branchrust_reboot/maincancel

37,053 Commits over 4,444 Days - 0.35cph!

11 Years Ago
Added lit particle test scene
11 Years Ago
Triangle foundation exploit fix
11 Years Ago
Use scaled time for client tick + lerp (timescale debugging weapons)
11 Years Ago
Fixed client rpc prediction cull not working (own weapons effects playing twice)
11 Years Ago
Fixed insane plant growth in shallow lakes
11 Years Ago
Fixed being able to open chat when it's disabled
11 Years Ago
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11 Years Ago
shotgun shell fires +2 projectiles handmade shell projectile count doubled, damage halved eoka spread increased ( less useless)
11 Years Ago
Added input Reset To Defaults Added mouse blocking canvas when binding a key Fixed options starting on wrong screen
11 Years Ago
Reset item.removeTime on load serverside, to avoid items falling into limbo
11 Years Ago
Fucking water texture fuck the fuck off
11 Years Ago
fix for reload delay
11 Years Ago
combined all underwater world fx into one super prefab.
11 Years Ago
added a ripple effect to the water bucket when the player moves around
11 Years Ago
melee ranges slightly increased across the board
11 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
11 Years Ago
Fixed RUST-277 - server objects aren't networking their positions to clients Removed some unused network functions
11 Years Ago
Bug reporter categories
11 Years Ago
Bundle tweaks
11 Years Ago
Fixed steam inventory breaking if you have more than 128 items
11 Years Ago
worldmodel bundle names
11 Years Ago
first pass at m249 sounds
11 Years Ago
Sand and snow impact sounds + grass impact sound tweaks
11 Years Ago
Fall damage sounds
11 Years Ago
New player body fall sounds
11 Years Ago
Fixed terrain alpha issues around sewer entrances
11 Years Ago
Stone external gate sounds + wood external gate sound tweaks
11 Years Ago
Window shutter sounds
11 Years Ago
Large fire sound tweaks
11 Years Ago
stone hatchet soft strike sound tweak
11 Years Ago
Bandage sound tweaks
11 Years Ago
Changed splatmap resolution bias
11 Years Ago
Subtractive merge cs 12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
11 Years Ago
Ambience tweaks
11 Years Ago
Tree impact tweaks
11 Years Ago
Underwater particle effect script
11 Years Ago
Move
11 Years Ago
Emerge from water screen effect textures.
11 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
11 Years Ago
Corpse fly swarm sounds
11 Years Ago
AudioClip import settings
11 Years Ago
Ambience sting timing tweaks
11 Years Ago
created LODs for the waterbucket worldmodel and setup the prefabs
11 Years Ago
Underwater effects material tweaks.
11 Years Ago
Added subsurface scattering to skin shader Updated and tweaked existing skin materials Updated skin test scene
11 Years Ago
Undone shader bundle change
11 Years Ago
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab Call DoPrepare pre bundling Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too Added EffectRecycle components to flies they need them to be included in the bundle
11 Years Ago
Missing meta files
11 Years Ago
Updated phrases
11 Years Ago
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode