3,058 Commits over 3,928 Days - 0.03cph!
[platformer] fixed an offset issue when pushed out of bounds while on a block
[platformer] further fixed falling on a downward moving block
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] fixed some stuff, added blocks that move around clockwise
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] improved crush detection
[platformer] player checks for being crushed
added janky platforming base
updated tutorial code dl link
Merge branch 'deploy' of github.com:Facepunch/arcade into deploy
more tutorial tweaks and images
tutorial tweaking and some images
removed some casting code
split up the tutorial into multiple markdown files
added tutorial game and text
changed IsPlaying to IsPaused
added a JustBecameNonzero property to Axis2
added an IsPlaying property to Animation
added a GetFrame accessor to Animation
a couple doc clarifications
fix for C# games not running
added docs for Tilemap.cs
added docs to Graphics.cs and Graphics_Serialization.cs
untracked Pngcs meta file
untracked Pngcs meta file
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
[ultimate_soldier] fixed some money stuff
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed civilian not loading base class sounds