branchrust_reboot/maincancel

37,090 Commits over 4,444 Days - 0.35cph!

11 Years Ago
Server fixes
11 Years Ago
voice key convar clash
11 Years Ago
Copy default config properly
11 Years Ago
UI tweaks
11 Years Ago
Updated rustbuilder
11 Years Ago
New rain camera effect. fixed some missing impact effects.
11 Years Ago
new underwater world effects. revamped snow effect.
11 Years Ago
FX WIP
11 Years Ago
Debugging
11 Years Ago
Fixed missing linux config
11 Years Ago
unhooked bubble sound from underwater FX
11 Years Ago
Centralised place to Instantiate GameObjects (for better debugging/tracking)
11 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
11 Years Ago
Aeolian Transport FX
11 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
11 Years Ago
fixed LOD on key lock !fixed door repair exploit
11 Years Ago
shelves can be removed with melee
11 Years Ago
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11 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
11 Years Ago
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11 Years Ago
Fixed VT washed out terrain (#263)
11 Years Ago
Enabling LoadInBackground on sounds - to see what happens
11 Years Ago
Added vertex lit fallback to pixel lit particle shader
11 Years Ago
Fixing weird PVT behaviour in GL/OSX
11 Years Ago
Various building exploit fixes
11 Years Ago
quarry fix - unrecoverable loot under bucket
11 Years Ago
wood doorframe see-through exploit fix
11 Years Ago
Merge from procgen11
11 Years Ago
Roofs are more expensive and have less health
11 Years Ago
water_treatment_plant sewer ladder path unblocked fixed a few little gaps between pipelines
11 Years Ago
Foundation step exploit fix
11 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
11 Years Ago
AntiHack debuglevel is 2 in the editor
11 Years Ago
Include default key config on osx
11 Years Ago
merge into main reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive) fixed quarry hiding items
11 Years Ago
Don't split textures into different bundles (loadtime vs diskspace)
11 Years Ago
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
11 Years Ago
Added lit particle test scene
11 Years Ago
Triangle foundation exploit fix
11 Years Ago
Use scaled time for client tick + lerp (timescale debugging weapons)
11 Years Ago
Fixed client rpc prediction cull not working (own weapons effects playing twice)
11 Years Ago
Fixed insane plant growth in shallow lakes
11 Years Ago
Fixed being able to open chat when it's disabled
11 Years Ago
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11 Years Ago
shotgun shell fires +2 projectiles handmade shell projectile count doubled, damage halved eoka spread increased ( less useless)
11 Years Ago
Added input Reset To Defaults Added mouse blocking canvas when binding a key Fixed options starting on wrong screen
11 Years Ago
Reset item.removeTime on load serverside, to avoid items falling into limbo
11 Years Ago
Fucking water texture fuck the fuck off
11 Years Ago
fix for reload delay
11 Years Ago
combined all underwater world fx into one super prefab.