30 Commits over 92 Days - 0.01cph!
reset menu tip state when component is enabled
Save/load permanent RCON IP bans
More RCON security
- Seperate out manual bans and failed login autobans
- Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet)
- rcon.unban_ip will remove any permanent bans, or any failed attempts
New convars:
- rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam
- rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false)
- rcon.print_rcon_bans - List the permanent IP/network bans
Improved some webrcon security
- Normalized some of the RCON help language to be consistent
- Added deprecated warnings for the old source engine rcon
- Improved security around RCON passwords
- Added automatic RCON IP bans for repeated incorrect password attempts
Added a number of new convars
- rcon.ban_ip <ip>
- rcon.unban_ip <ip>
- rcon.print_rcon_failed_logins
- rcon.banduration
- rcon.maxpasswordfailures
- rcon.clear_rcon_failed_logins
- Truncate menu tip text so it doesn't overrun loading screen
- Filter rich text tags from menu tip text except color, b, u, and i
- Added string extension method for escaping specific tags
- Updated StringView to allow StringComparison options when comparing to a string
- Track queue wait times and reasons for exiting the queue
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Updated loading screen tooltip icon to use the icon prefab
Allow a network message to update the tooltip icon enum
- Provides two things: existing loading screen plugins will now no longer break with broken network messages
- The previously used "title" message can now be an icon enum string.
- editor queue simulator fully working.
- added steam rich presence for waiting in queue and connecting to a server
- basic tracking of queue wait times and status
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages
- Moved the queue language into the client with proper localization
- Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full
- Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
- Made the client actually know what a server queue is
- Added a number of editor tools for simulating / manipulating a server queue
- Updated localization function to support variable arguments for format
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Allow blueprints to be learned directly from backpack
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
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29
Fixed bug where admins in god mode take 1 bleed damage on fall
Initial support for Azure client secret authentication
- Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url
- analytics_bulk_upload_url remains as the first try when set with a SAS url
- analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
Track rcon disconnects during a frame
Changed rcon.ssl and rcon.sslpwd to be consistent with other command line option switches (can use - or +)
Set a default rcon password while in the editor
Add rcon errors in profiling analytics
Improve rcon error exception logging
Reuse blob options and http headers instead of recreating them every uploader lifecycle