirmation dialog
4 Years Ago
Added Panel.IsModal Added Panel.IsPopup DMenu now better handles opening for modal panels (when it is parented to such panel manually)
4 Years Ago
Vector.Mul can multiply vector by vector now
4 Years Ago
Added "previewurl" to steamworks.FileInfo, meant as a replacement to previewid
4 Years Ago
Disallow DoModal on non Popup panels to prevent bricking the game
4 Years Ago
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4 Years Ago
Portal 2 graphical glitch workaround fixes
4 Years Ago
sv_skyname now changes live, without needing a map restart
4 Years Ago
Idiot proof SetModelScale on players (if its <= 0, clamp to 0.001)