branchSpaceUsurperUnity/mastercancel
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credits stage
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
broadside powerup
broadside aimer copies body angle
changed broadside aimer sprite
tentacle bio pattern
fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer
reverted barrage !redux
PixelData.ReplaceColors
random mech pixels change color on core hit
orb wait times updated
bullet playerDamageDir property
show triggers instead of shoulder buttons on replay
fix exception in tutorial
Merge branch 'master' of SpaceUsurperUnity
set proper player damage dir for irregularly shaped bullets
fix json error
misc tweaks
Merge branch 'master' of SpaceUsurperUnity
barrage experiment etc
powerups have some magnetism, orb balance, etc
implode pixel debris goes away from core now
pixel flashing on orb core hit
misc balance
powerup child pattern uses parents angle
fuse balance and spinner
more fuse balance
trench balance, onion grid improvement
onion balance !redux
storm balance changes
Merge branch 'master' of SpaceUsurperUnity
can access a patterns start time
more storm balance
invasion balance
cant activate status effect while dying
laser balance changes !redux
playtest changes
tentacle powerup tweaks
tractor affects units
laser tri ring visual tweaks
laser stuff, new prison pixels
new prison2 pixels
build !redux
misc playtest tweaks
remove robo unit
removed unused bullet collision flags
laser tractor beam pulls crosshair surrounding patterns less
tweaked laser homingGrenade visuals
build !redux
player death particles no longer damage pixels
respawn pod spawn position changes over time !redux
tweaked laser scope attack for co-op
laser powerup/scope changes
dont show tips in tutorial
claw pattern timing change, etc
claw attack tweak
eject rewards
rename shieldZone to purge
petrify effect sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
enraged fuse enemy retarget when target dead
remove debug
lock levels
Merge branch 'master' of SpaceUsurperUnity
eject powerup, etc
Merge branch 'master' of SpaceUsurperUnity
bullet nearestPlayer starts as null now, so it performs a max level check as intended
tutorial forced death
tutorial tweaks
tutorial speech tweak
more co-op tutorial stuff !redux
Merge branch 'master' of SpaceUsurperUnity
tweaked co-op player damage
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix json error
build !redux
barrage goes there n back
fuse respawn pod has proper bounds
tauntSpeech checks correct player in co-op
check min status level instead of target player, sometimes
powerup dropping
dropped status max stack size
status bullets check for nearest player every frame
octopus speech
Merge branch 'master' of SpaceUsurperUnity
more octopus speech, etc
Merge branch 'master' of SpaceUsurperUnity
revert octopus speech changes
shouldnt clear speech bubbles as all might not be despawned
some tutorial stuff !redux
removespeechbubble(player)
units dont retarget while charging attack
enemy hp not scaled for coop
base player damage reduced in coop
bullet killing player despawns in coop unless all players dead
reduce onion grid2 lag
player_revive string setup
boss speech for player revive
laser trap looping sfx
respawnPod bullet cantBeDestroyed
prospector secondary laser color
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
trench coop vine tether
swap attack tweaks
tentacle wobbling sfx tweaks
tentacle bomb tweaks
traps say defused when they dont trigger
trap defuse sfx
egg plays different sound when expires
can shoot eggs to delay their timer like traps
dont call unit.setup unnecessarily (could cause divergences)
unit ChangeTargetPlayerOnDeath property
fix respawnPod target player
setup speech for co-op player death
some fastSin usage
laser boss ignorecollision w respawnpod
traps dont count down when being shot
trap fixes
adding "changeTargetPlayerOnDeath":false to bullets
fix player jitter on death
fade reduces threat level to zero
more recall powerup work
hunter dragging vine can connect both players
storm targeting
fix popping sound in invasion drums highpass
invasion targeting
more targeting
pattern targeting
claw,frame,laser targeting
build !redux