1,005 Commits over 2,982 Days - 0.01cph!
Updated trousers to fit new Citizen rig
Updated longsleeve shirt to fit new Citizen rig
Updated Tracksuit to fit new Citizen rig
Updated Shorts to fit new Citizen rig
Updated Labcoat to fit new Citizen rig
Updated Jackets (hoodie and tuxedo) to fit new Citizen rig
Updated HeavyJacket to fit new Citizen rig
Updated Shoes to fit new Citizen rig
Merge branch 'citizenv2' of sbox into citizenv2
Fixed unwelded vert in knee
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
Citizen model updates:
Added extra loops to elbows/knees
Added Eye fakeAO
Removed colour from skin to allow for better tinting
fixed normals in split meshes
Updated citizen materials with 3dsmax triangulation
Merge branch 'master' of sbox
Added instanced citizen body part meshes
Updated textures
made characters folder and added citizen to it
Added eyes, teeth etc & unwrapped citizen
Added helper locators for eyes and eyelids
Updated skeleton definitions
Updated prefabs
Updated ragdolls
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jumpsuit female model and prefab
added skeletonskin to Jumpsuit skinned mesh renderers
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Uses selections instead of source/target gameobjects
Removed reset pose and remove animators
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles)
More dialogs/fixes for NREs
Display dialog when there are missing references
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