userRyleigh Kostashcancel
repoSpaceUsurperUnitycancel

1,603 Commits over 2,496 Days - 0.03cph!

4 Years Ago
misc playtest tweaks remove robo unit removed unused bullet collision flags laser tractor beam pulls crosshair surrounding patterns less tweaked laser homingGrenade visuals build !redux
4 Years Ago
build !redux
4 Years Ago
player death particles no longer damage pixels respawn pod spawn position changes over time !redux
4 Years Ago
build !redux
4 Years Ago
tweaked laser scope attack for co-op laser powerup/scope changes dont show tips in tutorial claw pattern timing change, etc claw attack tweak
4 Years Ago
eject rewards rename shieldZone to purge petrify effect sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity enraged fuse enemy retarget when target dead
4 Years Ago
build again !redux
4 Years Ago
build !redux
4 Years Ago
remove debug lock levels Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
nearest player check
4 Years Ago
eject powerup, etc Merge branch 'master' of SpaceUsurperUnity bullet nearestPlayer starts as null now, so it performs a max level check as intended
4 Years Ago
tutorial fixes and sfx
4 Years Ago
build !redux
4 Years Ago
tutorial forced death tutorial tweaks tutorial speech tweak
4 Years Ago
coop tutorial polish
4 Years Ago
build !redux
4 Years Ago
more co-op tutorial stuff !redux Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
tutorial co-op flow
4 Years Ago
tweaked co-op player damage Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix json error build !redux
4 Years Ago
barrage goes there n back fuse respawn pod has proper bounds tauntSpeech checks correct player in co-op check min status level instead of target player, sometimes powerup dropping dropped status max stack size status bullets check for nearest player every frame
4 Years Ago
octopus speech Merge branch 'master' of SpaceUsurperUnity more octopus speech, etc Merge branch 'master' of SpaceUsurperUnity revert octopus speech changes shouldnt clear speech bubbles as all might not be despawned some tutorial stuff !redux
4 Years Ago
tutorial stuff
4 Years Ago
removespeechbubble(player)
4 Years Ago
units dont retarget while charging attack enemy hp not scaled for coop base player damage reduced in coop
4 Years Ago
bullet killing player despawns in coop unless all players dead reduce onion grid2 lag player_revive string setup boss speech for player revive
4 Years Ago
laser trap looping sfx respawnPod bullet cantBeDestroyed prospector secondary laser color Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity trench coop vine tether
4 Years Ago
swap attack tweaks tentacle wobbling sfx tweaks tentacle bomb tweaks
4 Years Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires
4 Years Ago
4 Years Ago
can shoot eggs to delay their timer like traps dont call unit.setup unnecessarily (could cause divergences) unit ChangeTargetPlayerOnDeath property fix respawnPod target player
4 Years Ago
setup speech for co-op player death some fastSin usage laser boss ignorecollision w respawnpod traps dont count down when being shot trap fixes
4 Years Ago
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero
4 Years Ago
more recall powerup work hunter dragging vine can connect both players
4 Years Ago
storm targeting fix popping sound in invasion drums highpass invasion targeting more targeting pattern targeting
4 Years Ago
claw,frame,laser targeting build !redux
4 Years Ago
avoid divergence when setting initial _targetPlayerUpdateTimer
4 Years Ago
onion & hunter bullet player targeting achievement tweaks for 2player update bullet pos properly when clamping to bounds patterndata useAnchorPos property tentacle & orb targeting
4 Years Ago
fixed some unit targeting stuff, fuse enemyA dont retarget when enraged fuse enemyB targeting fuse pattern targeting trench pattern targeting
4 Years Ago
xulgon revenge bullet interacts with fade Merge branch 'master' of SpaceUsurperUnity patterns can retarget different players like bullets can mech patterns switch targets moved unit player-targeting to formdata unit onAutoUpdateTargetPlayer callback
4 Years Ago
autoUpdateTargetPlayer, status paths, etc Merge branch 'master' of SpaceUsurperUnity fix missing asteroids fix mysterious force removed some debug Merge branch 'master' of SpaceUsurperUnity respawnPod stay in bounds, turret autoupdate owner drone has red explosion effect bullet pattern attachChildBulletsToBulletAnchor property bullets can override target player selection xulgon revenge bullet retargets player in line of sight
4 Years Ago
change xulgon curse spawn trigger egg/traps dont avoid units so fast Merge branch 'master' of SpaceUsurperUnity unfinished eject powerup resetGunPositions, fix visual issue for Swap bullet
4 Years Ago
resized onion emoji both players can push turret claw boss movement fixed for 2player xulgon revenge bullets look for both players added methods for getting status levels of >1 player
4 Years Ago
fix intro song for 2player players collide with eachother averagePlayerVel, fixed 2player fade collision
4 Years Ago
expose player.selectedStatusPath player2 wider, fixed execution player2 Merge branch 'master' of SpaceUsurperUnity fix respawnPod player being destroyed by boss explosion respawn pod lasts forever, tweaked visuals to differentiate from shieldEgg
4 Years Ago
fuse laser impact effect scales with dps fuse laser ringBullet proper colors Merge branch 'master' of SpaceUsurperUnity fuse laser looping sfx laser diamond circle2 polish Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
onion fan uses bigger ringBullet for core expanding bullet shows target when it nears max size trench expanding warning sfx
4 Years Ago
all levels unlocked !redux
4 Years Ago
fix redux mech json error all levels unlocked !redux
4 Years Ago
new build !redux
4 Years Ago
invasion tossed tweaks frame noGunsLeft attack changes