userRyleighcancel
branchSpaceUsurperUnity/mastercancel

1,551 Commits over 2,618 Days - 0.02cph!

7 Years Ago
player hitbox shadow dot product player hitbox shadow hidden while colliding asteroid rotation when hit pixel chunk pixels fade out; limit pixel chunk debris amount bunch of small changes with pixel chunks
7 Years Ago
fixed screen fading bug, tweaked player core player core looks where aiming fixed die-on-restart bug, pixels wont move right after killing player fade out thing player hits and dies to so can see player body through it bullet only despawns if player hits but doesnt die
7 Years Ago
fixed bug where one section of player trail would be double drawn fix player radius being wrong size player hitbox uses core controller fixed bug with stopping planet wander timer polished player core
7 Years Ago
pattern recoilFunc player anchored patterns canceled if player hit pattern vibration reworked controller vibration tweaked player recoil
7 Years Ago
direct bullets pickup player gun anchor mode for patterns
7 Years Ago
tweak player bullet movement controller anchor changed to player anchor player patterns stop on death rotateWithAnchor works with other anchor types patterns can move child bullets as they rotate change bullet rotation when rotated by pattern bullet cantBeAffected property pattern continuously update rotation option spinning mace powerup
7 Years Ago
can set frame num and colors of temp effect circle temp effect shoot can snap angle crescent pattern, fixed nullref fixed bug when bullet passes multiple pixels on first frame; pattern pos can be used as bullet source pos Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity pixels flash less when hit by bullets not dealing their full damage
7 Years Ago
cleanup, tweaks temp effect takes control of shape, not bullet temp effect shape despawn reworked temp effects so they can be triggered by pickups all temp effects use a circle shape clone circle so overlapping temp effects wont affect same one clean up duplicate code
7 Years Ago
diamond sprites powerup icon class circle border border despawn border size lerp repel powerups from eachother proper powerup collision
7 Years Ago
powerup pickup pickup bounds and border warning powerup cycling powerup visuals lerping diamond powerup border diamond outer types rotating
7 Years Ago
fixed not dying after losing powerups and getting hit
7 Years Ago
fixed bullet arc angle tweaked bullet repel fix core despawning mine powerup visuals invuln hit react fix floater opacity fixed powerup dispersing
7 Years Ago
core scaleXY pattern determines core look time, not the layer core react react when shot
7 Years Ago
sweat drop octopus core visuals; core layer opacity modifiers and charge modifiers pattern shootFinishLookTime
7 Years Ago
core shootSpinSpeed core shootWobble core shoot jitter core layers fade out after being destroyed
7 Years Ago
core kickback when shooting
7 Years Ago
patterns determine volley delay once; cores look in aim direction between volleys pattern determines aim angle continuously while charging json params for core charge aiming zoomed in camera a bit fixed gear spinning
7 Years Ago
pixelgroup coloring partial class charging color separate from shoot color, refactored core colors core charging color easing type
7 Years Ago
modifiying core values pattern param anchorVel changed how cores aim their look while charging a pattern modify core layer values when pixelgroup shoots fixed menu core size
7 Years Ago
menu planets look at focus point better planet cores use raw delta time for wandering core flinch when hit cores only flinch when damaged renamed core wobble to bounce fixed a nullref when holding left trigger and entering stage core wobble renamed core dynamiclayers tweaked damage flinch, core EffectScale not applied to stage nodes
7 Years Ago
streamlined core glow a bit separate core shoot color, fixed bullet size bug core shoot flash, fixed core shoot percent core shoot flash applied to correct layers fixed rapid core shoot color can have more than one pixelgroup flash at a time fixed fuse wall lasers flashing fixed default pixelgroup colors couple other pixelgroup tint tweaks
7 Years Ago
fixed pattern arc angle
7 Years Ago
cores look in a direction while charging removed pointless PixelGroup.UseOverlayColor removed and renamed some core tinting stuff pixelgroup color targets need to be requested
7 Years Ago
mine shrapnel uses fan func can tell corecontrollers where to look cores can temporarily look a direction core lookspeed modifier core flinch core wander core smooth wander
7 Years Ago
tweaked tooltip fade values
7 Years Ago
renamed some bullet pattern vars reworked lots of pattern recipe stuff - bullets can be subdivided into fan or parallel shapes
7 Years Ago
mine shrapnel collides with player mine pattern start angle fixed mine tweaks Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullets can be repelled from units
7 Years Ago
patternNum tracked for each different pattern mine shrapnel changes angle each time mine warning fixed a bullet looping bug and made looping syntax simpler fixed issue with mine looping fixed some mine bullet issues
7 Years Ago
bullet pattern velocityFunc, mine bullet powerup pattern/bullet levels powerup bullets get level param bullet pxcDamageFunc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity turn off floaters again
7 Years Ago
fixed lasers in edifice stage
7 Years Ago
timescale hander can go above 1f added bit of leniency time before clearing player gun requested patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity maybe fixed start-of-stage input issue Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
grenade shrapnel grenade reacts with a different pattern depending on whether it impacts pxc or not tweaked grenade bullet, fixed bullet despawn issue
7 Years Ago
converted damage powerup to strong bullet grenade bullet removed unnecessary bullet reaction vars and rename startReaction to keyframeReaction mostly fixed visuals on temp effects bullet despawn reaction
7 Years Ago
renamed bullet effects to bullet reactions player default gun shoot callback for powerups splash powerup levels replaced old splash powerup tweaked splash bullet visuals
7 Years Ago
player strong bullet splash damage and impact effect bullet hit player/pxc sfx fix bullet shot counter only clear imported in setup while in editor splash doesnt affect invuln pixels specific bullet shoot and impact sfx bullet impact effects are now patterns
7 Years Ago
player gun shoots diff types of bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity player_guns disabledshooting property player default gun can request diff bullet
7 Years Ago
player muzzle flash offset muzzle flash color fixed unnecessary bullet imports and allocations bullet/patterns forgotten when stage restarted bullet pattern caches effect
7 Years Ago
player gun fires patterns instead of individual bullets
7 Years Ago
changelog
7 Years Ago
creepy sound effect when fuse enemies get enraged solved a timer bug
7 Years Ago
fuse boss freed attacks fuse enemy spinner fuse enemy stops patterns when ending enrage changed glass pixel damaged color and wobbly bullet rng on Nautilus fuse balancing, fix for controller input not being recognized when first starting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tweaked fuse enemy spokes pattern/bullets fixed fuse simple bullet glow enrage bullet shot for each enemy Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
pixelgroup overlay color fix remember last input type when starting stage fuse transform bullet moves to enemy pos fuse enemy base class transformed unit moves toward player fixed unit facing issues fuse unit lerps color when enraged
7 Years Ago
fuse boss sets position directly instead of using velocity fuse bullet subfolders Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed fuse wall debug hp
7 Years Ago
hide lock mouse binding when not enabled
7 Years Ago
tweaked fuse enemy aoe attack fuse glass break sfx changelog
7 Years Ago
fixed laser spawning too many particles when slowmo fuse wall repulsion circles fuse enemy line bullet impact effect
7 Years Ago
fuse wall studs fuse glass, boss moves a bit fuse glass shader tweaked fuse glass explosion fixed lasers not hitting pixels on the edge of a pxc fuse boss bobs more as it loses pixels
7 Years Ago
finished hooking up fuse boss studs fuse wall studs can optionally not change invuln pixel colors fuse wall lasers and trigger fuse wire effects
7 Years Ago
fuse enemy bullet pulse Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity