6,142 Commits over 3,806 Days - 0.07cph!
Bouncy Ball serverside only DTVar callback
No rate/install buttons for floating gma
ignoreZ for material
CSS shell sounds/hl1 suit VO fix
Updated de_cache icon to match the updated version of the map
Bouncy ball no longer tries to rebuild physics on client
Fixed level transitions with flashlight turned on and gmod_suit 0 making the flashlight unusable
Increased player's nickname character limit to 128 (from 32)
Steam.inf updated
SetShadowsFromLocalLightsEnabled/enableshadowsfromlocallights for shadowcontrol entity
Fixed clip1 and clip2 only networking first 8 bits, "limitiing" the value in multiplayer to 255
Fixed script_intro entity in multiplayer after long curtime
Fixed a few crashes with NULL physics objects in multiphysics entities, disabled PhysicsInit/Destroy on ragdolls
Prevent usage of PhysicsInit and PhysicsDestroy functions on the world entity to avoid crashes
Readded point_flesh_effect_target
Tighten IsEntityPositionReasonable bounds to avoid crashes
Don't read LUMP_DISP_LIGHTMAP_ALPHAS since its data is not used
Increased maxiumum Engine Hunk Size to 128MB, from 48MB
Floating addons do not show rate and install buttons and cannot be disabled
Increased displacement limit to 16k
Added missing map icons for CS:GO and TF2 maps
Added Player.Set/GetSuitPower
Restore the sprinting logiic to what it was before, but edited
Improvements to NPCs using the HL2 crossbow
Remove dead URLs.
Signed-off-by: Andreas P <me@apap04.com>
Merge pull request #4045 from apap04/master
Remove dead URLs.
Do not automatically unsubscribe from banned workshop addons in case they will become unbanned a day later, but still dont mout them ( auto ban false positives )
Reset player's speed every frame because addons
CSS shell sounds
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FIxed stopping walking resetting the speed to HL2 default, not gmod's default
You can now sprint without HEV suit with gmod_suit 0.
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Moved WorkshopDL ( Server addons ) to ISteamUGC
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Don't spam about DTVar_ReceiveProxyGL on beta branches
Added 'ignorez' to Material() function
Made second argument of Player.SetFOV optional
Player.GetFOV returns a float on server
Fixed SWEP.TranslateFOV not opening area portals
SWEP.TranslateFOV is now shared
Managed Lua convars save properly with FCVAR_NEVER_AS_STRING flag
Skins/bodygroups for dupe icons
Fixed dupe icons not showing skins and bodygroups.
Added ENT_ANIM.GetShadowCastDirection hook
HEV option for utilities menu
cl_enable_loadingurl checkbox
Also moved cvar to c++ side because it wouldn't save otherwise
DTVar on client stuff
HEV suit checkbox in spawnmenu
A checkbox for cl_enable_loadingurl in Options menu
Entity shadows continue to update even when the entity is "asleep" while the shadow is being lerped
Added Entity.UpdateShadow() clientside function
Community:
* Cleaned up Unused arg of Player.PhysgunUnfreeze()
* string.NiceSize calculates MBs not MiBs, etc like the suffix suggests
* Added sql.IndexExists()
* Added cl_enable_loadingurl (defaults 1)
Remvoe the unused arg from Player.PhysgunUnfreeze