branchrust_reboot/maincancel

37,135 Commits over 4,444 Days - 0.35cph!

11 Years Ago
Fixed building block sound cutting out on placement
11 Years Ago
Keep serverside sleeper collider enabled
11 Years Ago
Adjusted high external wall and gate deploy volumes
11 Years Ago
Tree colliders now more accurate, instead of just looking like pills.
11 Years Ago
Roofs offer sideways support for walls
11 Years Ago
Manifest
11 Years Ago
SpeedTree stuff
11 Years Ago
Changed roof sideways stability supports to female only
11 Years Ago
Serverside tree collider preprocessing fix
11 Years Ago
fireballs are extinguished by water
11 Years Ago
torch extinguishes underwater
11 Years Ago
Get official servers from url, not from steam
11 Years Ago
More accurate EAC kick messages
11 Years Ago
Client doesn't need clientinfo anymore
11 Years Ago
switched back to the old walk/run animations
11 Years Ago
Moved protobuf shit to a seperate library
11 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
11 Years Ago
Missing river grabpass
11 Years Ago
Moved networking base to its own dll
11 Years Ago
More library organisation
11 Years Ago
helk'd it
11 Years Ago
flies spawn around dead ragdolls after a few seconds
11 Years Ago
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11 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
11 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
11 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
11 Years Ago
Saved one pass on water geometry after taking my head out of my ass
11 Years Ago
tweaked the gooseman flies looping effect.
11 Years Ago
Server compile tweaks
11 Years Ago
Native library latest
11 Years Ago
Server compile fixes
11 Years Ago
Without Google Analytics
11 Years Ago
PerformanceReport format fixes
11 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
11 Years Ago
Better fly swarm motion/texture
11 Years Ago
Removed/fixed SSAO command buffer hack to match latest water2 changes Fixed missing global params in water2
11 Years Ago
Water materials
11 Years Ago
Steamworks tweaks
11 Years Ago
ak47 texture sizes
11 Years Ago
Fixed massive performance hit in water quality modes 1 and 2
11 Years Ago
Fixed 40 byte per-frame leak on riverless maps
11 Years Ago
removed footstep sounds when player turns in place (it was freaking people out)
11 Years Ago
Fixed dx9 compilation error in DepthOfFieldScatter shader Fixed dx9 water issues
11 Years Ago
More dx9 water fixes (nvidia)
11 Years Ago
Added new bindable input system
11 Years Ago
Server fixes
11 Years Ago
voice key convar clash
11 Years Ago
Copy default config properly
11 Years Ago
UI tweaks
11 Years Ago
Updated rustbuilder