userRyleighcancel
brancharcade/ovrcancel

358 Commits over 92 Days - 0.16cph!

10 Years Ago
[ultimate_soldier] gun kickback force
10 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
10 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
10 Years Ago
[ultimate_soldier] tweaks
10 Years Ago
[ultimate_soldier] blood
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemies pause before firing
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemies shoot, bunch of tweaks
10 Years Ago
added Mathf.Lerp
10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
hide cursor while in a game
10 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
10 Years Ago
[ultimate_soldier] bullet holes
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] shooting affects aim
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] cant hit yourself while firing
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
[ultimate_soldier] enemies that walk around
10 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
10 Years Ago
made a new scene for testing a single game in peace and quiet
10 Years Ago
changed camera zoom distance when focusing game
10 Years Ago
[ultimate_soldier] mouse aiming
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
merge
10 Years Ago
[ultimate_soldier] merged, cleaned up
10 Years Ago
[ultimate_soldier] movement and some aiming
10 Years Ago
added NumFrames getter to Animation
10 Years Ago
made Animation _progress a public property
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
[memory_dungeon] message box tweaks
10 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
10 Years Ago
[memory_dungeon] player turn timing re-structured
10 Years Ago
[memory_dungeon] damage floaters
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade the commit.
10 Years Ago
[memory_dungeon] more combat, enemy and weapon hp and death
10 Years Ago
added int versions of Min and Max to Mathf
10 Years Ago
[memory_dungeon] enemies flip back face down after attacking
10 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
10 Years Ago
added an int version of Clamp to Mathf
10 Years Ago
[memory_dungeon] removed the blink when item added to inventory
10 Years Ago
[memory_dungeon] made apples replenish hunger
10 Years Ago
[memory_dungeon] inventory auto-rearranging