1,729 Commits over 1,249 Days - 0.06cph!
Add engine_no_focus_sleep to blocked convar list
Prevent crashes with steamworks lib when called too early on SRCDS
it really needs to be queued until its ready, this at least won't crash now.
Do not run friendsID check for HLTV clients
Don't forget to register the haptic umsgs on server
Don't forget to register the haptic umsgs on server
Stub out Haptics user messages
Stub out Haptics user messages
Minor cleanup (VPC)
Throw a non halting Lua error when giving invalid types to SetNWVar
Throw a non halting Lua error when trying to read net msg past the end
Throw a non halting Lua error when hitting Lua file limit
So it appears in the problems menu, so the player can know that there is a problem and what it is.
Fixed leading spaces in console command not adding to the history
Disable OOB checks for Vectors/Angles
they use more complex networking, not flat floats
nil is a valid NW type
Apply minimum size check for net.ReadVector/etc
Move new net library errors behind lua_strict convar (0 by default)
Block lua_strict
Remove Novint Haptics stuff entirely
It was disabled in some places already, but now completely gone
Fix build error
Minor cleanups
Minor cleanups
Cleanup CUtlBuffer.GetString overloads
Merge some build process changes from x86-64
No more 100 Release/Debug folders spattered everywhere
Block lua_strict
Minor VPC cleanups
Remove Novint Haptics stuff entirely
It was disabled in some places already, but now completely gone
Minor cleanups
Clean ups
Minor cleanups/removing unnecessary changes like the PS3 stuff
Apply minimum size check for net.ReadVector/etc
Move new net library errors behind lua_strict convar (0 by default)
Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts
Fixed Hammer crash when browsing models
Fixed Hammer crash when browsing models
Fix Hammer crash when trying to browse models
Minor cleanups
Disable OOB checks for Vectors/Angles
they use more complex networking, not flat floats
Throw a non halting Lua error when giving invalid types to SetNWVar
Throw a non halting Lua error when trying to read net msg past the end
Throw a non halting Lua error when hitting Lua file limit
So it appears in the problems menu, so the player can know that there is a problem and what it is.
Fixed leading spaces in console command not adding to the history
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▍▆█▅▊▋▉ ▍▌▊▍▇▊ ▋▆▄ ▍▄▉█▅▅▇▆ ▌▍▅▆▆▆██
Fix a server crash that wasn't merged properly from x86-64
CC/Tonemap system handles marked for deletion entities
CC/Tonemap system handles marked for deletion entities
minor cleanups
Minor cleanups
More minor cleanups
Added `Alpha` input to func_precipitation in Hammer (FGD)
Potential crash fixes
Fix "Rotation Yaw Flip Random" particle operator regression
Now acts like it used to
Default "randomly_flip_direction" to 0 for "Rotation Random"
Add `addons/` to autorefresh whitelist
Prevent crashes with render.Capture
Fixed potential Lua error with Playermodel Selector
Minor cleanups
Merge PR: Group mountable games by install state
Reuse localization strings in main menu replacement buttons
Change default hostname to "My Garry's Mod Server"
Prevent crashes with render.Capture
Fixed potential Lua error with Playermodel Selector
Minor cleanups
Merge PR: Group mountable games by install state
Reuse localization strings in main menu replacement buttons
Change default hostname to "My Garry's Mod Server"
Fix "Rotation Yaw Flip Random" particle operator regression
Now acts like it used to
Default "randomly_flip_direction" to 0 for "Rotation Random"
Add `addons/` to autorefresh whitelist
Added `Alpha` input to func_precipitation in Hammer (FGD)
Potential crash fixes
Alien Swarm Map Icons
Updates to debug_dump
* Handle "0" != "0.0" cases
* Add game version to output
* Sort alphabetically
* Align values and default values vertically for easier parsing with eyes
Remove "f" from some number convar default values
Remove -usetcp as it is broken anyway and has unknown purpose
Implement jiggle bones for serverside ragdolls
Apply correct scaling on jigglebones with model scale
This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
Merge Pull Requests
* TTT: Updated language files
* Micro optimize team.NumPlayers
Fixed jiggle bones on scaled models not behaving correctly
This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1
Force load HDR map lighting if there is no SDR lighting
Even if the player has set `mat_hdr_level` below 2
Merge Pull Requests
* TTT: Updated language files
* Micro optimize team.NumPlayers
Fixed jiggle bones on scaled models not behaving correctly
This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1
Force load HDR map lighting if there is no SDR lighting
Even if the player has set `mat_hdr_level` below 2
Alien Swarm Map Icons
Updates to debug_dump
* Handle "0" != "0.0" cases
* Add game version to output
* Sort alphabetically
* Align values and default values vertically for easier parsing with eyes
Remove "f" from some number convar default values
Remove -usetcp as it is broken anyway and has unknown purpose
Implement jiggle bones for serverside ragdolls
Apply correct scaling on jigglebones with model scale
This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
Minor cleanups
Minor cleanups
Gracefully exit when encountering invalid SubRect materials
Crash with message, instead of crashing without a message
Minor cleanups
Minor cleanups
Minor cleanups
Gracefully exit when encountering invalid SubRect materials
Crash with message, instead of crashing without a message
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▋ ▄▊▄▇█▇█ ▆▍▄▊ ▍▅ ▆█▍ ▅▊▍▄ ▉▌█▆▋ █▉█ ▇▊▄▉▆▍
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Try to fix VPC builds on Linux/OSX
VPC changes
Minor clean ups from x86-64
Minor clean ups from x86-64
Rename v_byteswap.h to byteswap.h
more minor clean ups
static prop physics have their contents set consistently between all versions of the game now
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▇ ▆ ██▅ ▋▉▋▆▇ ▄▍▆▄ ▍▍▊▅▅▄▍▍▄▇▊▋▉▊▌█▄ ▄▋▄▌▆▇ ▊▍▉█▉▊▌▉ █▆▉▊▍▇ ▍▄ █▍█▅ ▅▌▇
Resolve file name capitalization issue
Minor clean ups (VPC)
minor cleanups
Minor cleanups
basically removing unnecessary changes
Eliminating more branch differences / minor cleanups
Eliminating more branch differences / minor cleanups
Eliminating more branch differences
Fix crashes to do with material's representative texture
Apply FCVAR_USERINFO to gmod_npcweapon
func_movelinear improvements
Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound.
Also merged Portal 2 parented movement fixes.
Allow mat_picmic below -1 in multiplayer
Init text fields for func_precipitation