userRubatcancel

5,846 Commits over 3,622 Days - 0.07cph!

5 Years Ago
RunString will display a better stack trace on error
5 Years Ago
Restored SetNWVarProxy working (both client and server) Moved previous SetNWVarProxy stuff to SetNW2VarProxy, etc
5 Years Ago
Updated Gluon Gun world model to better align it with aim angle and add a muzzleflash attachment to fix the effects Gluon Gun's sprite effect works in not multiplayer too
5 Years Ago
Move hr_massive overrides to correct folder
5 Years Ago
HL1 first person muzzleflashes work Fixes for missing legacy muzzleflashes Newlines for some sent_manager warnings/errors
5 Years Ago
Fixed NPCs not being able to shoot weapons with recently changed world models
5 Years Ago
Fixed HL1 RPG laser positioning in 3rd person view
5 Years Ago
Updated the following world models: 357 and Pistol from HL2; 357, AR, glock and shotgun from HL1 - Improves muzzleflash reliability
5 Years Ago
Removed redundant AddCSLuaFile() call in duplicator.lua Fixed yet another issue with cvars.lua
5 Years Ago
Fixed a few main menu problems - server settings "not saving" and a JS error
5 Years Ago
Add SF_LUA_RUN_ON_SPAWN A few main menu fixes Fixed server settings "not saving" and a JS error
5 Years Ago
Added SF_LUA_RUN_ON_SPAWN global for addons
5 Years Ago
Restore MAX_DOWNLOADABLE_FILES to 8192, even if for nothing else but to figure out why this was reduced to 4096 by GMod (Hopefully doesn't break net compability)
5 Years Ago
Forgot to include the .fgd
5 Years Ago
Community Contributions: * Vector/AngleRand() now have optional min/max arguments * nano optiosation for math.Clamp * Added spawnflag 1 to lua_run - Run code on Spawn (added to .fgd, defaults to not set)
5 Years Ago
Spawnflags for lua_run entity Modified version of the garrysmod/pull/1124 pull request. Code is ran a bit later (on spawn) and uses self as activator/caller. Co-Authored-By: superhighvoltage <superhighvoltage@users.noreply.github.com>
5 Years Ago
Cleaned up undo library And increased UI limit for undos to 100 Small fix for DListBox A fix for multiple items being displayed as selected when they got the same text, such as in the Undo menu
5 Years Ago
Cleaned up undo library file Increased undo limit in UI from 32 to 100 DListBoxItem now properly checks its IsSelected() state for drawing selected state rather than relying on DListBox not having mutliple selections and testing whether the selected item has the same text as its own text Community Contributions: * math.Clamp nano optimisation * VectorRand and AngleRand now have optional min and max arguments
5 Years Ago
Community Contributions: * Spawnmenu and Contextmenu hook fixes * table.ToString handles colors nicer * also fix lua error from the previous commit
5 Years Ago
table.ToString handles colors nicer Manual merge of garrysmod/pull/902 due to merge conflicts Co-Authored-By: Partixel <partixel@users.noreply.github.com> Fix Lua error from PR #1572 Co-Authored-By: Partixel <partixel@users.noreply.github.com>
5 Years Ago
Community Contributions: * Replaced usage of type( var ) == "type" with is<type>( var ) * NPC.NoDrop fixes and improvements in Sandbox * Added list.HasEntry
5 Years Ago
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
5 Years Ago
Move "Attempted to use an unsupported muzzle flash type" to DevWarning Gib transparency works
5 Years Ago
"noclip" drive mode can be exited now Also clean up the files Searching full model path works now Trails are clamped in Dupe func, not tool Also discard 0 start 0 end size trails Added info_survivor_rescue spawnpoints Removed info_survivor_position for the time being, c1m4_atrium has one of those in a box under the map
5 Years Ago
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)
5 Years Ago
You can now exit the noclip drive mode by pressing E
5 Years Ago
Entering a FULL model path will find it properly in the Spawnmenu Search
5 Years Ago
Trails tool clamps its values in the Duplicator function, not in the tool (Also 0 start and end size trails will no longer be created either)
5 Years Ago
Some minor navmesh changes and additions from CS:GO branch CNavArea.IsBlocked 1st argument is optional Added CNavArea.AddHidingSpot( pos, flags ) CNavArea.GetHidingSpots how has an optional 1st argument = flags
5 Years Ago
util.JSONToTable ignores the UTF-8 BOM
5 Years Ago
Updated spawnmenu.ActivateTool
5 Years Ago
Fixed "BAD STATIC LUMP V101" error message on some CS:GO maps
5 Years Ago
spawnmenu.ActivateTool minor changes
5 Years Ago
Port from GO branch: Prop gibs now have the color of their parent entity (i.e. the entity that was broken) Networking disabled for the time being so singleplayer only for now Entity.GibBreakClient now has an optional second argument, to OVERRIDE the gib color, otherwise the entity's color is used, note above for networking applies
5 Years Ago
merge ignore.conf
5 Years Ago
Updated ignore.conf with some new stuff, including chromium branch stuff
5 Years Ago
merge from main
5 Years Ago
dumpgamestringtable no longer crashes the game
5 Years Ago
Light tool changes
5 Years Ago
Added point_spotlight features from Alien Swarm - SetColor and ForceUpdate inputs Added info_target features from Alien Swarm - Spawnflag 2 - always transmit All of the above is also added to the .fgd
5 Years Ago
Fixed file searches ignoring addons sometimes
5 Years Ago
Enable BASS_CONFIG_NET_PREBUF_WAIT
5 Years Ago
Update bass.dll again to a version that fixes the problem with the previous unreleased version
5 Years Ago
Update bass.dll to the unreleased version again, but this time don't try to play missing files
5 Years Ago
DynamicLight now as a second parameter to allocate ELights when set to true The above is automaitcally used for Sandbox Light tool.
5 Years Ago
Try probing SteamUser() global when get-SteamUser() doesn't exist
5 Years Ago
Elite Combine soldiers will no longer try to fire their Energy Balls (and make the noise/stop shooting) if their currently equipped weapon does not have an alt fire (i.e. is not ar2) Elite Combine soldiers can now use their Energy Balls aganst any NPC or player, not just player allies.
5 Years Ago
Fixed SMG1 and AR2 fired by NPCs cutting off previous firing sounds Fixed SMG1 grenade smoke effect
5 Years Ago
Added CLuaLocomotion.GetNextBot, PathFollower.GetGoalTolerance and PathFollower.GetMinLookAheadDistance
5 Years Ago
Restore bass.dll error message corrections