1,221 Commits over 3,500 Days - 0.01cph!
Added new levels to build
Made kitchen chair not cost 0
Added descriptions to level select
culled fovmesh from maskcamera in level02
Re-addded level3 and added to build
made lobby spawn player previews, made contract clipping distance larger
Makeshift Hazmat suit art
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.
Added level manager prefab. Setup levelSelect scene
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
fixed NRE on back button in playerselect
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
Added min player warning to player select
Added playerarrayID to playerinstance
removed playerarrayID and just use playerID for everything
Merge from Player&LevelSelectRework
Added pause menu
Added pause state and gamestart state (separate from InPlay state)
Pause menu buttons do their stuff
redid build settings (fix not building?)
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
Added scene view sync (third party)
Make items drop from above if they fall out of the world
added intro time to coop game mode (so we can skip it when testing)
Added prototype level with hand in volume on moving platform
Fixed post game back to menu buttons
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
correct obstacle layer on player prefab
Merge from player pickup changes
Changed to using linecast for detecting LOS of item
Commented out EdgeThreshold stuff temporarily
Added a bunch of items, and random color for books
Made objects scale in item preview (rough implementation), added first pass music controller
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
Other levels use new FOV method
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
Changed volume of music, made music pause on level finish and reset on level start
fix for LOS mesh being too low
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
fixed frog boots clipping with pants
Viewmodel Clothing fbx files
Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs
Placeholder diving mask and fins art
Placeholder wetsuit art (missing female version for now)