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1,551 Commits over 2,618 Days - 0.02cph!
fix damageplayer parameter
Merge branch 'master' of SpaceUsurperUnity
fixed json param issue
fix fuse bake error
Merge branch 'master' of SpaceUsurperUnity
new trench revenge bullet
removed debug
tweaked respawnPod spawn time
bullet.single shoot effect fixed
Merge branch 'master' of SpaceUsurperUnity
octopus revenge bullet
mech revenge bullet
fuse boss revenge bullets
fuse wall revenge bullet & fuse spokes bullet tweaked
player2 death particles
player2 bullet color
numAlivePlayers property
quicker player death if another player still alive
player death circle colors, timing
all stages use player2 for 2nd player
respawn pod shader and dead player colors
different hit slowmo depending on num players, num shields
made player hit reaction less hard-coded
player2 eyelashes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
player coreRotateSpeed
dead player can push respawn pod around a bit
Merge branch 'master' of SpaceUsurperUnity
player revive at pos/angle of effect bullet
fix deadPlayer bullet; player onRevive & startInvulnerability
tutorial guy doesnt give tips on redux intro
invasion campaign background/grid fx
Merge branch 'master' of SpaceUsurperUnity
fix player core wandering after respawn
respawnPod dead player control
fixed pod not spawning player
background fx on form change for intro, octopus, mech
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
background transition fx for rest of crusade
added some loading tips
reverted move tutorial for non-redux stage
storm curse is form1 attack now
storm gunner and speech sfx changes
storm arc sfx and shoot effect
storm noGunsLeft0 attacks
Merge branch 'master' of SpaceUsurperUnity
new popcorn start sfx
increased claw core hp
Merge branch 'master' of SpaceUsurperUnity
invasion curse gives blink
Merge branch 'master' of SpaceUsurperUnity
new sfx for invasion/orb laserLines
polished sweep effects a bit
trench difficulty tweaks
onion grid2 changes
onion trap no longer lasts forever
airburst sfx etc
claw attack timing tweaks, removed invasion drone powerup
mech curseLaser shoot sfx
mech curseWarp tweak and sfx
fuse glass chunk explode sfx
fuse enrage bullet polish
fuse sfx tweaks
changed orb rotating laser trigger
polished orb meteorShower
shieldZone sfx polish
drone briefly ignores player collision
mech laser curse tweaks
tweaked claw bigTossed attack
Merge branch 'master' of SpaceUsurperUnity
orb rotating laser sfx changes
Merge branch 'master' of SpaceUsurperUnity
some storm pattern stuff
made some storm form0 pixels invuln
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
intro balance for 2 player
enemy hp scaled based on player count
mech stage multiplayer fixes
fuse stage multiplayer fixes
trench multiplayer fixes, etc
fixed other stages for multiplayer
redux/intro co-op changes
redux/octopus multiplayer fixes
use stage.PlayerHandler for some Vibrate calls
wrapped AddPhysicsForce calls
tweaked laser scope pattern
whitelist StatusEffect.Player
added Stage.GetClosestPlayer
Merge branch 'master' of SpaceUsurperUnity
wrapped IsTouchingPlayer and HitPlayer
mech trap laser looping sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
clamp frame orbs to bounds
fix status level check; bullet hitbox leniency status mod
convert hit sfx, etc
+damage combo sfx pitch
playerBodyColor status modifier
misc
player/status collide callbacks, Convert rework
fix AddBullet while iterating error
more convert
flagged cantBeIgnored bullets
rename brake to focus, addition tutorial state
pattern parentBullet property
bullet-pixel damage fix, bullet.useLegacyDamage property
tweaked repel effect
octopus mine appearance tweak
more dash polish, changed some item descriptions
dash backblast effect
adjust dash sound as charges run out
error sfx when trying to dash while invuln
player-pixel collision while invulnerable callback, some dash rework
more dash reworking
player useLegacyPhysics, resolved collision callback order issue
dash sprite polish
boost shadow effect
reduce amount of slice on storm
storm laser and studbullet tweaks
storm meteor can only repel, not damage
tweaked storm return, less suction on storm form 1
fix janky damage bullets on trench parallel pattern
octopus bubble overlap fix
laser prison warnings
unit behaviourdelay, storm slalom timing changed
finished storm behaviour commit
some trench rebalancing
turret clamped to bounds, tweaked some medal times
fuse changes
hunter tweaks
tentacle orb vfx & sfx reworked
fix multiple tentacle orbs
unit.twist uses largest amount instead of combining
storm laser endcap
invasion laser endcaps
frame laser endcap
Merge branch 'master' of SpaceUsurperUnity
claw, orb, etc tweaks
orb rotating laser warnings
mech laser endcaps
Merge branch 'master' of SpaceUsurperUnity
mech laser pattern endcap
mech trap laser tweaks
fuse laser endcaps
onion laser endcaps
tweaked octopus mine sprite
fix orb sprite paths, removed some old sprites
orb form 1 stud to gun
orb laser endcaps
orb laser2 endcap
orb rotating laser endcap
orb turret laser endcaps
orb turret implosion, laser endcap, powerup, etc
claw minefield polish
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaked player gun recoil and slowmo effect
sfx type can be flagged as unique to limit to one at a time
more claw movement changes
claw movement form 1
startEndCollision property for AffectTouchingBullets
bullet clampToBounds
frame boss tweaks
swap orb and claw stages
claw movement rework
maxSpeedLimit for laser asteroids
Merge branch 'master' of SpaceUsurperUnity
prospector laser endcap, laser changes
inactive but dangerous laser no longer hits player
xulgon gun order behaviour fixed
xulgon speech fix
fix xulgon laserline length
added powerup for invasion ship1 side gun
pixel chunk global velocity property
reduced implosion core look speed
fixed intro damage powerup appearance
storm fixes etc
floating mine shoot pattern
mech boss rotate direction based on playerpos
fuse enemies dont wait random times
tweaked fuse spokes bullet amount
more fuse enemy tweaks
all units shake when cores hit
fix octopus redux paths, etc
octopus unclenches correctly if you wait
tweaked bubbles
octopus diamond shot new shoot effects
fixed redux paths
removed redux for build error
disable redux in standalone