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1,551 Commits over 2,618 Days - 0.02cph!

7 Years Ago
player gun data reworking player gun - aiming reworked more of player gun some cleanup of old gun stuff
7 Years Ago
player body color params
7 Years Ago
crosshair params in json
7 Years Ago
powerup calls Fsm.FixedUpdate even when deactivated, if needed Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity cleaned up powerup player sprite with quad rather than tris crosshair uses quad removed triangle removed diamond lines player body params in json
7 Years Ago
powerup issue Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
unit laser controlling methods player death effects in config fixed a bug with bullet size multiplier changed octopus laser angle
7 Years Ago
playerShoot powerup uses bullet angle for aiming renamed frameNum to spriteNum removed stage_bulletreactions powerup onAcquire callback renamed powerup iconFrame to iconSpriteNum PlayerData, initialize player movement from json player core specified in config stage config species which player config to use laser data laser set in json turns on
7 Years Ago
redirect powerup, removing more bullet reactions
7 Years Ago
removing some bullet_reaction stuff slow motion powerup, fixed bullet hotloading
7 Years Ago
fixed bullets not ignoring collision with source pxc BulletRecipe is now HotloadedData removed Custom stage and Custom unit PatternRecipe is now HotloadedData stop caching bullet recipes for now SpriteAnimRecipe is now HotloadedData tweaked snake pattern
7 Years Ago
stage.SpawnBullet circle skew is now based on distance not velocity make sure bullets referencing other bullets in the same volley arent gettin a reused pool bullet instead
7 Years Ago
bullet onHitPlayer callback renamed some bullet properties (pxc -> pixel) transform pixel effect when bullet hits pixel pixel splash damage effect from json Spark pixel effect from json bullet lifetime finished callback; bullets with 0 lifetime never expire player shoot pattern with json powerup powerup can remove effect bullets when finished
7 Years Ago
bullet onKeyframe action bullet hurtPlayer func stage SpawnPowerup method for bullets to call bullet trying to call player method Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
powerup charge decay Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity powerup effect bullet removed some bullet vars removed bullet blinking when despawning bullet target pos func, simplified bullet Init params bullet targetDirection func bullet targetDirection -> targetAngle, simplified some bullet code
7 Years Ago
powerup levels, powerup player hit callback removed vignette again debug drawing methods called from json powerup callbacks
7 Years Ago
pattern property funcs bullet uses parametercollection Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet pattern properties (w/ issue) removed debugs
7 Years Ago
more bullet property reworks, fixed pixelchunk not having velocity reworked bullet color lerping lots more bullet property funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity more bullet property funcs
7 Years Ago
replacing bullet recipe properties with funcs
7 Years Ago
unit disconnect pixel chunk method Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity powerup v2, powerupdata powerup properties powerup fsm
7 Years Ago
unit respawn function, can respawn only pixels of a certain category hide vignette on menu stage tweaked hurt vignette, fixed timescale init bug
7 Years Ago
fixed camera shake position accumulating first volley of pattern has no delay again rename upate to update screenShake unit event
7 Years Ago
player hurt state & vignette again laser is owned by pixelgroup - reworked how lasers are added to units
7 Years Ago
stage SpawnUnit powerup level limit to 3 pxc anim waits until end of current loop to switch to diff anim unit PlayAnim func
7 Years Ago
removed some bullet modifiers reset Unit.IsHidden on setup bullets can follow enemies instead of player bullet can collide with source pxc
7 Years Ago
cleaned up unit hiding
7 Years Ago
got rid of some redundant unit spawning options removed pxc children
7 Years Ago
test unit test pattern stuff renamed arbitrary pattern to Custom cluster patterns, some tweaking with params rotating star cluster pattern icicle pattern removed bullet damage multiplier only graze push when not braking bulletSizeMultiplierFunc removed forwardSpreadFunc removed some more pattern modifiers
7 Years Ago
pixelgroup death bullet pattern pixeldata death bullet pattern
7 Years Ago
renamed Quad to FreeformQuad reworked Circle into Quad renamed Circle shader etc to Quad Rectangle shape for bullet some more rectangle bullet stuff rectangle bullet collision cleanup
7 Years Ago
fsm state debug colors stage_text handles debug text, deleted stage_debugtext
7 Years Ago
stage_portals removed playmaker files Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked sweat drop removed bullet powerups error message if fsm state actions null
7 Years Ago
fixed bug with bullet spawner powerup causing screen to go black
7 Years Ago
remove boosting stuff again Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity stage Player property, distSqr helper func fixed braking spawner bullets despawn properly when powerup is deactivated removed armor stuff dont scale units while player is dying some fixes for player death visual bugs
7 Years Ago
tweaked some player properties fixed timer not being visible UnitConfig folder
7 Years Ago
plant boss plant guard plant guard plant guard mouth Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed stage fsm prefabs unit prefabs no longer created deleted unit prefabs from resources unit FSM loads again got rid of folder structure for unit FSM
7 Years Ago
fixed bullet color flashing, freeze/redirect bullets powerups fixed bullet redirection angle redirect target direction powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed some of the bullet requesting stuff rotating gun powerup powerup level starts at 0 instead of 1; rotating gun powerup gets stronger each level
7 Years Ago
fixed bullet spawner collision issue bullet spawner polish repel bullets powerup passive repel powerup visuals passive repel
7 Years Ago
tempEffectSlow reduces player speed, not timescale slow timescale pickup temp effect floater text bullet spawner powerup disperse pickups instead of old powerup bullets got rid of all old powerup stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
fixed invasion boss spawning invasion boss spawns ships invasion boss pixels invasion transform explosive ring bullet pooling in stage_timescale speed up time pickup
7 Years Ago
border warning in-bounds range is smaller invasion ships check lower bounds tweaked invasion ship2 movement invasion ship 3 Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity invasion boss Unit_Behaviour
7 Years Ago
fixed some pxc animation bugs fixed another pxc anim bug fix player gun length
7 Years Ago
reworked unit bounds checking unit disable callback; invasion ship respawn when one disables invasion ship stays in bounds horizontally but leaves vertically tweaked invasion ship spawning, speed in tweaked invasion ship colors, border warning
7 Years Ago
check to make sure bullet length/width doesnt lead to divide-by-zero on first frame null check and delete enrageTimer, should stop Fuse enemy from crashing on death fixed unit bounds checking ship1 rotation when shot fixed powerup collection affecting player bullets repel bullets correctly slows more at center of radius
7 Years Ago
invasion stage fixed pixel reflection size issue
7 Years Ago
ribs stage ribs boss switches between 2 anims
7 Years Ago
changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs
7 Years Ago
tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups
7 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge
7 Years Ago
filling spawns from all tube angles check if filling has reached end of tube filling brakes updated incontrol (with issues)
7 Years Ago
player hitbox shadow tweak misc changes refined camera control for gamepad; create tube stage tube walls tube filling pixel chunk pixels fade out properly now, calls SetPixels only once per frame bullet impact reflected across normal; tube filling movement tweak