userRyleighcancel
branchSpaceUsurperUnity/mastercancel

1,551 Commits over 2,618 Days - 0.02cph!

4 Years Ago
credits stage Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity broadside powerup broadside aimer copies body angle changed broadside aimer sprite
4 Years Ago
build !switch
4 Years Ago
force build again !redux
4 Years Ago
build !redux
4 Years Ago
build fix !redux
4 Years Ago
tentacle bio pattern fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer reverted barrage !redux
4 Years Ago
PixelData.ReplaceColors random mech pixels change color on core hit orb wait times updated bullet playerDamageDir property show triggers instead of shoulder buttons on replay fix exception in tutorial Merge branch 'master' of SpaceUsurperUnity set proper player damage dir for irregularly shaped bullets
4 Years Ago
fix json error misc tweaks Merge branch 'master' of SpaceUsurperUnity barrage experiment etc powerups have some magnetism, orb balance, etc implode pixel debris goes away from core now pixel flashing on orb core hit
4 Years Ago
misc balance powerup child pattern uses parents angle fuse balance and spinner more fuse balance trench balance, onion grid improvement onion balance !redux
4 Years Ago
storm balance changes Merge branch 'master' of SpaceUsurperUnity can access a patterns start time more storm balance invasion balance
4 Years Ago
cant activate status effect while dying laser balance changes !redux
4 Years Ago
build fix !redux
4 Years Ago
playtest changes tentacle powerup tweaks tractor affects units laser tri ring visual tweaks laser stuff, new prison pixels new prison2 pixels build !redux
4 Years Ago
build fix !redux
4 Years Ago
build again !redux
4 Years Ago
misc playtest tweaks remove robo unit removed unused bullet collision flags laser tractor beam pulls crosshair surrounding patterns less tweaked laser homingGrenade visuals build !redux
4 Years Ago
build !redux
4 Years Ago
player death particles no longer damage pixels respawn pod spawn position changes over time !redux
4 Years Ago
build !redux
4 Years Ago
tweaked laser scope attack for co-op laser powerup/scope changes dont show tips in tutorial claw pattern timing change, etc claw attack tweak
4 Years Ago
eject rewards rename shieldZone to purge petrify effect sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity enraged fuse enemy retarget when target dead
4 Years Ago
build again !redux
4 Years Ago
build !redux
4 Years Ago
remove debug lock levels Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
nearest player check
4 Years Ago
eject powerup, etc Merge branch 'master' of SpaceUsurperUnity bullet nearestPlayer starts as null now, so it performs a max level check as intended
4 Years Ago
tutorial fixes and sfx
4 Years Ago
build !redux
4 Years Ago
tutorial forced death tutorial tweaks tutorial speech tweak
4 Years Ago
coop tutorial polish
4 Years Ago
build !redux
4 Years Ago
more co-op tutorial stuff !redux Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
tutorial co-op flow
4 Years Ago
tweaked co-op player damage Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix json error build !redux
4 Years Ago
barrage goes there n back fuse respawn pod has proper bounds tauntSpeech checks correct player in co-op check min status level instead of target player, sometimes powerup dropping dropped status max stack size status bullets check for nearest player every frame
4 Years Ago
octopus speech Merge branch 'master' of SpaceUsurperUnity more octopus speech, etc Merge branch 'master' of SpaceUsurperUnity revert octopus speech changes shouldnt clear speech bubbles as all might not be despawned some tutorial stuff !redux
4 Years Ago
tutorial stuff
4 Years Ago
removespeechbubble(player)
4 Years Ago
units dont retarget while charging attack enemy hp not scaled for coop base player damage reduced in coop
4 Years Ago
bullet killing player despawns in coop unless all players dead reduce onion grid2 lag player_revive string setup boss speech for player revive
4 Years Ago
laser trap looping sfx respawnPod bullet cantBeDestroyed prospector secondary laser color Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity trench coop vine tether
4 Years Ago
swap attack tweaks tentacle wobbling sfx tweaks tentacle bomb tweaks
4 Years Ago
4 Years Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires
4 Years Ago
can shoot eggs to delay their timer like traps dont call unit.setup unnecessarily (could cause divergences) unit ChangeTargetPlayerOnDeath property fix respawnPod target player
4 Years Ago
setup speech for co-op player death some fastSin usage laser boss ignorecollision w respawnpod traps dont count down when being shot trap fixes
4 Years Ago
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero
4 Years Ago
more recall powerup work hunter dragging vine can connect both players
4 Years Ago
storm targeting fix popping sound in invasion drums highpass invasion targeting more targeting pattern targeting
4 Years Ago
claw,frame,laser targeting build !redux