userRyleigh Kostashcancel

2,838 Commits over 3,622 Days - 0.03cph!

9 Years Ago
[ultimate_soldier] added Loadout and IntermissionStage
9 Years Ago
[ultimate_soldier] single room levels no longer crash
9 Years Ago
scene GUID keeps bugging me that it has changed
9 Years Ago
[ultimate_soldier] refactoring, swat team persists across stages
9 Years Ago
[ultimate_soldier] added a bomb on each level for time pressure
9 Years Ago
[ultimate_soldier] player & swat start in the entranceway
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
[ultimate_soldier] exits no longer block gunshots
9 Years Ago
[ultimate_soldier] created title stage
9 Years Ago
[ultimate_soldier] revamped how player energy & dashing work
9 Years Ago
[ultimate_soldier] civilians dont follow SWAT they cant see
9 Years Ago
[ultimate_soldier] changed the way soldiers decide where to spawn
9 Years Ago
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
9 Years Ago
[ultimate_soldier] civilians leave the level
9 Years Ago
[ultimate_soldier] improved civilian pathfinding
9 Years Ago
[ultimate_soldier] player can leave the level
9 Years Ago
[ultimate_soldier] level exits
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
merge
9 Years Ago
[ultimate_soldier] civilians try to follow nearby SWAT team, civilians can get shot
9 Years Ago
[ultimate_soldiers] civilians move around too fast
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
[ultimate_soldier] started working on civilians
9 Years Ago
[ultimate_soldier] gun weight affects movespeed
9 Years Ago
[ultimate_soldier] improved the way AI pick up guns
9 Years Ago
[ultimate_soldier] improved the way the AI aims
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
[ultimate_soldier] added sawedoff shotgun
9 Years Ago
[ultimate_soldier] sfx panning relative to player
9 Years Ago
[ultimate_soldier] made shotgun sfx less deafening
10 Years Ago
[ultimate_soldier] centered sfx panning
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] new desert eagle aimer
10 Years Ago
[ultimate_soldier] new knife aimer
10 Years Ago
[ultimate_soldier] new shotgun aimer
10 Years Ago
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
10 Years Ago
[ultimate_soldier] shotgun shell casing
10 Years Ago
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
10 Years Ago
[ultimate_soldier] added shotgun
10 Years Ago
[ultimate_soldier] added desert eagle and GunManager
10 Years Ago
[ultimate_soldier] guns can have different rotations peeds
10 Years Ago
[ultimate_soldier] switched knife sfx
10 Years Ago
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
10 Years Ago
[ultimate_soldier] switched sfx
10 Years Ago
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] double tap direction to dash
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade