1,236 Commits over 3,287 Days - 0.02cph!
tweaked deploy torch view model.
Working on player torch anims
updated run_forward source anim with latest version
Changed foundations test object to be 3m tall.
Added lit_idle for torch view model (source file)
changed ignite anim to end in new lit torch pose
further work on player torch anims
Added test ceiling part and basic door
Added 3m Window test model
updated torch extinguish anim to to start from 'lit' position
Created torch 'attack' & 'hit' anims from the new'lit' position
tweaked view model torch anims
updated player torch anims
updated rock holdtype anims
chnages to holdtype anims
skinning updates to the player naked torso / head
Added initial player pickaxe deploy anim
Commiting updates to holdtype source anims
Started to look into camera movement mokeups for transitions between ironsights & reloading.
Added holdtype source anims
Added initial player hatchett anim source file
changed rotation order of shoulder bones on player rig source file
holdtype anim source updates
deleting erroneous holdtype files
burlap trousers max 2014 file for goosey
burlap_trousers textures + meta files
working on revolver player anims
Thompson rust_art submit of the world and view models. LODs are done, scale and pivots should be sorted too.
Made the Thompson LOD3 lower - max file.
Added idle_stand to revolver idle source file
Added source view model anims
Adding view model anim tests