1,104 Commits over 3,227 Days - 0.01cph!
Harness with updated rig + lods
updated dog source models
Retriever lods, added Retriever_Owned model for new rig
UV0/UV1 transparency option for Standard/StandardSpecular/StandardClothSpecular/StandardWind/StandardWindSpecular shaders
Retriever/Retriever_Owned prefabs
Harness attire art/prefab
Added Mastiff, updated other dog models to fit new rig work
Reset ALL pieces if there's a bad kickoff so people don't knock all your pieces away before the game starts
Fixed ball effect not working on first kickoff
Restart happens after a few seconds, whistle goes after goal
Whistle sounds for both teams, goal volume is no longer returned in trace
Updated ball mesh
Fixed bug where red player couldn't kick off
Timer counts down properly
UI for ending game, game flow
Round time is 3mins
Stop players from playing when game is over
added console command to start game, for testing
add particles to precache, code cleanup
more console commands
Added sound listener and set up sounds for ball
sound listener lerps a bit between world origin, camera pos and the ball so sounds are directional a bit
ball is a bit bouncier in Z axis, gravity slightly reduced. Fixed pieces having velocity after respawn
Fixed pieces spawning with cooldown already
fixed cooldown being reset by ball
fixing a few bugs with power line effect on opponents
pieces array is now IList so it's networked
debug overlay on opponent's selected piece
display opponents aim line (finally!)
networked score
scoreboard UI hooked up, names + score working now
game cleanup
a bit of cleanup, some network tests
properly set canSelect
can only select pieces when 2 players are connected
very rough implementation of only allowing the kicker to kickoff
always give kickoff to team0
Merge branch 'main' of sbox-hackweek-Socceteo
removed old spawnteam function
UI elements for score and timer
Cleanup, Unique team positions depending on who has kickoff
proper positions spawning, kickoff position assumed by team that didn't score
removed player tag temporarily
ball gets boosted a little by the pieces too
Goal scoring, pitch updates
Basic team setup, improved cooldown model
fixed some bad names, added goal entity, added goal to basicpitch and edited the clipping walls a bit
Scale velocity when ball hits a wall. Goal trigger is behind the goal now
Team info defined in piece constructor. Added team colours, made base edge chunkier. Some cleanup
added quick cooldown mesh and materials
Rough cooldown implementation and cooldown timer setup
Clamp flick velocity
some cleanup, respawn ball with right click for now
Merge branch 'main' of sbox-hackweek-Socceteo
pulled camera back a little to see whole pitch
moved flick logic to the pieces, made flicking networked (maybe?)
got cursor working and basic traces working
rudimentary flicking
disable team colours for now
quick surface setup for player
material updates, collider updates
quick colour setup, set proper camera transforms
setup game as static class
GSD model/material updates
Dog skeleton definition & prefab setup
Dog material variations/updates
More eyebrow blendshape fixes
Got eyebrow blendshapes working
Fixed eyebrow morphs example scene
Clothing Layer guides WIP
Updated Citizen source files
Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip
Merge branch 'master' of sbox