branchrust_reboot/main/skscancel

59 Commits over 121 Days - 0.02cph!

10 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
10 Months Ago
3rd person eject fix
10 Months Ago
SKS attachments and FX
10 Months Ago
vm sks anim tests, animator updated
10 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
10 Months Ago
improved sks shader settings and textures to improve shading of the sks
11 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
11 Months Ago
sks 3p - all attachments now positioned correctly
11 Months Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
11 Months Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
11 Months Ago
Fixed incorrect ShowBullet reload animation event configuration
11 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
11 Months Ago
Update skin list
11 Months Ago
Fixed missing ShowBullet animation events
11 Months Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
11 Months Ago
Fixed missing camera shakes when firing the sks
11 Months Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
11 Months Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
11 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
11 Months Ago
Setup for weaponracks
11 Months Ago
SKS sounds
11 Months Ago
merge from main
11 Months Ago
vm sks updates
11 Months Ago
vm sks updates
11 Months Ago
vm renderer script setup and activated
11 Months Ago
sks icon
11 Months Ago
sks entity - removed sar ref & updated bounds
11 Months Ago
folder clean up ( removed unneccessary inital model prefabs )
11 Months Ago
3p sks updates
11 Months Ago
sks holster position updates
11 Months Ago
3p sks updates
11 Months Ago
Hide the bullet in the magazine if the player has one bullet loaded
11 Months Ago
Fixed animator hasAmmo param not getting populated
11 Months Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
11 Months Ago
viewmodel prefab - set shell root object on vm script
11 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
11 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
11 Months Ago
Match import fbx offsets exactly
11 Months Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
11 Months Ago
viewmodel updates inc bolt states & triggers
11 Months Ago
viewmodel updates
11 Months Ago
vm anim export update + some anim events
11 Months Ago
viewmodel prefab updates
11 Months Ago
added effects to effects folder (taken from SAR for now)
11 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
11 Months Ago
sks prefab setup progress
11 Months Ago
Merge from main
11 Months Ago
merge from main
12 Months Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
12 Months Ago
updated sks mesh