358 Commits over 92 Days - 0.16cph!
[ultimate_soldier] gun kickback force
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
[ultimate_soldier] bullets can land on soldiers bodies
[ultimate_soldier] tweaks
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] enemies pause before firing
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] enemies shoot, bunch of tweaks
[ultimate_soldier] enemy death anim
[ultimate_soldier] muzzle flashes
hide cursor while in a game
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
[ultimate_soldier] bullet holes
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] shooting affects aim
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] cant hit yourself while firing
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun class
[ultimate_soldier] moved gunshot handling from Player to GameStage
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
[ultimate_soldier] enemies can get shot in the head
[ultimate_soldier] enemies that walk around
ESC leaves cabinets now, instead of clicking outside screen
made a new scene for testing a single game in peace and quiet
changed camera zoom distance when focusing game
[ultimate_soldier] mouse aiming
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] movement and some aiming
added NumFrames getter to Animation
made Animation _progress a public property
added Magnitude method to Vector2f
implemented a set for Animation.Frame
[memory_dungeon] message box tweaks
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] player turn timing re-structured
[memory_dungeon] damage floaters
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
[memory_dungeon] more combat, enemy and weapon hp and death
added int versions of Min and Max to Mathf
[memory_dungeon] enemies flip back face down after attacking
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
added an int version of Clamp to Mathf
[memory_dungeon] removed the blink when item added to inventory
[memory_dungeon] made apples replenish hunger
[memory_dungeon] inventory auto-rearranging