1,236 Commits over 3,287 Days - 0.02cph!
Added swimming view model test source file
Added first pass bota bag view model source anim
rigged view model bota bag
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Adding the torch max and textures files to rust_art.
Adding max torch wall mounts to plastic.
checking in fixed LOD2 naked torso mesh with longer wrists
reupload of player_naked_torso_LOD2
Edited LOD2 torso to match seams of other LOD2 naked body parts
Updated player clothes source file
updated burlap LOD0 torso to include neck geometry
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Added neckline to burlap_shirt LOD0
committing latest burlap clothes source file
Tweaked vm torch source anims to fit better with the new torch
updated hammer vm source anims
First pass bota bag vm anim
Updates to bota bag vm anim
Updated left & right arm flinch anims
Updated bota bag vm anim (more force)
Added additional directional head flinch
Updated vm melee weapon source files
A bunch of speedtrees
(open in speedtree then go to file -> save as with assets and save into Rust content folder somewhere)
Added alt attack to vm rock source file
Added gestures folder & anim source file.
Updated gestures source anim
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updated player gestures source anim
updated player rock attack source file
New tier 1 bow, also 3 new arrow types. All with LODs and what not.
Checking in storage box and textures ready for animating
rigging update for bow viewmodel source file
Updated vm bow source file
Medical syringe check in of the max file.
Added spine1 scale bone to player_rig_scalebones source file
updated scale bone positions in player_rig_scalebones source file
Added player sliding source file
updated player_rig_scalebones source file
Added player_rig_scalebones.fbx for artists
updated bow vm source anim
updated vm bow source anim
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changed pivot point & mesh position of bota bag world model