243,513 Commits over 3,898 Days - 2.60cph!
A bunch of empty folders for some reason
Reverted to March 14th version
Added server.secure convar
Improved some awfully flat looking ground textures.
Fixed players being able to die when dead
Removed more debug output
Making the server less verbose
Fixed EnableMatrix and SetModelScale scaling some models twice
Fixed util.CRC not working with numbers
Fixed a few potentially exploitable concommands and convars
Added .db to CNetChan blacklist
Adjusted Color metatable
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
Fixed HTML menu for real this time
Reduced calorie healing so you're not immortal
Fixed HTML rendering being laggy
Fixed quit not working
Fog, light and grass tweaks.
Fixed ui starting on ingame screen
Slight camera and TOD tweaks.
Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
Added hats source file & LODS.
Added prototype of terrain fog based on atmospheric scattering
Tweaked sky sun mesh color
Tweaked sky prefab fog bias
Time of Day update to 2.1.0 prerelease 1
Fixed missing reference in procedural map scene
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD)
Updated camera prefab to remove land fog volume (water fog volume remains)
Added random grass patches in forests (this needs tweaking)
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
Added crafting queue to the HUD. Tweaked window display structure.
Added some more prefabs, did some prefab reordering
Merge from main for those missing meta files
Disabled dynamic batching (for now)
Added billboard test to tree_3_1
Made water always render before any other transparent objects
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
Optimized billboard shader
Include missing grass shaders
I like big butts, and these new bushes too.
Further updates for the crafting window.
Merge over tree billboard test texture
Added first draft of a custom tree billboard shader
Moved cginc files to their own folder so that they can be used by shaders in any subfolder