userTaylor Reynoldscancel

1,221 Commits over 3,500 Days - 0.01cph!

8 Years Ago
Playermodel and colliders use old LOD3 meshes Default head uses old naming convention, updated skinsets.
8 Years Ago
Merge from skinupdates_2 (problematic meshes/colliders reverted)
8 Years Ago
fixed missing eyes on playermodel
8 Years Ago
Collider_legs correct name
8 Years Ago
removed eyelashes from male faces
8 Years Ago
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow) Added AO to male specular
8 Years Ago
lighting added to dark male textures eye's made glossier, but less spec
8 Years Ago
Female light texture updates
8 Years Ago
Female dark texture updates
8 Years Ago
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8 Years Ago
Reorganised hair folder
8 Years Ago
Toned down female eyelash material
8 Years Ago
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
8 Years Ago
deleted some faces of the inner mouth to avoid clipping some head types
8 Years Ago
updated player preview lighting
8 Years Ago
increased strength of eyebrows on male light texture a little
8 Years Ago
reduced size of scatter textures
8 Years Ago
balaclava fix
8 Years Ago
hide shirt fix
8 Years Ago
fix for NRE spam in perf.playermodel
8 Years Ago
collared shirt fix
8 Years Ago
halterneck fix
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Improved geometry and skinning on wrists/elbows Haircap geometry is consistent across all male/female heads Toned down scaling on some bones Fixed player preview sometimes blinking backwards Added more variation to dark skin colours Possible fix for neck skinning problem on asianmale03
8 Years Ago
Updated skinning on tshirt
8 Years Ago
hide pants, shorts & gloves skinning updates
8 Years Ago
Added a couple more pickupable items
8 Years Ago
Cleaned out junk folder, deleted a lot of unused stuff
8 Years Ago
Cleaned out materials from items folder
8 Years Ago
Added prototype dash
8 Years Ago
deleted some unused scripts, changed some item costs
8 Years Ago
Added quick stunned vfx prefab
8 Years Ago
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
8 Years Ago
FOV projector doesn't effect TransparentFX
8 Years Ago
Dash VFX
8 Years Ago
Initial knockback, placeholder stunned vfx
8 Years Ago
Updated T joint thickness
8 Years Ago
Players drop items on collision
8 Years Ago
Don't toss item on collision
8 Years Ago
Dropped items in collision have velocity set to 0
8 Years Ago
Added palceholder stunned vfx, removed animator from playermodel
8 Years Ago
Added animations folder (implement if there's time)
8 Years Ago
Merge from PlayerCollisions
8 Years Ago
Make held items use same physmat as players (was getting stuck on corners)
8 Years Ago
Added intro level
8 Years Ago
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
8 Years Ago
Added Multi-Level scene Made fov based on player height Scaled walls below ground Added playerblocker layer