branchsbox/mastercancel

13,867 Commits over 1,552 Days - 0.37cph!

4 Years Ago
Devcam, hit hitboxes Allow bigger blur Instant Focus
4 Years Ago
Pipe DoF stuff to pipeline through Renderingworld Trim a bunch of HLVR rendering code DevCam autofocus and bind DoF to C# Post process with DoF Merge branch 'master' of sbox
4 Years Ago
Add dm_yard default gamemode to sandbox Debug list active games
4 Years Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
4 Years Ago
Depth of Field Refactor postprocess shader Fix offsets being wrong when reading depth on a viewport
4 Years Ago
Fixed RPC codegen when using virtual/override
4 Years Ago
Tweak footstep sound events
4 Years Ago
Renamed FollowEntity to SetParent Merge branch 'master' of sbox Added SetParent overload which takes the bone id
4 Years Ago
slowed down run anims
4 Years Ago
DoF / Motion blur testing dots on testmap
4 Years Ago
Making HotloadResult Json friendly
4 Years Ago
Enable specular by default when creating material from image
4 Years Ago
If there's no valid suffix on texture name, just throw it into the color slot
4 Years Ago
Right clicking an image file in asset browser tries to create a material (needs cleaning up but works)
4 Years Ago
Add StringTable.Contains Add FileWatch.OnChangedFile AssetList automatically adds all .scss files Renamed AssetList to NetworkAssetList Merge branch 'master' of sbox
4 Years Ago
Don't accept drag action if there's no valid files
4 Years Ago
ModelDoc: Add support for fbx file drag and drop
4 Years Ago
ModelDoc: New bone "Do Not Discard" true by default AssetBrowser: Refresh Thumbnails/Dump thumbnail are context aware (only allow it for assets that have thumbnails)
4 Years Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
4 Years Ago
Create models for each modular vehicle part
4 Years Ago
pump shotgun Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
4 Years Ago
v_rust_shotgun
4 Years Ago
Skin shader compiled objects
4 Years Ago
Move drone/modular vehicle into entities/, lowercase filenames
4 Years Ago
Added Camera.Deactivated DevCamera adds devcamera class to HUD when activated Hide HUD if devcamera class Remember devcamera overlay status (per session) Merge branch 'master' of sbox
4 Years Ago
ModelDoc: Attempt to offset bindpose by any import translation or alignment
4 Years Ago
Start porting modular vehicle assets
4 Years Ago
ModelDoc: Add origin alignment to RenderMeshFile (offset mesh to bounds min, max or center) Add Distance to TraceResult Car physics test
4 Years Ago
Fixed exception on spawn rust_shotgun
4 Years Ago
attack anims, brass eject pistol ejectbrass particles Allow BaseCarriable a go at the PlayerAnimator (to choose holdtype etc)
4 Years Ago
SMG sounds
4 Years Ago
Better worldmodel physics for pistol + smg
4 Years Ago
SMG viewmodel Merge branch 'master' of sbox
4 Years Ago
Fixed skin transmission on viewmodel cascade and fixed seamless envmaps on skin transmission/two lobe specular Merge branch 'master' of sbox
4 Years Ago
rust_smg source Fixed all weapons being visible on equip Weapons use bonemerge on parent Added bones to pistol for bonemerge Ignore this warning, it's now wrong smg worldmodel setup smg _rough textures smg worldmodel finish
4 Years Ago
animgraph_editor to sbox_game Added Always Evaluate node to state machine animgraph Add System.Convert.ToInt32 to access Update BaseCarriable.cs Update pistol viewmodel anims
4 Years Ago
NetRead/NetWrite can try to handle unregistered NetworkClass Create NetList.cs Add IPlayerCamera, allow weapons to modify the camera Fix warning Update pistol animgraph
4 Years Ago
Add AttributeUsage to Replication vars Support replicate array types Hand textures
4 Years Ago
Bind RenderContext.SetBlendMode Added mix-blend-mode to styles Renderer support for mix-blend-mode: lighten + multiply Fix warnings Merge branch 'master' of sbox
4 Years Ago
Testmap with a hole to test sun volumetrics
4 Years Ago
Use henyey-greenstein scattering term for more accurate volumetrics on dynamic lights
4 Years Ago
Fix CSM shadow flickering from volumetric fog
4 Years Ago
Skin shader compiled objects
4 Years Ago
Delete old deathmatch folder Disconnect if can't create gamemode Delete lasereyes gamemode Update Access Added BaseWeapon.TraceBullet Fixed TraceResult.Direction wrong direction Entity.Owner is now a player - can use OwnerEntity to get it as an entity When setting Parent, if new parent entity is the world, will behave correctly Update baseaccess.txt
4 Years Ago
Don't include shared/decals.cpp
4 Years Ago
Moving these out of source control since they're part of sbox_game now
4 Years Ago
Remove some more debug spam
4 Years Ago
Made previews a bit more modular Added NetworkClass.NetworkDirty Network CurrentTool Put addon name in generated source
4 Years Ago
Don't print results of command line commands Player.ToString() Addon ProjectGen, ignore some dumb warnings Chat prints in server console Fixed some warnings in addons Reduce console spam
4 Years Ago
Simplifying network write/read Merge branch 'master' of sbox